New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Siam to French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
French Chaos
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
French collect 10 PUs (1 lost to blockades); end with 10 PUs total -
Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.
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ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
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ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
It’s really fun to watch.
Like a bear getting stung by hundreds of bees, and flailing around all confused. :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 armour moved from Denmark to France
1 mech_infantry moved from Germany to France
8 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
3 artilleries moved from Baltic States to Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in France
Germans attack with 4 armour, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 : 1/7 hits
French roll dice for 6 infantry in France, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 : 3/5 hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits
2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour in France, round 4 : 3/3 hits
French roll dice for 2 infantry in France, round 4 : 0/2 hits
2 infantry owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Poland
Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
Place Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 43 PUs total -
next cahos roll is a 4 or 5…prob a 5!
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USSR chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 1 and gets 0 hitsPurchase Units - Russians
Russians buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Novgorod to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Novgorod to 113 Sea Zone
3 fighters moved from Novgorod to 113 Sea Zone
1 bomber moved from Russia to 113 Sea Zone
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Smolensk to Belarus
1 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
8 infantry moved from Novgorod to Belarus
2 infantry moved from Timguska to Yenisey
3 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Eastern Poland
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour and 3 infantry
Germans defend with 2 armour
Russians roll dice for 1 armour and 3 infantry in Bessarabia, round 2 : 2/4 hits
Germans roll dice for 2 armour in Bessarabia, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Russians attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 2 destroyers and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 destroyers in 113 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Germans , 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/5 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 destroyers and 1 submarine
Casualties for Russians: 1 fighter and 1 submarineNon Combat Move - Russians
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 aaGuns moved from Archangel to NovgorodPlace Units - Russians
2 armour and 1 fighter placed in Russia
1 armour and 2 infantry placed in Ukraine
1 armour and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
Quick recap of developments for those watching at home:
- ANZAC Commandos
- Partisan Uprisings
- Russia Chuikov [Brilliant Tactician]
- USA National Prestige
So far, 3 pro-Allied and 1 pro-Axis development…
Any feedback on how the new mechanics are playing out?
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It seems pretty even so far. I mean that last game the Axis seemed to be getting the edge but the defeat of Japan crushed that. Now it seems to have swung over to the Allies.
Those are my thoughts so far.
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perhaps in the event of an unbalanced amount of positive chaos events, the other team can roll chaos at 5/6…?
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Jap
Rolling 1d6:
(6) -
outcome for Japanese chaos roll:
ALLIED AUTOMATIC VICTORY!!!
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Japanese Chaos
:dice 1d6
Level
Rolling 1d3:
(2)Class
Rolling 1d3:
(2) -
Little slip of the colon there :-D
Rolling 1d6:
(5) -
The Japanese have invented MASS TELEPORTATION!
In this groundbreaking new discovery, the Japanese have learned how to move bodies through space!
However, because this tech is so new their aim is still… regrettable.
Here’s how to use it:
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At the beginning of each of your turns, you can teleport ANY NUMBER of your units from any territory containing one of your industrial complexes, or a sea zone adjacent to one.
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Just post which units you choose to teleport to the forum, and then I will determine AT RANDOM where they are placed on the board.
Some things you should know:
A) When you teleport a land unit, it’s guaranteed to be placed on a territory.
B) When you teleport a sea unit, it’s guaranteed to be placed in a sea zone.
C) When you teleport an air unit, there are no guarantees.
D) There IS a small chance for strange things to happen when you use this technology. The scientists haven’t quite figured it out completely yet. There IS also a chance that the more you use this tech, the effects will become more predictable.Will this new wonder weapon turn the tides of war in favor of the Axis?! Stay tuned…
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Beam me up Scottie!
You get a good one Carl.
Yes I’ll scramble at Midway Island. If you have to do the move again then scramble me there. OK?