Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsNew A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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France: Chaos & Kraken rolls pls
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Fr
Krak
1:37/2:42/3:41/4:39
Rolling 1d4:
(4)Fr Chaos
Rolling 1d6:
(6) -
there ya go :lol:
krak needs editing -
French Chaos
Rolling 1d6:
(4)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(3) -
there ya go :lol:
krak needs editingYou’ll have to wait until I get home in 3 hours to edit this one.
Let me tell you.
It’s a bloody doozy.
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I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
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sorry in the middle of page 39.
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
I will count Carl’s French Chaos roll as his German Chaos roll.
Will give you a major update within the hour…
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Gentlemen.
A planetoid has impacted with the Earth, leaving most major population centers incinerated, flooded, and cut off from supplies.
A prolonged Ice Age looks likely, as the sun has been cut off by a huge cloud of debris choking the atmosphere.
This is a major extinction event. 99% of the world’s population died in the first month after the collision.
Only the capital cities of the world have the minimum infrastructure and stored supplies necessary to sustain human life.
The world belongs to whomever can dig their civilization out of the rubble first…
This major event cancels out the following previous developments:
- Russia loses Chuikov
- ANZAC loses Commandos
- USA loses superior national prestige
- KRAKEN is dead
- All FLYING SAUCERS have been destroyed
- Japan loses TELEPORTATION
The GATES of HELL remain open. Please take your turns, gentlemen. I will tabulate all the new arrivals…
Best of luck in this brave new world.
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wo… relieved the pressure for me anyway!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Place Units - Germans
1 airfield and 1 factory_minor placed in GermanyTurn Complete - Germans
Germans collect 9 PUs; end with 10 PUs total -
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS POST-APOCALYPSE:
Nationality
German: 16
Japanese: 62
Italian: 20
Neutral Axis: 1Axis Total: 99
Rolling 99d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)Russian: 50
American: 66
Chinese: 4
British: 43
ANZAC: 21
French: 0Allies Total: 184
Rolling 184d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS POST-G7:
Nationality
German: 0
Japanese: 62
Italian: 2
Neutral Axis: 0Axis Total: 64
Russian: 50
American: 66
Chinese: 0
British: 43
ANZAC: 11
French: 0Allies Total: 184
The AMERICANS are still well and truly in charge of HELL…
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Allied total should read 170.
The body count after armageddon shows how far ahead the Allies really were.
With all of the stored resources from their world empire, and the HELLPOWERS on their side, I predict that they should be able to recover fastest from this development…
BTW, there is no RUSSIA anymore Carl, so you can carry on for the Japanese.
Nevertheless, USSR Chaos rolls continue:
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Research Technology - Japanese
Japanese spend 15 on tech rolls
Japanese roll 2,2,3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 airfield, 1 factory_major and 1 harbour; Remaining resources: 3 SuicideAttackTokens; 35 PUs; 3 techTokens;Place Units - Japanese
1 airfield, 1 factory_major and 1 harbour placed in JapanTurn Complete - Japanese
Japanese collect 11 PUs; end with 46 PUs total -
couldnt build as japs onto russia :x
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couldnt build as japs onto russia :x
You can only build minor factories on foreign soil.
Japan chaos:
Rolling 1d6:
(4) -
American chaos:
Rolling 1d6:
(3)AMERICAN HELLPOWER:
Rolling 1d6:
(4)