Game History
Round: 15 Purchase Units - British British buy 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Caucasus to Persia 1 infantry moved from Persia to Syria Jordan 10 infantry moved from Karelia S.S.R. to Caucasus 6 infantry moved from Finland Norway to Karelia S.S.R. 2 armour moved from Finland Norway to Karelia S.S.R. 2 armour and 6 infantry moved from United Kingdom to North Sea Zone 2 armour and 6 infantry moved from North Sea Zone to Finland Norway Non Combat Move - British Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 26 PUsNew A&A chaos game C vs S
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French Chaos
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
French collect 10 PUs (1 lost to blockades); end with 10 PUs total -
Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.
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ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
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ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
It’s really fun to watch.
Like a bear getting stung by hundreds of bees, and flailing around all confused. :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 armour moved from Denmark to France
1 mech_infantry moved from Germany to France
8 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
3 artilleries moved from Baltic States to Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in France
Germans attack with 4 armour, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 : 1/7 hits
French roll dice for 6 infantry in France, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 : 3/5 hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits
2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour in France, round 4 : 3/3 hits
French roll dice for 2 infantry in France, round 4 : 0/2 hits
2 infantry owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Poland
Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
Place Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 43 PUs total -
next cahos roll is a 4 or 5…prob a 5!
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USSR chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to 113 Sea Zone
3 fighters moved from Novgorod to 113 Sea Zone
1 bomber moved from Russia to 113 Sea Zone
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Belarus
2 infantry moved from Timguska to Yenisey
3 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/5 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for Russians: 1 fighter and 1 submarineNon Combat Move - Russians
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 aaGuns moved from Archangel to NovgorodPlace Units - Russians
2 armour and 1 fighter placed in Russia
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
Quick recap of developments for those watching at home:
- ANZAC Commandos
- Partisan Uprisings
- Russia Chuikov [Brilliant Tactician]
- USA National Prestige
So far, 3 pro-Allied and 1 pro-Axis development…
Any feedback on how the new mechanics are playing out?
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It seems pretty even so far. I mean that last game the Axis seemed to be getting the edge but the defeat of Japan crushed that. Now it seems to have swung over to the Allies.
Those are my thoughts so far.
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perhaps in the event of an unbalanced amount of positive chaos events, the other team can roll chaos at 5/6…?
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Jap
Rolling 1d6:
(6) -
outcome for Japanese chaos roll:
ALLIED AUTOMATIC VICTORY!!!
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Japanese Chaos
:dice 1d6
Level
Rolling 1d3:
(2)Class
Rolling 1d3:
(2) -
Little slip of the colon there :-D
Rolling 1d6:
(5) -
The Japanese have invented MASS TELEPORTATION!
In this groundbreaking new discovery, the Japanese have learned how to move bodies through space!
However, because this tech is so new their aim is still… regrettable.
Here’s how to use it:
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At the beginning of each of your turns, you can teleport ANY NUMBER of your units from any territory containing one of your industrial complexes, or a sea zone adjacent to one.
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Just post which units you choose to teleport to the forum, and then I will determine AT RANDOM where they are placed on the board.
Some things you should know:
A) When you teleport a land unit, it’s guaranteed to be placed on a territory.
B) When you teleport a sea unit, it’s guaranteed to be placed in a sea zone.
C) When you teleport an air unit, there are no guarantees.
D) There IS a small chance for strange things to happen when you use this technology. The scientists haven’t quite figured it out completely yet. There IS also a chance that the more you use this tech, the effects will become more predictable.Will this new wonder weapon turn the tides of war in favor of the Axis?! Stay tuned…
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Beam me up Scottie!
You get a good one Carl.
Yes I’ll scramble at Midway Island. If you have to do the move again then scramble me there. OK?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 destroyers and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
10 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 armour moved from Siberia to Buryatia
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Chahar
2 artilleries moved from Jehol to Chahar
1 artillery moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 armour moved from Kiangsu to Hopei
1 infantry moved from Hunan to Kweichow
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
2 fighters moved from Hunan to Kweichow
1 bomber moved from Kwangtung to Kweichow
1 bomber moved from Kwangtung to Chahar
2 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from Hunan to Yunnan
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Amur
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kiangsi to Hopei
1 tactical_bomber moved from Kwangtung to YunnanCombat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Chahar
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Hopei
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Kweichow, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 10 submarines
Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 6 submarines
Japanese roll dice for 10 submarines in 25 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 3/5 hits
4 submarines owned by the Americans and 5 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 5 submarines in 25 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 3 : 3/5 hits
2 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 25 Sea Zone, round 4 : 3/5 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is -16
Casualties for Japanese: 1 destroyer and 10 submarines
Casualties for Americans: 2 destroyers and 6 submarines
Moving scrambled unit from 25 Sea Zone back to originating territory: MidwayNon Combat Move - Japanese
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Chahar to Shantung
1 bomber moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Kwangtung
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to AnhwePlace Units - Japanese
3 infantry placed in Kiangsu
4 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total