UK Move edit in Africa
New A&A chaos game C vs S
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US shall use their great influence on the Soloman Islands and anex them into the federation of states.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,1 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 2 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 4 infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 4 infantry in Morocco, round 2 : 0/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Morocco, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
Italians roll dice for 2 artilleries in Morocco, round 5 : 0/2 hits
1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
Americans undo move 1.
1 armour placed in Eastern United States
1 artillery placed in Western United States
1 battleship, 2 cruisers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Chinese chaos (as if they didn’t have any already)
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
British Chaos
Rolling 1d6:
(4) -
kamakazis
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ooops here you go
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1 on the destroyer attackin transport
and 1 on the ac carrier -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 3,3 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from India to Yunnan
2 infantry moved from French Indo China to Kwangsi
3 armour moved from Shan State to Kwangsi
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from India to Burma
2 infantry moved from Celebes to 44 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from 35 Sea Zone to PhilippinesCombat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits. Rolls: 3
Battle in 20 Sea Zone
Japanese defend with 1 transport
Battle in 98 Sea Zone
British attack with 1 battleship, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British winJapanese win with 1 transport remaining, taking 98 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Kwangsi
British attack with 3 armour and 2 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
British roll dice for 3 armour and 2 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 2 : 2/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangsi
British roll dice for 3 armour in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
British roll dice for 3 armour in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 2 fighters in Kwangsi, round 4 : 2/2 hits
2 armour owned by the British lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits
1 armour owned by the British lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 tactical_bombers
Casualties for British: 3 armour and 2 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Denmark
Battle in Philippines
British attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
British roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
British roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the British lost in Philippines
British roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 8 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 9 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 10 : 1/1 hits
1 infantry owned by the British lost in Philippines
Japanese win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to 35 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 battleship and 1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
Italy
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 armour moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 submarines and 1 transport
British defend with 1 battleship and 1 transport
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 23
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour and 6 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits
British roll dice for 2 armour, 1 artillery and 8 infantry in Egypt, round 2 : 4/11 hits
2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 2/7 hits
British roll dice for 2 armour, 1 artillery and 6 infantry in Egypt, round 3 : 4/9 hits
2 infantry owned by the British , 3 artilleries owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 : 1/3 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 4 : 1/7 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for ANZAC: 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
2 fighters owned by the Italians retreated
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to LibyaPlace Units - Italians
2 armour and 4 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
2 infantry placed in Southern Italy
2 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Holland Belgium: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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ANZAC Chaos
Rolling 1d6:
(2)France Chaos
Rolling 1d6:
(2)And since I’m online now, forgive me Carl, Germany chaos
Rolling 1d6:
(4) -
scum"!
Rolling 1d6:
(5) -
ok forgiven :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to Denmark
1 armour moved from France to Holland Belgium
2 armour moved from France to Greater Southern Germany
4 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
3 artilleries and 9 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 artillery moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 3 artilleries and 9 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 2 : 4/12 hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Holland Belgium
Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 2/3 hits
British roll dice for 2 infantry in Denmark, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Poland to Eastern PolandPlace Units - Germans
1 armour and 2 infantry placed in Germany
1 fighter and 6 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
USSR
Rolling 1d6:
(6) -
Mutha Russia
Rolling 1d6:
(6)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(1) -
Level III Kaiju:
Class C:
Move per turn
Rolling 1d4:
(1)Number of attacks per combat roll
Rolling 1d4:
(4)Attack value (hits at # or less):
Rolling 1d4:
(3)Takes ? hits to kill:
Rolling 1d4:
(4)Auto-heals at end of turn of every turn.
Has 1x special ability from the following list:
- First strike (hits preemptively)
- Submerge (can retreat underwater or burrow to avoid being destroyed)
- Heavy armor (ignore first hit per combat)
- Flying (if land Kaiju, can leave land territories; if ocean Kaiju, can leave sea zones)
- Intimidation [1d4] (up to 4 units cannot fire back per combat)
- Lays offspring at end of turn [1d4]
- Targeting (chooses which enemy units to destroy)
- Rampage (destroys all infrastructure after winning)
Rolling 1d8:
(2)