New A&A chaos game C vs S
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Little slip of the colon there :-D
Rolling 1d6:
(5) -
The Japanese have invented MASS TELEPORTATION!
In this groundbreaking new discovery, the Japanese have learned how to move bodies through space!
However, because this tech is so new their aim is still… regrettable.
Here’s how to use it:
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At the beginning of each of your turns, you can teleport ANY NUMBER of your units from any territory containing one of your industrial complexes, or a sea zone adjacent to one.
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Just post which units you choose to teleport to the forum, and then I will determine AT RANDOM where they are placed on the board.
Some things you should know:
A) When you teleport a land unit, it’s guaranteed to be placed on a territory.
B) When you teleport a sea unit, it’s guaranteed to be placed in a sea zone.
C) When you teleport an air unit, there are no guarantees.
D) There IS a small chance for strange things to happen when you use this technology. The scientists haven’t quite figured it out completely yet. There IS also a chance that the more you use this tech, the effects will become more predictable.Will this new wonder weapon turn the tides of war in favor of the Axis?! Stay tuned…
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Beam me up Scottie!
You get a good one Carl.
Yes I’ll scramble at Midway Island. If you have to do the move again then scramble me there. OK?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 armour moved from Siberia to Buryatia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
2 artilleries moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Hunan to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to Chahar
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Hunan to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Amur
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 tactical_bomber moved from Kwangtung to YunnanCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Chahar
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 10 submarines
Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 6 submarines
Japanese roll dice for 10 submarines in 25 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 3/5 hits
4 submarines owned by the Americans and 5 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 3 : 3/5 hits
2 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 4 : 3/5 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer and 10 submarines
Casualties for Americans: 2 destroyers and 6 submarines
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Chahar to Shantung
1 bomber moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Kwangtung
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
no teleportation Carl?
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not yet…had nothing to teleport!
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US Chaos
Rolling 1d6:
(4) -
US shall use their great influence on the Soloman Islands and anex them into the federation of states.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 4,1 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 battleship, 2 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 4 infantry
Italians defend with 2 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 4 infantry in Morocco, round 2 : 0/4 hits
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 infantry in Morocco, round 3 : 0/3 hits
Italians roll dice for 2 artilleries in Morocco, round 3 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 2 artilleries in Morocco, round 4 : 1/2 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 infantry in Morocco, round 5 : 1/1 hits
Italians roll dice for 2 artilleries in Morocco, round 5 : 0/2 hits
1 artillery owned by the Italians lost in Morocco
Americans roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 6 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
Place Units - Americans
1 artillery placed in Eastern United States
Americans undo move 1.
1 armour placed in Eastern United States
1 artillery placed in Western United States
1 battleship, 2 cruisers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Chinese chaos (as if they didn’t have any already)
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
British Chaos
Rolling 1d6:
(4) -
kamakazis
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ooops here you go
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1 on the destroyer attackin transport
and 1 on the ac carrier -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - British
British spend 5 on tech rolls
British roll 3,3 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
4 infantry moved from Scotland to United Kingdom
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
2 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from India to Yunnan
2 infantry moved from French Indo China to Kwangsi
3 armour moved from Shan State to Kwangsi
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 artillery moved from India to Burma
2 infantry moved from Celebes to 44 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
UK_Pacific take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from 35 Sea Zone to PhilippinesCombat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits. Rolls: 3
Battle in 20 Sea Zone
Japanese defend with 1 transport
Battle in 98 Sea Zone
British attack with 1 battleship, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British winJapanese win with 1 transport remaining, taking 98 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in Kwangsi
British attack with 3 armour and 2 infantry
Japanese defend with 2 fighters and 3 tactical_bombers
British roll dice for 3 armour and 2 infantry in Kwangsi, round 2 : 2/5 hits
Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 2 : 2/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangsi
British roll dice for 3 armour in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 3 : 0/3 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
British roll dice for 3 armour in Kwangsi, round 4 : 0/3 hits
Japanese roll dice for 2 fighters in Kwangsi, round 4 : 2/2 hits
2 armour owned by the British lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 2 fighters in Kwangsi, round 5 : 2/2 hits
1 armour owned by the British lost in Kwangsi
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 3 tactical_bombers
Casualties for British: 3 armour and 2 infantry
Battle in Yunnan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Denmark
Battle in Philippines
British attack with 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
British roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
British roll dice for 2 infantry in Philippines, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
1 infantry owned by the British lost in Philippines
British roll dice for 1 infantry in Philippines, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 4 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 5 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 6 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 7 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 8 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 9 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 9 : 0/1 hits
British roll dice for 1 infantry in Philippines, round 10 : 0/1 hits
Japanese roll dice for 1 artillery in Philippines, round 10 : 1/1 hits
1 infantry owned by the British lost in Philippines
Japanese win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Yunnan to 35 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Greece
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 battleship and 1 transport placed in 110 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
Italy
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
3 infantry moved from Alexandria to Egypt
1 armour moved from Normandy Bordeaux to Northern Italy
3 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 2 submarines and 1 transport
British defend with 1 battleship and 1 transport
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the British lost in 98 Sea Zone
Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British lost in 98 Sea Zone
Italians roll dice for 2 submarines in 98 Sea Zone, round 3 : 1/2 hits
Italians win, taking 98 Sea Zone from British with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 23
Casualties for British: 1 battleship and 1 transport
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour and 6 infantry
Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 : 2/11 hits
British roll dice for 2 armour, 1 artillery and 8 infantry in Egypt, round 2 : 4/11 hits
2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 : 2/7 hits
British roll dice for 2 armour, 1 artillery and 6 infantry in Egypt, round 3 : 4/9 hits
2 infantry owned by the British , 3 artilleries owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 : 1/3 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 4 : 1/7 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -19
Casualties for ANZAC: 2 infantry
Casualties for British: 3 infantry
Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
2 fighters owned by the Italians retreated
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Egypt to LibyaPlace Units - Italians
2 armour and 4 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
2 infantry placed in Southern Italy
2 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 54 Sea Zone to Dutch New GuineaNon Combat Move - ANZAC
1 fighter moved from Queensland to 35 Sea Zone
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Holland Belgium: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs