Game History
Round: 14 Purchase Units - British British buy 2 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Persia to Syria Jordan 1 infantry moved from Caucasus to Persia 8 infantry moved from Karelia S.S.R. to Caucasus 10 infantry moved from Finland Norway to Karelia S.S.R. 2 armour and 6 infantry moved from United Kingdom to North Sea Zone 2 armour and 6 infantry moved from North Sea Zone to Finland Norway 2 infantry moved from Italian East Africa to Anglo Sudan Egypt 2 infantry moved from Anglo Sudan Egypt to Syria Jordan Non Combat Move - British Place Units - British 2 armour and 6 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUsNew A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Hopei to Shensi
1 armour moved from Hopei to Shensi
1 artillery moved from Chahar to Hopei
1 armour moved from Kweichow to Hunan
1 fighter moved from Kwangsi to Hunan
1 tactical_bomber moved from Anhwe to Kwangtung
1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Yenisey
1 bomber moved from Shantung to Yenisey
1 tactical_bomber moved from Amur to Yakut S.S.R.Combat - Japanese
Japanese creates battle in territory Kansu
Japanese creates battle in territory Guam
Battle in Shensi
Japanese attack with 1 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Kansu from Chinese, taking Guam from Americans, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yenisey
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Yenisey, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Yenisey, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win, taking Yenisey from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yenisey to Yakut S.S.R.Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,6,6,3,4,1,3,3
Japanese collect 42 PUs (2 lost to blockades); end with 42 PUs total -
Let me help with the KRAKEN:
1 = 79
2 = 78
3 = 40
4 = 41
5 = 38Rolling 1d5:
(2) -
KRAKEN is moving into deeper waters… the middle of the Indian Ocean.
Please edit accordingly.
And just because I might have to do more stuff before I hit bed,
USA Chaos:
Rolling 1d6:
(4) -
Americans use their fantastic influence over Gibraltar.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 78 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from Neutral_True to Americans
EDIT: Removing units owned by Neutral_True from Gibraltar: 1 armour, 1 fighter and 1 infantry
EDIT: Adding units owned by Americans to Gibraltar: 1 armour, 1 fighter and 1 infantry
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,3 and gets 0 hitsPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 unit repaired.
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry and 1 mech_infantry moved from British Columbia to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
3 submarines moved from 10 Sea Zone to 3 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 cruiser moved from 10 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Morocco
Americans attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Morocco, round 2 : 4/4 hits
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters moved from Midway to 26 Sea Zone
1 fighter moved from Morocco to GibraltarPlace Units - Americans
2 artilleries, 1 bomber, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
2 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
1=38 2=40 3=58 4=75 5=77 6=79
krakan roll
Rolling 1d6:
(3)chinese chaos
Rolling 1d6:
(5) -
1=40, 2=41, 3=57, 4=60, 5=59, 6=74, 7=75, 8=78
kraken roll
Rolling 1d8:
(6)UK Kaos
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - British
British roll 4,1 and gets 0 hitsPurchase Units - British
British buy 1 armour, 1 battleship, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 infantry moved from Greece to Albania
1 fighter moved from 35 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 artillery moved from Burma to Yunnan
3 infantry moved from Shan State to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from Kazakhstan to Tsinghai
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Syria
1 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Greece to Albania
1 fighter moved from Greece to BulgariaCombat - British
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 8 and causes: 1 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 1 damage total.
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 0/4 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 4 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 5 : 1/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 5 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Hunan
British attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 fighter
British roll dice for 1 armour, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 fighter in Hunan, round 2 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British roll dice for 1 armour and 1 fighter in Hunan, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Hunan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 1 fighter and 1 infantryNon Combat Move - British
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 armour, 2 infantry and 1 mech_infantry placed in United Kingdom
1 battleship and 1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,1,6
British collect 38 PUs (2 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
Krak
Rolling 1d6:
(4)Italy
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 armour moved from Northern Italy to Albania
1 armour moved from Northern Italy to Albania
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Libya to Southern ItalyCombat - Italians
Battle in Albania
Italians attack with 4 armour and 3 infantry
British defend with 2 infantry and 1 tactical_bomber
Italians roll dice for 4 armour and 3 infantry in Albania, round 2 : 3/7 hits
British roll dice for 2 infantry and 1 tactical_bomber in Albania, round 2 : 1/3 hits
2 infantry owned by the British , 1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 4 armour and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Southern France
1 mech_infantry placed in Northern Italy
2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,5,5,6,1
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total -
Krak
Rolling 1d6:
(4)Where does this roll leave the KRAKEN?
It’s unclear to me… and to Carl too, apparently, since he didn’t edit in its move.
Matt, would you mind making two KRAKEN rolls at the beginning of the ANZAC turn and adjusting its position accordningly?
Cheers, C
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ok
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1=58, 2=59, 3=73, 4=75
kraken roll
Rolling 1d4:
(4) -
kraken goes to sea zone 75
1=72, 2=73, 3=74, 4=77, 5=78, 6=58
kraken roll
Rolling 1d6:
(2)anzac chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 74 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 73 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 2 fighters
EDIT: Turning off Edit Mode -
kraken
1=72, 2=74, 3=75
:1dice 1d3:french chaos
Rolling 1d6:
(4) -
Rolling 1d3:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 73 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
French take 93 Sea Zone from Italians
1 infantry moved from Trans-Jordan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 74 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 73 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 factory_minor
EDIT: Turning off Edit Mode
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New South Wales: 1 airfield and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Dutch New Guinea to 35 Sea Zone
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 46 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 2 fighters
EDIT: Adding units owned by ANZAC to French Indo China: 2 fighters
EDIT: Turning off Edit ModeNope!
Gotta take off the Sydney factory, air field, and naval base again.
The aliens wiped those off the board… you need to pay to rebuild them.
Also Moscow is nothing but ashes.
But note: the aliens are still over 18 of 19 victories cities, and will strike each of them again at the beginning of every Japanese turn, until they’re all destroyed.
Only London is safe now, due to a strong Allied defense.