• Little slip of the colon there  :-D

    DiceRolling 1d6:
    (5)


  • The Japanese have invented MASS TELEPORTATION!

    In this groundbreaking new discovery, the Japanese have learned how to move bodies through space!

    However, because this tech is so new their aim is still… regrettable.

    Here’s how to use it:

    1. At the beginning of each of your turns, you can teleport ANY NUMBER of your units from any territory containing one of your industrial complexes, or a sea zone adjacent to one.

    2. Just post which units you choose to teleport to the forum, and then I will determine AT RANDOM where they are placed on the board.

    Some things you should know:

    A) When you teleport a land unit, it’s guaranteed to be placed on a territory.
    B) When you teleport a sea unit, it’s guaranteed to be placed in a sea zone.
    C) When you teleport an air unit, there are no guarantees.
    D) There IS a small chance for strange things to happen when you use this technology. The scientists haven’t quite figured it out completely yet. There IS also a chance that the more you use this tech, the effects will become more predictable.

    Will this new wonder weapon turn the tides of war in favor of the Axis?! Stay tuned…


  • sweeet!

    scramble?  If so, I may have to make the entire move again… saved at wrong point  :|

    jap.tsvg


  • Beam me up Scottie!

    You get a good one Carl.

    Yes I’ll scramble at Midway Island. If you have to do the move again then scramble me there. OK?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                10 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 armour moved from Siberia to Buryatia
                1 infantry moved from Jehol to Manchuria
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Jehol to Chahar
                2 artilleries moved from Jehol to Chahar
                1 artillery moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 armour moved from Kiangsu to Hopei
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Kiangsu to Kweichow
                2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from Hunan to Kweichow
                1 bomber moved from Kwangtung to Kweichow
                1 bomber moved from Kwangtung to Chahar
                2 tactical_bombers moved from Kwangtung to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Amur
                1 infantry moved from Anhwe to Hopei
                1 tactical_bomber moved from Kiangsi to Hopei
                1 tactical_bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Chahar
                    Japanese attack with 2 artilleries, 1 bomber and 1 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Chahar, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Hopei
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Hopei, round 2 :  3/5 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Kweichow, round 2 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 artillery and 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 :  3/7 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 3 :  2/6 hits
                        Chinese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 3 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 10 submarines
                    Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 6 submarines
                        Japanese roll dice for 10 submarines in 25 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 6 submarines in 25 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  3/5 hits
                        4 submarines owned by the Americans and 5 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 :  1/5 hits
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 3 :  3/5 hits
                        2 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 4 :  3/5 hits
                        2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 destroyer and 10 submarines
                    Casualties for Americans: 2 destroyers and 6 submarines
                Moving scrambled unit from 25 Sea Zone back to originating territory: Midway

    Non Combat Move - Japanese
                1 artillery moved from 6 Sea Zone to Korea
                1 bomber moved from Chahar to Shantung
                1 bomber moved from Kweichow to Kiangsu
                1 fighter moved from Kweichow to Kwangtung
                1 fighter moved from Kweichow to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                3 tactical_bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Hopei to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                4 infantry placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • no teleportation Carl?


  • not yet…had nothing to teleport!


  • US Chaos
    DiceRolling 1d6:
    (4)


  • US shall use their great influence on the Soloman Islands and anex them into the federation of states.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 4,1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 battleship, 2 cruisers and 3 submarines; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 cruiser moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 infantry
                    Italians defend with 2 artilleries and 1 infantry
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  1/1 hits
                        Americans roll dice for 4 infantry in Morocco, round 2 :  0/4 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 3 infantry in Morocco, round 3 :  0/3 hits
                        Italians roll dice for 2 artilleries in Morocco, round 3 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 2 artilleries in Morocco, round 4 :  1/2 hits
                        1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 5 :  1/1 hits
                        Italians roll dice for 2 artilleries in Morocco, round 5 :  0/2 hits
                        1 artillery owned by the Italians lost in Morocco
                        Americans roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                        Italians roll dice for 1 artillery in Morocco, round 6 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans

    Place Units - Americans
                1 artillery placed in Eastern United States
                Americans undo move 1.
                1 armour placed in Eastern United States
                1 artillery placed in Western United States
                1 battleship, 2 cruisers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • Chinese chaos (as if they didn’t have any already)
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • British Chaos
    DiceRolling 1d6:
    (4)


  • kamakazis


  • ooops here you go

    kamakazi.tsvg


  • 1 on the destroyer attackin transport
    and 1 on the ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3,3 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from India to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                3 armour moved from Shan State to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery moved from India to Burma
                2 infantry moved from Celebes to 44 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - British
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits.  Rolls: 3
                Battle in 20 Sea Zone
                    Japanese defend with 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British winJapanese win with 1 transport remaining, taking 98 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Battle in Kwangsi
                    British attack with 3 armour and 2 infantry
                    Japanese defend with 2 fighters and 3 tactical_bombers
                        British roll dice for 3 armour and 2 infantry in Kwangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 3 :  0/3 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 4 :  2/2 hits
                        2 armour owned by the British lost in Kwangsi
                        British roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 5 :  2/2 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for British: 3 armour and 2 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Denmark
                Battle in Philippines
                    British attack with 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        British roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                        British roll dice for 1 infantry in Philippines, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 9 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 10 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                    Japanese win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to 35 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 battleship and 1 transport placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                3 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 armour and 1 infantry


  • Italy
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                3 infantry moved from Alexandria to Egypt
                1 armour moved from Normandy Bordeaux to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 submarines and 1 transport
                    British defend with 1 battleship and 1 transport
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 98 Sea Zone
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 :  1/2 hits
                    Italians win, taking 98 Sea Zone from British with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 23
                    Casualties for British: 1 battleship and 1 transport
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour and 6 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 :  2/11 hits
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Egypt, round 2 :  4/11 hits
                        2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 :  2/7 hits
                        British roll dice for 2 armour, 1 artillery and 6 infantry in Egypt, round 3 :  4/9 hits
                        2 infantry owned by the British , 3 artilleries owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 :  1/3 hits
                        British roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 4 :  1/7 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -19
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    2 fighters owned by the Italians retreated
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Libya

    Place Units - Italians
                2 armour and 4 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern France
                2 infantry placed in Southern Italy
                2 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 54 Sea Zone to Dutch New Guinea

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Holland Belgium: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

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