@Ragnell804 CP +0.17!!! wooooooot!
New A&A chaos game C vs S
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The Russians gain a National Advantage: Marshal Chuikov!
In one attack per turn, the Russians may choose the order of enemy casualties, instead of the enemy.
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Make all the decisions that the enemy would make for that ONE attack, as well.
For example:
- YOU decide all enemy order of casualties.
- YOU decide if enemy subs submerge or not.
- YOU decide if enemy planes scramble, or if enemy kamikaze tokens are deployed.
This is a great ability for really punishing your opponent’s carelessness…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarResearch Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hitsPurchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Russians
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 fighter moved from Ukraine to Belarus
6 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Northwest Persia to CaucasusCombat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 tactical_bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 1 artillery and 8 infantry in Finland, round 2 : 3/9 hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 7 infantry in Finland, round 3 : 3/8 hits
Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 5 infantry in Finland, round 4 : 3/6 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to Archangel
1 armour moved from Ukraine to Romania
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_AlliesPlace Units - Russians
2 infantry and 1 tactical_bomber placed in Novgorod
1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs -
So you mean in any turn I am being attacked I would take over that attack like a scramble but I would choose the casualties. Then save the game and hand it back to the opponent.
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So who ever attacks Russia will have to save and post then I will choose if I want to use my ability or not. Then if I do save and re-post.
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So you mean in any turn I am being attacked I would take over that attack like a scramble but I would choose the casualties. Then save the game and hand it back to the opponent.
No. I don’t mean this. Please read the instructions carefully.
You only get to use this ability when YOU are attacking, and only once per turn.
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So who ever attacks Russia will have to save and post then I will choose if I want to use my ability or not. Then if I do save and re-post.
No, they won’t. This is unnecessary.
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Jap
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Korea to Siberia
Japanese take Siberia from Russians
4 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
2 infantry moved from Kiangsi to Hunan
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kiangsi to Kwangtung
1 artillery moved from Kwangsi to Hunan
2 infantry moved from French Indo China to Kwangsi
1 tactical_bomber moved from Kwangsi to Hunan
3 fighters moved from Kwangsi to Hunan
1 tactical_bomber moved from Shantung to Kwangtung
1 fighter moved from Shantung to Kwangtung
1 infantry moved from Chahar to Anhwe
2 infantry moved from Korea to Manchuria
1 artillery moved from Korea to Manchuria
1 artillery moved from Amur to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
3 fighters moved from Manchuria to Jehol
1 bomber moved from Korea to Hunan
3 infantry moved from Japan to 6 Sea Zone
3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to Hunan
2 tactical_bombers moved from Manchuria to Hunan
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 battleship moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 35 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/6 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 45 Sea Zone
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in Hunan
Japanese attack with 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 4 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 4 tactical_bombers in Hunan, round 2 : 6/16 hits
Chinese roll dice for 5 infantry in Hunan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in Jehol
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Jehol, round 2 : 4/5 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters moved from Hunan to Kiangsu
3 tactical_bombers moved from Hunan to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
2 fighters moved from Jehol to Kwangsi
1 bomber moved from Hunan to Kiangsu
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from Jehol to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
whats going on in blabla state and siam? anzacs there…howd they even get there?!
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ANZAC Special Commando Raids!
At the end of each of your turns, choose ANY 1 enemy coastal territory or island on the map.
Place one of your infantry that you would have placed on your industrial complex in that territory instead, then end your turn as normal.
Good luck, mate!
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US chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Americans
Americans roll 2 and gets 0 hitsPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from British Columbia to Alaska
1 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to AlaskaCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 3/4 hits
Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
Place Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
1 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
Chinese chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
British chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 1 and gets 0 hitsPurchase Units - British
British buy 2 destroyers, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to France
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 battleship moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 tactical_bomber moved from 80 Sea Zone to Ethiopia
1 fighter moved from 80 Sea Zone to Ethiopia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 battleships moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in France
British attack with 1 armour
Germans defend with 1 airfield, 1 armour and 1 factory_minor
British roll dice for 1 armour in France, round 2 : 0/1 hits
Germans roll dice for 1 armour in France, round 2 : 1/1 hits
1 armour owned by the British lost in France
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Ethiopia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
2 infantry moved from 81 Sea Zone to Egypt
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to TurkmenistanPlace Units - British
2 destroyers and 1 submarine placed in 109 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 3 armour and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by British to Java: 2 infantry
EDIT: Changing ownership of Java from Dutch to British
EDIT: Adding units owned by British to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from Tunisia to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 2 : 0/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 0/3 hits
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 1/3 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 4 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Morocco to Algeria
5 infantry moved from Bulgaria to Albania
1 armour moved from Bulgaria to AlbaniaPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
2 artilleries and 1 infantry placed in Southern France
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
oops
italy
Rolling 1d6:
(3)