• Switzerland
    DiceRolling 1d6:
    (6)


  • @Grendal:

    Switzerland
    DiceRolling 1d6:
    (6)

    Switzerland’s automatically yours, as it’s worth 0 IPCs…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
                    EDIT: Changing ownership of Switzerland from Neutral_True to Americans
                    EDIT: Adding units owned by Americans to Switzerland: 2 infantry
                    EDIT: Turning off Edit Mode

    Research Technology - Americans
                    Americans roll 3 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                2 infantry moved from Switzerland to France
                      French take France from Germans
                      French take French Indo China from UK_Pacific
                1 armour moved from Eastern United States to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                3 submarines moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                1 battleship moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 fighter moved from Eastern United States to 26 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour
                    Italians defend with 2 artilleries
                        Americans roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 armour in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
                    Italians win with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 armour
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs


  • Chinese chaos
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Chahar to Hopei

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan
                1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • UK Chaos
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Research Technology - British
                    British roll 2 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 destroyer moved from 109 Sea Zone to 119 Sea Zone
                1 destroyer moved from 119 Sea Zone to 110 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 carrier moved from 39 Sea Zone to 44 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 cruiser moved from 42 Sea Zone to 44 Sea Zone
                3 armour moved from India to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from Turkmenistan to Kazakhstan

    Combat - British

    Non Combat Move - British
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
                1 artillery and 1 bomber placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 artillery and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter


  • HAHHAAHHAA France!!!  Now THAT is funny. :-D


  • Break out the croissants!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Algeria to Alexandria
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 artillery moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                6 infantry moved from Albania to Yugoslavia
                1 armour moved from Albania to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour, 1 artillery and 7 infantry
                    Neutral_Allies defend with 5 infantry
                        Italians roll dice for 1 armour, 1 artillery and 7 infantry in Yugoslavia, round 2 :  3/9 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  5/5 hits
                        3 infantry owned by the Neutral_Allies and 5 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 :  0/4 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 4 :  3/3 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 :  2/2 hits
                        2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Italians: 1 artillery and 7 infantry

    Non Combat Move - Italians
                1 infantry moved from 98 Sea Zone to Alexandria
                1 artillery moved from 98 Sea Zone to Alexandria
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco

    Place Units - Italians
                1 artillery and 4 infantry placed in Northern Italy
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • @Make_It_Round:

    HAHHAAHHAA France!!!  Now THAT is funny. :-D

    Hillarious  :roll:

    Italy
    DiceRolling 1d6:
    (4)


  • ANZAC
    DiceRolling 1d6:
    (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to 54 Sea Zone
                2 infantry moved from Siam to French Indo China

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Poland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode


  • French Chaos
    DiceRolling 1d6:
    (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                French collect 10 PUs (1 lost to blockades); end with 10 PUs total


  • Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.


  • ger
    DiceRolling 1d6:
    (4)

    this is getting rediculous!  I got fkin anzacs popping up everywhere and now neutrals!


  • @pr0c3ss:

    ger
    DiceRolling 1d6:
    (4)

    this is getting rediculous!  I got fkin anzacs popping up everywhere and now neutrals!

    It’s really fun to watch.

    Like a bear getting stung by hundreds of bees, and flailing around all confused.  :-D


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Holland Belgium to France
                2 infantry moved from Western Germany to France
                2 armour moved from Germany to France
                1 armour moved from Denmark to France
                1 mech_infantry moved from Germany to France
                8 infantry moved from Baltic States to Poland
                1 infantry moved from Eastern Poland to Bessarabia
                2 armour moved from Romania to Bessarabia
                1 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Poland
                3 artilleries moved from Baltic States to Poland
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in France
                    Germans attack with 4 armour, 2 infantry and 1 mech_infantry
                    French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
                        Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 :  1/7 hits
                        French roll dice for 6 infantry in France, round 2 :  2/6 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
                        Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 :  3/5 hits
                        French roll dice for 5 infantry in France, round 3 :  2/5 hits
                        2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
                        Germans roll dice for 3 armour in France, round 4 :  3/3 hits
                        French roll dice for 2 infantry in France, round 4 :  0/2 hits
                        2 infantry owned by the French lost in France
                    Germans captures 10PUs while taking French capital
                    Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for French: 4 infantry
                    Casualties for Americans: 2 infantry
                Battle in Poland
                    Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 :  5/12 hits
                        ANZAC roll dice for 1 infantry in Poland, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Poland
                    Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Bessarabia
                    Germans attack with 2 armour and 1 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in 113 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Russians Submerged
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 2 :  0/1 hits

    Non Combat Move - Germans

    Place Units - Germans
                2 destroyers placed in 113 Sea Zone
                1 artillery and 2 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 33 PUs; end with 43 PUs total


  • next cahos roll is a 4 or 5…prob a 5!

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