Game History
Round: 16 Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 3 infantry moved from South Africa to Kenya-Rhodesia 23 infantry moved from Caucasus to Persia 2 armour moved from Karelia S.S.R. to Persia 5 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Persia 8 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East US Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUsNew A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Long Range AircraftActivate Technology - Russians
Russians activating Long Range AircraftPurchase Units - Russians
Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
4 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Yenisey
1 fighter moved from Olgiy to Kansu
3 infantry moved from Kazakhstan to Sikang
1 armour moved from Novosibirsk to Yenisey
3 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Russians: 2 armour
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Slovakia Hungary to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
4 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Kansu to NovgorodPlace Units - Russians
3 aaGuns placed in Novgorod
1 factory_major placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeHELL as of end of USSR turn:
Nationality
German: 3
Japanese: 2
Italian: 0Axis Total: 5
Rolling 5d6:
(3, 3, 6, 6, 6)Russian: 3
American: 0
Chinese: 0
British: 0
ANZAC: 0
French: 0Allies Total: 3
Rolling 3d6:
(5, 5, 6) -
No hits during this round of combat in HELL…
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 6
Italian: 4Axis Total: 15
Russian: 6
American: 7
Chinese: 0
British: 5
ANZAC: 0
French: 1Allies Total: 19
AMERICANS are currently in control of HELL.
If they are still in control at the beginning of the US turn, they will receive a random HELLPOWER!
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KRAKEN fumbles along around the South Pole:
1 = 74
2 = 58
3 = 60Rolling 1d3:
(2) -
Crazy turn!
Matt, I don’t think you knew what the alien invasion entailed… otherwise you would never have rebuild Moscow until the FLYING SAUCER there was destroyed. I’ll let you add a major factory to a territory of your choice in the future. Basically, every territory marked by a star on the board that is not London or Leningrad is still under an ongoing alien attack that happens once a season.
Carl, please use the attached file to get underway with the next Japanese turn. Good luck, and may God help us all…
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Jap
Rolling 1d6:
(1)Krak
1: sz40
2: sz41
3: sz57
4: sz60
5: sz59
6: sz74
7: sz75
8: sz78Rolling 1d8:
(8) -
Rolling 1d8:
(7) -
7: sz75
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teleport - 7 men - japan
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
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As for the Japan pod of teleporters:
Rolling 1d15:
(14) -
The machine doesn’t have any glitches today.
And our band of quarrelsome heroes land in:
Rolling 1d191:
(50) -
RUSSIA. They land in RUSSIA. Which is empty, but also under alien invasion… Wow.
Please edit that in on the filesave above.
And, because you forgot, Japan’s chaos roll:
Rolling 1d6:
(3) -
already did Cahos roll…
kraken will count as 8 roll -
can I make a combat move with the troops that have been transported?
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No. Transported units cannot move out and attack from areas they land in. In the second version of the rules I’ll probably get them to appear at the end of the turn instead of the beginning… I want it to convey the sense that they’re a bit disoriented from being disintegrated and reintegrated…
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I added the 7 Japs to Moscow. I also would not have bought a major factory knowing that it will get destroyed. As a matter of fact I would not have bought a major factory at all. That’s why this revised file will reflect this new aspect. Minor factory in Norway and a build of bomber and tank in Ukraine= 30 IPC
Saucer Attack 2 Complete.tsvg revised after wrong placement of factory.tsvg
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 jap out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 ��� out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
Yes, yes, and yes. Saucer attacks on every victory city will still happen at the beginning of every Japan turn until:
- All saucers are destroyed, or
- The game ends.
Only London and Leningrad have freed themselves from their alien tormentors by hitting the FLYING SAUCER 4 TIMES in one round of combat.
Only air units, and anti-air units, are able to hit the FLYING SAUCERS.
Roll back through the posts to follow the action and better grasp the development. It’s a big, persistent one, like Zombie World.
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
I would assume that is exactly what happened. Please edit accordingly.