Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
1=38 2=40 3=58 4=75 5=77 6=79
krakan roll
Rolling 1d6:
(3)chinese chaos
Rolling 1d6:
(5) -
1=40, 2=41, 3=57, 4=60, 5=59, 6=74, 7=75, 8=78
kraken roll
Rolling 1d8:
(6)UK Kaos
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
British roll 4,1 and gets 0 hitsPurchase Units - British
British buy 1 armour, 1 battleship, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 infantry moved from Greece to Albania
1 fighter moved from 35 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 artillery moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Greece to Albania
1 fighter moved from Greece to BulgariaCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 1 damage total.
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 1/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Hunan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British roll dice for 1 armour and 1 fighter in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
1 battleship and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,1,6
British collect 38 PUs (2 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
Krak
Rolling 1d6:
(4)Italy
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 armour moved from Northern Italy to Albania
1 armour moved from Northern Italy to Albania
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Libya to Southern ItalyCombat - Italians
Battle in Albania
Italians attack with 4 armour and 3 infantry
British defend with 2 infantry and 1 tactical_bomber
Italians roll dice for 4 armour and 3 infantry in Albania, round 2 : 3/7 hits
British roll dice for 2 infantry and 1 tactical_bomber in Albania, round 2 : 1/3 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 4 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,5,5,6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
Krak
Rolling 1d6:
(4)Where does this roll leave the KRAKEN?
It’s unclear to me… and to Carl too, apparently, since he didn’t edit in its move.
Matt, would you mind making two KRAKEN rolls at the beginning of the ANZAC turn and adjusting its position accordningly?
Cheers, C
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ok
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1=58, 2=59, 3=73, 4=75
kraken roll
Rolling 1d4:
(4) -
kraken goes to sea zone 75
1=72, 2=73, 3=74, 4=77, 5=78, 6=58
kraken roll
Rolling 1d6:
(2)anzac chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 74 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 73 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 2 fighters
EDIT: Turning off Edit Mode -
kraken
1=72, 2=74, 3=75
:1dice 1d3:french chaos
Rolling 1d6:
(4) -
Rolling 1d3:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 73 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
1 infantry moved from Trans-Jordan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 74 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 73 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 2 fighters
EDIT: Turning off Edit ModeNope!
Gotta take off the Sydney factory, air field, and naval base again.
The aliens wiped those off the board… you need to pay to rebuild them.
Also Moscow is nothing but ashes.
But note: the aliens are still over 18 of 19 victories cities, and will strike each of them again at the beginning of every Japanese turn, until they’re all destroyed.
Only London is safe now, due to a strong Allied defense.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 73 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
1 infantry moved from Trans-Jordan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Poland: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 airfield, 1 factory_minor and 1 harbour
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to Queensland: 1 factory_minor
EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Took off the commandos from Poland and also move transport two spaces, not to Dutch New Guinea. No factory means no commandos. I placed the factory in Queensland to show that I bought a factory with my IPCs but now I have 2 unused IPCs that I will calculate in the next Anzac turn. Problem is how can I do this?
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Took off the commandos from Poland and also move transport two spaces, not to Dutch New Guinea. No factory means no commandos. I placed the factory in Queensland to show that I bought a factory with my IPCs but now I have 2 unused IPCs that I will calculate in the next Anzac turn. Problem is how can I do this?
Minor IC costs exactly the same as a cruiser: and I think that infantry had to be deleted anyway due to old Commando mistake, right?
But if I’m wrong, just keep track of those IPCs, and when you want to use them you can ‘upgrade’ another unit for the appropriate amount through the edit function.
For example: You buy an artillery. Everyone in this game knows that you’re owed 2 IPC (if indeed that is still the case), so you delete the artillery once its built and edit in a tank in its place, making up the difference in cost. Or you build two infantry, and then replace then with 1 art, 1 mech. That kind of thing.
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Ger
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Romania to Slovakia Hungary
2 armour moved from Greater Southern Germany to Bulgaria
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to BulgariaCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter and 6 infantry
British defend with 2 artilleries and 2 infantry
Germans roll dice for 1 fighter and 6 infantry in Holland Belgium, round 2 : 2/7 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 3/4 hits
2 infantry owned by the British and 3 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 4 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Bulgaria
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 1/5 hits
British roll dice for 1 fighter and 2 infantry in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Bulgaria, round 3 : 4/4 hits
British roll dice for 1 fighter and 1 infantry in Bulgaria, round 3 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 fighter and 2 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western GermanyPlace Units - Germans
2 artilleries and 4 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total