• suicide/kam?

    suic.tsvg


  • 4 on the battleship and 2 on a cruiser


  • AMERIchaos (since you forgot to this time)

    DiceRolling 1d6:
    (2)


  • Any hits go to carriers first.


  • Until no more carriers left.


  • you lucky ducky u!

    Morocco
    DiceRolling 6d6:
    (1, 1, 2, 2, 2, 5)

    Alaska
    DiceRolling 2d6:
    (3, 3)

    Japan
    DiceRolling 6d6:
    (1, 2, 2, 3, 3, 5)

    US
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 armour, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery moved from Eastern United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from British Columbia to Alaska
                2 fighters moved from Western United States to Alaska
                3 submarines moved from 10 Sea Zone to 8 Sea Zone
                3 infantry moved from Brazil to 86 Sea Zone
                2 artilleries moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                2 bombers moved from Brazil to French West Africa
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 carrier moved from 89 Sea Zone to 91 Sea Zone
                1 fighter moved from 89 Sea Zone to Morocco
                3 submarines moved from 89 Sea Zone to 91 Sea Zone
                1 battleship moved from 89 Sea Zone to 91 Sea Zone
                2 infantry moved from Western United States to British Columbia
                1 infantry moved from Western United States to Central United States
                1 infantry moved from Western United States to Central United States
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                3 infantry moved from 6 Sea Zone to Japan
                1 mech_infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                1 battleship moved from 11 Sea Zone to 26 Sea Zone
                2 submarines moved from 11 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Philippines to 6 Sea Zone
                1 bomber moved from Philippines to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 3,3,1,3
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits.  Rolls: 1,2
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 transports
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 :  3/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/8 hits
                        2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 :  0/2 hits
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 :  4/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 :  3/7 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 3 transports in 6 Sea Zone, round 4 :  4/6 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 :  1/6 hits
                        1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 3 transports in 6 Sea Zone, round 5 :  4/5 hits
                        Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 5 :  1/2 hits
                        1 fighter owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers and 3 transports remaining. Battle score for attacker is 47
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
                Battle in Morocco
                    Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
                    Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Americans roll dice for 1 battleship in Morocco, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Morocco, round 2 :  3/7 hits
                        Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 :  2/4 hits
                        1 mech_infantry owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Morocco, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Morocco, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in 8 Sea Zone
                    Americans attack with 3 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 submarines in 8 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 submarines in 8 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Alaska
                    Americans attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
                        Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 :  2/3 hits
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 :  1/3 hits
                        1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Alaska
                        Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter in Alaska, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Alaska
                        Americans roll dice for 1 fighter in Alaska, round 4 :  1/1 hits
                        Japanese roll dice for 1 fighter in Alaska, round 4 :  0/1 hits
                        1 fighter owned by the Japanese lost in Alaska
                    Americans win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 fighter and 1 mech_infantry
                Battle in Japan
                    Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 :  0/5 hits
                        Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 2 :  1/2 hits
                        1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 3 :  2/4 hits
                        Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 3 :  0/2 hits
                        2 aaGuns owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 4 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 4 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 5 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 5 :  1/2 hits
                        1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 6 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 6 :  1/2 hits
                        1 mech_infantry owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
                        Americans roll dice for 1 artillery and 1 infantry in Japan, round 7 :  1/2 hits
                        Japanese roll dice for 2 infantry in Japan, round 7 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                        Americans roll dice for 1 artillery in Japan, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Japan, round 8 :  1/1 hits
                        1 artillery owned by the Americans lost in Japan
                    Japanese win with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 aaGuns and 1 infantry
                    Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Central United States
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 armour and 1 factory_minor
                        Americans roll dice for 1 artillery and 3 infantry in Central United States, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour in Central United States, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Central United States
                    Americans win, taking Central United States from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 fighter moved from Morocco to 91 Sea Zone
                1 fighter moved from Alaska to Western United States
                1 bomber moved from 6 Sea Zone to Midway

    Place Units - Americans
                4 submarines and 3 transports placed in 10 Sea Zone
                1 armour and 2 infantry placed in Western United States
                Americans undo move 2.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 armour and 1 infantry placed in Western United States
                1 armour and 4 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • chinese
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total


  • UK
    DiceRolling 1d6:
    (1)


  • Tambov
    DiceRolling 1d6:
    (2)

    Yunnan
    DiceRolling 7d6:
    (1, 1, 1, 4, 4, 4, 6)

    Kazakstan?
    DiceRolling 2d6:
    (1, 2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                1 bomber moved from Egypt to 96 Sea Zone
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                3 infantry moved from Burma to Yunnan
                3 armour moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 armour moved from India to Yunnan
                1 artillery moved from India to Burma
                3 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Afghanistan to Kazakhstan
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 armour moved from Alexandria to Egypt

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 cruiser
                Battle in Tambov
                    British attack with 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 3 infantry in Tambov, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tambov
                    British win, taking Tambov from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 5 armour, 1 fighter and 3 infantry
                    Japanese defend with 1 armour; Italians defend with 4 infantry
                        British roll dice for 5 armour, 1 fighter and 3 infantry in Yunnan, round 2 :  2/9 hits
                        Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
                        British roll dice for 5 armour, 1 fighter and 1 infantry in Yunnan, round 3 :  4/7 hits
                        Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 :  0/3 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Yunnan
                    British win, taking Yunnan from Japanese with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                    Casualties for Italians: 4 infantry
                Battle in Kazakhstan
                    British attack with 1 armour and 3 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                        British roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 artillery, 1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                4 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 4 infantry and 3 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode


  • Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!


  • @Make_It_Round:

    Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!

    thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?


  • american reroll option given…
    early morning attack and read cruisers as carriers  :cry:


  • @Make_It_Round:

    President Roosevelt has infused his polio-crippled legs with Zombie tissue and become a Super-Necromancer.

    The US Marines are now being trained down to the sergeant class in the dark arts, increasing the odds of producing Zombie Corps post-combat.

    Also! The Americans have developed a new Spore-Bomb to be delivered by bombers, which can create up to 3 Zombie Corps when dropped on enemy territories.

    How does this affect the game?

    1. The USA produce Zombies at the end of their turn on rolls of ‘5’ OR ‘6’ (instead of just ‘6’).

    2. When delivering Spore-Bombs, each USA bomber must attack alone, against territories that are not being attacked by friendly ground units. Bombers must survive anti-aircraft fire to deliver Spore-Bombs.

    3. Roll <:>dice 3d6<:> in the forum here for every USA bomber dropping a Spore-Bomb.

    4. On any result of 1, 2, 3, or 4, edit that many enemy ground units off the map, and replace them with Zombie Corps (ANZAC infantry).

    5. Then, battle continues in that territory as normal (i.e., bomber can retreat if it survives the first round).

    The White House has been painted and rebranded as ‘The Dark Crypt’. Chances for Roosevelt’s re-election look very strong indeed among his new zombie majority… Factories in Detroit are no doubt churning out new waves of bombers even as we speak…


  • @pr0c3ss:

    @Make_It_Round:

    Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!

    thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?

    2 different abilities.

    The first gives the US better odds at making Zombie Corps in regular combat on ‘5’ and ‘6’.

    The other gives the US ‘Spore Bombers’ in bomber-only combat, converting enemies to friendly zombies PRE-combat on ‘1’, ‘2’, ‘3’, or ‘4’ on 3d6 roll.


  • will add 1 zombie to morroco then… sure there’ll be more in the past but wont bother going back!


  • Italian chaos
    DiceRolling 1d6:
    (5)


  • Tsagan Olom
    DiceRolling 2d6:
    (2, 6)

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