TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Neutral_True
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Germany to 108 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Battle in 108 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 108 Sea Zone
Germans winGermans win with 1 submarine remaining with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber could not land in Amur and was removed
1 bomber moved from 108 Sea Zone to United Kingdom
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
Germans collect 36 PUs (1 lost to blockades); end with 36 PUs total