TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from British Columbia to Alaska
2 fighters moved from Western United States to Alaska
3 submarines moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
2 artilleries moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
2 bombers moved from Brazil to French West Africa
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to Morocco
3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,3,1,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers and 3 transports remaining. Battle score for attacker is 47
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
1 mech_infantry owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 8 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 8 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Alaska
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 fighter in Alaska, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Alaska, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Alaska
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Japan
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 : 0/5 hits
Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits
Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 3 : 0/2 hits
2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 4 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 5 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 5 : 1/2 hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 6 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 7 : 1/2 hits
Japanese roll dice for 2 infantry in Japan, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Japan, round 8 : 1/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Central United States
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery and 3 infantry in Central United States, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Central United States, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Central United States
Americans win, taking Central United States from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Alaska to Western United States
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
4 submarines and 3 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
Americans undo move 2.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Western United States
1 armour and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
chinese
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
UK
Rolling 1d6:
(1)
Tambov
Rolling 1d6:
(2)
Yunnan
Rolling 7d6:
(1, 1, 1, 4, 4, 4, 6)
Kazakstan?
Rolling 2d6:
(1, 2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 106 Sea Zone to 108 Sea Zone
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 bomber moved from Egypt to 96 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from Burma to Yunnan
3 armour moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 armour moved from India to Yunnan
1 artillery moved from India to Burma
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Afghanistan to Kazakhstan
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 armour moved from Alexandria to Egypt
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser
Battle in Tambov
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tambov
British win, taking Tambov from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 5 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour; Italians defend with 4 infantry
British roll dice for 5 armour, 1 fighter and 3 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
British roll dice for 5 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 4/7 hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 0/3 hits
1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Yunnan
British win, taking Yunnan from Japanese with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Kazakhstan
British attack with 1 armour and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
Place Units - British
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?
american reroll option given…
early morning attack and read cruisers as carriers :cry:
President Roosevelt has infused his polio-crippled legs with Zombie tissue and become a Super-Necromancer.
The US Marines are now being trained down to the sergeant class in the dark arts, increasing the odds of producing Zombie Corps post-combat.
Also! The Americans have developed a new Spore-Bomb to be delivered by bombers, which can create up to 3 Zombie Corps when dropped on enemy territories.
How does this affect the game?
The USA produce Zombies at the end of their turn on rolls of ‘5’ OR ‘6’ (instead of just ‘6’).
When delivering Spore-Bombs, each USA bomber must attack alone, against territories that are not being attacked by friendly ground units. Bombers must survive anti-aircraft fire to deliver Spore-Bombs.
Roll <:>dice 3d6<:> in the forum here for every USA bomber dropping a Spore-Bomb.
On any result of 1, 2, 3, or 4, edit that many enemy ground units off the map, and replace them with Zombie Corps (ANZAC infantry).
Then, battle continues in that territory as normal (i.e., bomber can retreat if it survives the first round).
The White House has been painted and rebranded as ‘The Dark Crypt’. Chances for Roosevelt’s re-election look very strong indeed among his new zombie majority… Factories in Detroit are no doubt churning out new waves of bombers even as we speak…
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?
2 different abilities.
The first gives the US better odds at making Zombie Corps in regular combat on ‘5’ and ‘6’.
The other gives the US ‘Spore Bombers’ in bomber-only combat, converting enemies to friendly zombies PRE-combat on ‘1’, ‘2’, ‘3’, or ‘4’ on 3d6 roll.
will add 1 zombie to morroco then… sure there’ll be more in the past but wont bother going back!
Italian chaos
Rolling 1d6:
(5)
Tsagan Olom
Rolling 2d6:
(2, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 battleship, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Dzavhan to Tsagaan Olom
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Tobruk to Algeria
1 fighter moved from Southern Italy to Algeria
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
Combat - Italians
Battle in Tsagaan Olom
Italians attack with 4 infantry
Russians defend with 1 infantry
Italians roll dice for 4 infantry in Tsagaan Olom, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Tsagaan Olom, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tsagaan Olom
Italians roll dice for 3 infantry in Tsagaan Olom, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Tsagaan Olom, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tsagaan Olom
Italians win, taking Tsagaan Olom from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Tsagaan Olom: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from 97 Sea Zone to Greece
1 armour moved from 97 Sea Zone to Greece
Place Units - Italians
1 battleship placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Anzak
Rolling 1d6:
(1)
japan
Rolling 1d6:
(6)
Smolensk
Rolling 3d6:
(5, 5, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Guam
1 infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
1 infantry moved from Karelia to Finland
3 infantry moved from Belarus to Smolensk
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Malaya to Yunnan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Japan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Japan
ANZAC captures 78PUs while taking Japanese capital
ANZAC converts factory_major into different units
ANZAC win, taking Japan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Smolensk
ANZAC attack with 3 infantry
Japanese defend with 1 armour
ANZAC roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Smolensk
ANZAC roll dice for 2 infantry in Smolensk, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Smolensk, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Smolensk
ANZAC roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Smolensk
ANZAC win, taking Smolensk from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 96 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 101 PUs
Turning on Edit Mode
EDIT: Adding units owned by French to Japan: 1 infantry
EDIT: Adding units owned by French to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
8-) :mrgreen:
The towel is being thrown in. It is flying through the air. And now the towel is in the thrown in position.
I give up.
good game carl. I should have put one tank in Japan. I was too greedy.