Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNew A&A chaos game C vs S
-
Marshal Chuikov: Brilliant Tactician
Scramble over the Russian Invasion averted by Chuikov -
Kraken roll:
1=75, 2=78, 3=40, 4=41, 5=57, 6=60, 7=59, 8=74
Rolling 1d8:
(7) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Long Range AircraftActivate Technology - Russians
Russians activating Long Range AircraftPurchase Units - Russians
Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
4 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Yenisey
1 fighter moved from Olgiy to Kansu
3 infantry moved from Kazakhstan to Sikang
1 armour moved from Novosibirsk to Yenisey
3 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Russians: 2 armour
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Slovakia Hungary to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
4 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Kansu to NovgorodPlace Units - Russians
3 aaGuns placed in Novgorod
1 factory_major placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
ALIEN INVASION PHASE II
-
Washington, D.C. (USA)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Los Angeles (USA)
Alien Attack
Rolling 1d4:
(3)
Human Defence 1 AAA, 1 bomber
Rolling 2d6:
(1, 6)
2 fighters
Rolling 2d6:
(4, 4) -
Manila (USA)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Honolulu (USA)
Alien Attack
Rolling 1d4:
(2)
Human Defence
2 bombers
Rolling 2d6:
(3, 5)
1 fighter
Rolling 1d6:
(4) -
London (UK)
FLYING SAUCER ELIMINATED -
Cairo (UK)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Ottawa (UK)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Calcutta (UK)
Alien Attack
Rolling 1d4:
(4)
Human Defence NONE -
Hong Kong (UK)
Alien Attack
Rolling 1d4:
(3)
Human Defence 1 tac bomber
Rolling 1d6:
(5) -
Paris (France)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Sydney (ANZAC)
Alien Attack
Rolling 1d4:
(1)
Human Defence NONE -
Moscow (USSR)
Alien Attack
Rolling 1d4:
(4)
Human Defence NONE -
Leningrad (USSR)
Alien Attack
Rolling 1d4:
(2)
Human Defence
7 AAA, 1 bomber
Rolling 8d6:
(1, 3, 4, 5, 5, 5, 6, 6)
1 tac bomber
Rolling 1d6:
(5)
3 fighters
Rolling 3d6:
(2, 3, 4) -
Stalingrad (USSR)
Alien Attack
Rolling 1d4:
(1)
Human Defence NONE -
Berlin (Germany)
Alien Attack
Rolling 1d4:
(2)
Human Defence NONE -
Warsaw (Germany)
Alien Attack
Rolling 1d4:
(1)
Human Defence NONE -
Rome (Italy)
Alien Attack
Rolling 1d4:
(4)
Human Defence 2 fighters
Rolling 2d6:
(1, 3) -
Tokyo (Japan)
Alien Attack
Rolling 1d4:
(2)
Human Defence 3 AAA
Rolling 3d6:
(5, 5, 6) -
Shanghai (Japan)
Alien Attack
Rolling 1d4:
(1)
Human Defence 1 bomber
Rolling 1d6:
(2)
-
-
The second FLYING SAUCER has been destroyed over Leningrad…
Only 17 left to go!!!

-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 6 and gets 1 hit
Russians removing all Technology Tokens after successful research.
Russians discover Long Range AircraftActivate Technology - Russians
Russians activating Long Range AircraftPurchase Units - Russians
Russians buy 3 aaGuns and 1 factory_major; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
4 infantry moved from Baltic States to Poland
1 artillery moved from Baltic States to Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Novgorod to Eastern Poland
2 infantry moved from Novosibirsk to Kansu
1 armour moved from Novosibirsk to Yenisey
1 fighter moved from Olgiy to Kansu
3 infantry moved from Kazakhstan to Sikang
1 armour moved from Novosibirsk to Yenisey
3 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Yenisey
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 armour owned by the Russians lost in Yenisey
Russians roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 3 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Yenisey, round 4 : 0/1 hits
Russians roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Yenisey, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Casualties for Russians: 2 armour
Battle in Kansu
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Slovakia Hungary, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 bomber and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 bomber moved from Slovakia Hungary to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
1 tactical_bomber moved from 112 Sea Zone to Novgorod
4 aaGuns moved from Baltic States to Novgorod
1 fighter moved from Kansu to NovgorodPlace Units - Russians
3 aaGuns placed in Novgorod
1 factory_major placed in RussiaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 75 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeHELL as of end of USSR turn:
Nationality
German: 3
Japanese: 2
Italian: 0Axis Total: 5
Rolling 5d6:
(3, 3, 6, 6, 6)Russian: 3
American: 0
Chinese: 0
British: 0
ANZAC: 0
French: 0Allies Total: 3
Rolling 3d6:
(5, 5, 6) -
No hits during this round of combat in HELL…
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 6
Italian: 4Axis Total: 15
Russian: 6
American: 7
Chinese: 0
British: 5
ANZAC: 0
French: 1Allies Total: 19
AMERICANS are currently in control of HELL.
If they are still in control at the beginning of the US turn, they will receive a random HELLPOWER!
-
KRAKEN fumbles along around the South Pole:
1 = 74
2 = 58
3 = 60
Rolling 1d3:
(2) -
Crazy turn!
Matt, I don’t think you knew what the alien invasion entailed… otherwise you would never have rebuild Moscow until the FLYING SAUCER there was destroyed. I’ll let you add a major factory to a territory of your choice in the future. Basically, every territory marked by a star on the board that is not London or Leningrad is still under an ongoing alien attack that happens once a season.
Carl, please use the attached file to get underway with the next Japanese turn. Good luck, and may God help us all…
-
Jap
Rolling 1d6:
(1)Krak
1: sz40
2: sz41
3: sz57
4: sz60
5: sz59
6: sz74
7: sz75
8: sz78
Rolling 1d8:
(8) -
Rolling 1d8:
(7) -
7: sz75
-
teleport - 7 men - japan
-
7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
-
As for the Japan pod of teleporters:
Rolling 1d15:
(14) -
The machine doesn’t have any glitches today.
And our band of quarrelsome heroes land in:
Rolling 1d191:
(50) -
RUSSIA. They land in RUSSIA. Which is empty, but also under alien invasion… Wow.
Please edit that in on the filesave above.
And, because you forgot, Japan’s chaos roll:
Rolling 1d6:
(3) -
already did Cahos roll…
kraken will count as 8 roll -
can I make a combat move with the troops that have been transported?
-
No. Transported units cannot move out and attack from areas they land in. In the second version of the rules I’ll probably get them to appear at the end of the turn instead of the beginning… I want it to convey the sense that they’re a bit disoriented from being disintegrated and reintegrated…





