dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
New A&A chaos game C vs S
-
ye go on max…gunna lose, but I’ll be taking some of your planes too :x
-
Karlia Russians roll for zombies (13)
Rolling 13d6:
(1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 6, 6)Baltic Germans roll for zombies (1)
Rolling 1d6:
(1)E. Poland Germans roll for zombies (1)
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 14 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
3 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from France to Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Denmark to 113 Sea Zone
8 infantry moved from Finland to Karelia
1 artillery moved from Finland to KareliaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 8/11 hits
British roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 5/10 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British , 1 fighter owned by the French , 4 fighters owned by the Germans and 2 destroyers owned by the British lost in 109 Sea Zone
Germans roll dice for 3 bombers and 3 tactical_bombers in 109 Sea Zone, round 3 : 4/6 hits
British roll dice for 2 battleships and 1 transport in 109 Sea Zone, round 3 : 2/2 hits
1 transport owned by the British , 2 tactical_bombers owned by the Germans and 2 battleships owned by the British lost in 109 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 2 battleships, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 tactical_bomber in 92 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in Karelia
Germans attack with 1 artillery and 8 infantry
Russians defend with 7 infantry
Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 0/9 hits
Russians roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 0/7 hits
Russians roll dice for 7 infantry in Karelia, round 3 : 2/7 hits
2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 4 : 1/5 hits
Russians roll dice for 7 infantry in Karelia, round 4 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 1/4 hits
Russians roll dice for 6 infantry in Karelia, round 5 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 6 : 1/2 hits
Russians roll dice for 5 infantry in Karelia, round 6 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 7 : 1/1 hits
Russians roll dice for 4 infantry in Karelia, round 7 : 0/4 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 8 : 0/1 hits
Russians roll dice for 3 infantry in Karelia, round 8 : 1/3 hits
1 artillery owned by the Germans lost in Karelia
Russians win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 3 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 14 infantry in Baltic States, round 2 : 6/19 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 aaGuns moved from France to Western GermanyPlace Units - Germans
4 armour placed in Germany
1 cruiser, 2 destroyers and 2 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Karelia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
16 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Bryansk to Novgorod
1 armour moved from Russia to Archangel
1 armour moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Karelia to Novgorod
4 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 113 Sea Zone, round 3 : 3/5 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 aaGuns moved from Smolensk to Archangel
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 armour placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,4,4,3,1,1,4,4,3,3,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
Poland Zombies
Rolling 2d6:
(2, 5) -
shoulda done it before posting move, but no edit needed anyway
-
re-roll Carl. 3 units died, so (3d6) roll.
-
I’ll edit if need be.
-
:|@Grendal:
re-roll Carl. 3 units died, so (3d6) roll.
Where you see errors, feel free to roll for him in the forum and edit… it’s all public, so no foul play!
-
re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men? or do I roll for all losses - being 3?
-
Oh no…I took E Poland losing 1 man… so I should have rolled my 1 loss…or all the losses for both sides (3)?
-
re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men?� or do I roll for all losses - being 3?
All losses. Yours AND others. The winner gets to play with ALL the dead bodies, thus increasing their chance of generating successful Zombie Corps trainees.
-
well I be damned! Will roll for 1 more than :-D
Rolling 1d6:
(4) -
Japan
Rolling 1d6:
(2) -
Hopi
Rolling 1d6:
(5)
Kweichow
Rolling 2d6:
(5, 6)
Szechwan
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Korea
Rolling 27d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour and 1 cruiser; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
3 artilleries moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
5 fighters moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 armour moved from French Indo China to Szechwan
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
8 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Korea
1 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaCombat - Japanese
Battle in Hopei
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 9/15 hits
Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits
1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 9 infantry
Battle in Korea
Japanese attack with 3 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 3 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers in Korea, round 2 : 7/21 hits
Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 : 6/16 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 5/15 hits
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits
5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Korea, round 4 : 3/13 hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 5 : 7/12 hits
Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
5 fighters moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 cruiser placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Hopei: 1 infantry
EDIT: Removing units owned by Italians from Hopei: 1 infantry
EDIT: Adding units owned by Italians to Kweichow: 1 infantry
EDIT: Adding units owned by Italians to Szechwan: 2 infantry
EDIT: Adding units owned by Italians to Korea: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
Rolling 1d6:
(2) -
doh!!! I already rolled tech and bought then realised I shoulda bought something I never…so closed and reopened then realised before I bought tech! So I’ll buy the tech again and if I hit, I’ll remove it
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total





