TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 106 Sea Zone to 108 Sea Zone
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 bomber moved from Egypt to 96 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from Burma to Yunnan
3 armour moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 armour moved from India to Yunnan
1 artillery moved from India to Burma
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Afghanistan to Kazakhstan
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 armour moved from Alexandria to Egypt
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser
Battle in Tambov
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tambov
British win, taking Tambov from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 5 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour; Italians defend with 4 infantry
British roll dice for 5 armour, 1 fighter and 3 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
British roll dice for 5 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 4/7 hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 0/3 hits
1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Yunnan
British win, taking Yunnan from Japanese with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Kazakhstan
British attack with 1 armour and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
Place Units - British
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode