• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total


  • UK
    DiceRolling 1d6:
    (1)


  • Tambov
    DiceRolling 1d6:
    (2)

    Yunnan
    DiceRolling 7d6:
    (1, 1, 1, 4, 4, 4, 6)

    Kazakstan?
    DiceRolling 2d6:
    (1, 2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 submarines moved from 106 Sea Zone to 108 Sea Zone
                1 armour moved from Quebec to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Japanese
                1 bomber moved from Egypt to 96 Sea Zone
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 destroyer moved from 79 Sea Zone to 76 Sea Zone
                3 infantry moved from Burma to Yunnan
                3 armour moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                2 armour moved from India to Yunnan
                1 artillery moved from India to Burma
                3 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Afghanistan to Kazakhstan
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Volgograd to Tambov
                1 armour moved from Alexandria to Egypt

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 bomber in 96 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
                    Italians win with 1 transport remaining. Battle score for attacker is 0
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 cruiser
                Battle in Tambov
                    British attack with 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 3 infantry in Tambov, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tambov
                    British win, taking Tambov from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Yunnan
                    British attack with 5 armour, 1 fighter and 3 infantry
                    Japanese defend with 1 armour; Italians defend with 4 infantry
                        British roll dice for 5 armour, 1 fighter and 3 infantry in Yunnan, round 2 :  2/9 hits
                        Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
                        British roll dice for 5 armour, 1 fighter and 1 infantry in Yunnan, round 3 :  4/7 hits
                        Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 :  0/3 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Yunnan
                    British win, taking Yunnan from Japanese with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 infantry
                    Casualties for Italians: 4 infantry
                Battle in Kazakhstan
                    British attack with 1 armour and 3 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kazakhstan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                        British roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to Burma

    Place Units - British
                1 artillery, 1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                4 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 4 infantry and 3 mech_infantrys
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                EDIT: Turning off Edit Mode


  • Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!


  • @Make_It_Round:

    Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!

    thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?


  • american reroll option given…
    early morning attack and read cruisers as carriers  :cry:


  • @Make_It_Round:

    President Roosevelt has infused his polio-crippled legs with Zombie tissue and become a Super-Necromancer.

    The US Marines are now being trained down to the sergeant class in the dark arts, increasing the odds of producing Zombie Corps post-combat.

    Also! The Americans have developed a new Spore-Bomb to be delivered by bombers, which can create up to 3 Zombie Corps when dropped on enemy territories.

    How does this affect the game?

    1. The USA produce Zombies at the end of their turn on rolls of ‘5’ OR ‘6’ (instead of just ‘6’).

    2. When delivering Spore-Bombs, each USA bomber must attack alone, against territories that are not being attacked by friendly ground units. Bombers must survive anti-aircraft fire to deliver Spore-Bombs.

    3. Roll <:>dice 3d6<:> in the forum here for every USA bomber dropping a Spore-Bomb.

    4. On any result of 1, 2, 3, or 4, edit that many enemy ground units off the map, and replace them with Zombie Corps (ANZAC infantry).

    5. Then, battle continues in that territory as normal (i.e., bomber can retreat if it survives the first round).

    The White House has been painted and rebranded as ‘The Dark Crypt’. Chances for Roosevelt’s re-election look very strong indeed among his new zombie majority… Factories in Detroit are no doubt churning out new waves of bombers even as we speak…


  • @pr0c3ss:

    @Make_It_Round:

    Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.

    So Morocco should have a zombie unit edited in. That is all!

    thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?

    2 different abilities.

    The first gives the US better odds at making Zombie Corps in regular combat on ‘5’ and ‘6’.

    The other gives the US ‘Spore Bombers’ in bomber-only combat, converting enemies to friendly zombies PRE-combat on ‘1’, ‘2’, ‘3’, or ‘4’ on 3d6 roll.


  • will add 1 zombie to morroco then… sure there’ll be more in the past but wont bother going back!


  • Italian chaos
    DiceRolling 1d6:
    (5)


  • Tsagan Olom
    DiceRolling 2d6:
    (2, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 battleship, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Tobruk to Algeria
                1 fighter moved from Southern Italy to Algeria
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Tsagaan Olom
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 4 infantry in Tsagaan Olom, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Tsagaan Olom, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Tsagaan Olom
                        Italians roll dice for 3 infantry in Tsagaan Olom, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Tsagaan Olom, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Tsagaan Olom
                    Italians win, taking Tsagaan Olom from Russians with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Tsagaan Olom: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from 97 Sea Zone to Greece
                1 armour moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 battleship placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • Anzak
    DiceRolling 1d6:
    (1)


  • japan
    DiceRolling 1d6:
    (6)

    Smolensk
    DiceRolling 3d6:
    (5, 5, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery moved from 6 Sea Zone to Japan
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to Guam
                1 infantry moved from British Columbia to Alaska
                      Americans take Alaska from Japanese
                1 infantry moved from Karelia to Finland
                3 infantry moved from Belarus to Smolensk
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Malaya to Yunnan

    Combat - ANZAC
                Battle in Japan
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Japan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Japan
                    ANZAC captures 78PUs while taking Japanese capital
                    ANZAC converts factory_major into different units
                    ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    ANZAC attack with 3 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 3 infantry in Smolensk, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Smolensk
                        ANZAC roll dice for 2 infantry in Smolensk, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Smolensk
                        ANZAC roll dice for 1 infantry in Smolensk, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in Smolensk, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Smolensk
                    ANZAC win, taking Smolensk from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 96 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 101 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by French to Japan: 1 infantry
                EDIT: Adding units owned by French to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode


  • 8-) :mrgreen:


  • The towel is being thrown in. It is flying through the air. And now the towel is in the thrown in position.

    I give up.

    good game carl. I should have put one tank in Japan. I was too greedy.


  • ok Chris. Start post game analysis. I love this variant. It really spices up things. tweeks needed here and there, but overall it’s great.


  • @Grendal:

    The towel is being thrown in. It is flying through the air. And now the towel is in the thrown in position.

    I give up.

    good game carl. I should have put one tank in Japan. I was too greedy.

    Yeah, I saw the ANZAC second wave attack coming, but was careful not to alert either of you to it.

    It was a knife-edge game.

    Russia was on the ropes, but by no means out.

    And even though Japan COULD re-take Tokyo, they would lose the initiative quite considerably since the US would (re)gain all of the IPCs yielded from the ‘Masterstroke’ attacks.

    I was impressed how quickly America got into the game in Round 6: expelling the invaders, finally getting its teeth sunk into Italy, and threatening a capital take all on the same turn…

    Great game to watch, as well as to moderate.

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