TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese roll 2 and gets 0 hits
Purchase Units - Japanese
Japanese buy 3 armour, 1 cruiser, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Yukon Territory from British
1 fighter moved from 1 Sea Zone to Alberta Saskatchewan Manitoba
1 tactical_bomber moved from 1 Sea Zone to Alberta Saskatchewan Manitoba
1 carrier moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 transport moved from 1 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 cruiser moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from Kazakhstan to Samara
1 artillery moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Vologda
1 armour moved from Kansu to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Olgiy to Timguska
1 artillery moved from Kansu to Timguska
3 artilleries moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kiangsu to Suiyuyan
2 armour moved from French Indo China to Yunnan
1 armour moved from Siam to Yunnan
1 armour moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
2 tactical_bombers moved from French Indo China to Yunnan
2 fighters moved from Szechwan to Yunnan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to 35 Sea Zone
Combat - Japanese
ANZAC scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 submarines
ANZAC defend with 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Americans defend with 1 fighter
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 35 Sea Zone, round 2 : 1/5 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the ANZAC , 3 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 battleship, 1 bomber, 2 cruisers and 1 destroyer in 35 Sea Zone, round 3 : 3/5 hits
ANZAC roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 35 Sea Zone, round 3 : 3/5 hits
2 cruisers owned by the Japanese , 1 destroyer owned by the Japanese , 1 destroyer owned by the ANZAC and 2 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 bomber in 35 Sea Zone, round 4 : 2/2 hits
ANZAC roll dice for 1 cruiser, 3 fighters and 1 transport in 35 Sea Zone, round 4 : 3/4 hits
1 bomber owned by the Japanese , 1 cruiser owned by the ANZAC , 1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 35 Sea Zone
ANZAC win with 2 fighters and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 submarines
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Alberta Saskatchewan Manitoba, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Alberta Saskatchewan Manitoba
Japanese win, taking Alberta Saskatchewan Manitoba from British with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Yunnan
Japanese attack with 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour, 3 infantry and 1 mech_infantry; Chinese defend with 2 infantry
Japanese roll dice for 4 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits
Chinese roll dice for 2 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 3/8 hits
3 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 1/7 hits
Chinese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/4 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Yunnan, round 4 : 1/6 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Yunnan, round 4 : 2/3 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 2 armour and 2 tactical_bombers in Yunnan, round 5 : 2/4 hits
Chinese roll dice for 2 armour in Yunnan, round 5 : 2/2 hits
2 armour owned by the British , 1 armour owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 3 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 3 artilleries and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 3 artilleries and 1 tactical_bomber in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 2/3 hits
1 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery and 1 tactical_bomber in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 1/2 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win with 2 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 3 artilleries and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Timguska, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour in Timguska, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Samara
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 artillery in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
1 fighter owned by the ANZAC forced to land in Philippines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Suiyuyan: 2 infantry
EDIT: Adding units owned by Italians to Yunnan: 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Timguska: 1 armour
EDIT: Removing units owned by Japanese from Vologda: 1 mech_infantry
EDIT: Adding units owned by Japanese to Archangel: 1 mech_infantry
EDIT: Changing ownership of Archangel from Russians to Japanese
EDIT: Removing units owned by Japanese from Urals: 1 artillery
EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 artillery
EDIT: Changing ownership of Evenkiyskiy from Russians to Japanese
EDIT: Removing units owned by Japanese from Vologda: 1 armour
EDIT: Changing ownership of Smolensk from Russians to Japanese
EDIT: Adding units owned by Japanese to Smolensk: 1 armour
EDIT: Removing units owned by Japanese from Samara: 1 artillery
EDIT: Changing ownership of Tambov from Russians to Japanese
EDIT: Adding units owned by Japanese to Tambov: 1 artillery
EDIT: Removing units owned by Japanese from Alberta Saskatchewan Manitoba: 1 armour
EDIT: Adding units owned by Japanese to Central United States: 1 armour and 1 factory_minor
EDIT: Removing units owned by Americans from Central United States: 1 factory_major
EDIT: Changing ownership of Central United States from Americans to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yenisey: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Japanese
EDIT: Removing units owned by Russians from Yenisey: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from Turkey to Iraq
Japanese take Iraq from Neutral_Axis
9 infantry moved from Greece to Turkey
EDIT: 1 fighter moved from Alberta Saskatchewan Manitoba to Alaska
EDIT: 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Alaska
EDIT: 1 infantry moved from 113 Sea Zone to Norway
EDIT: 1 infantry moved from Baltic States to Eastern Poland
2 infantry moved from Yakut S.S.R. to Dzavhan
1 infantry moved from Siberia to Soviet Far East
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in Kiangsu
1 cruiser, 1 destroyer and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs total
suicide/kam?
4 on the battleship and 2 on a cruiser
AMERIchaos (since you forgot to this time)
Rolling 1d6:
(2)
Any hits go to carriers first.
Until no more carriers left.
you lucky ducky u!
Morocco
Rolling 6d6:
(1, 1, 2, 2, 2, 5)
Alaska
Rolling 2d6:
(3, 3)
Japan
Rolling 6d6:
(1, 2, 2, 3, 3, 5)
US
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from British Columbia to Alaska
2 fighters moved from Western United States to Alaska
3 submarines moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from Brazil to 86 Sea Zone
2 artilleries moved from Brazil to 86 Sea Zone
1 armour moved from Brazil to 86 Sea Zone
2 bombers moved from Brazil to French West Africa
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 fighter moved from 89 Sea Zone to Morocco
3 submarines moved from 89 Sea Zone to 91 Sea Zone
1 battleship moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to British Columbia
1 infantry moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 battleship moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 11 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,3,1,3
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 1,2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 transports
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/8 hits
2 submarines owned by the Americans , 1 carrier owned by the Americans , 1 carrier owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 6 Sea Zone, round 3 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/7 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 4 : 1/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Japanese and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 fighter and 3 transports in 6 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 1 battleship and 1 fighter in 6 Sea Zone, round 5 : 1/2 hits
1 fighter owned by the Americans , 1 fighter owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 cruisers and 3 transports remaining. Battle score for attacker is 47
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 3 submarines
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
Americans roll dice for 1 battleship in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 3 infantry in Morocco, round 2 : 3/7 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/4 hits
1 mech_infantry owned by the Italians , 2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Morocco, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 8 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 8 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 submarines in 8 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alaska
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 fighter, 1 infantry and 1 tactical_bomber
Americans roll dice for 2 fighters and 1 mech_infantry in Alaska, round 2 : 2/3 hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Alaska, round 2 : 1/3 hits
1 fighter owned by the Americans , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Alaska
Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 : 0/2 hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Alaska
Americans roll dice for 1 fighter in Alaska, round 4 : 1/1 hits
Japanese roll dice for 1 fighter in Alaska, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Alaska
Americans win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 1 mech_infantry
Battle in Japan
Americans attack with 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Japan, round 2 : 0/5 hits
Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 3 : 2/4 hits
Japanese roll dice for 3 aaGuns and 2 infantry in Japan, round 3 : 0/2 hits
2 aaGuns owned by the Japanese lost in Japan
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 4 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 4 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Japan, round 5 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 5 : 1/2 hits
1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Japan, round 6 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Japan, round 6 : 1/2 hits
1 mech_infantry owned by the Americans and 1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 1 artillery and 1 infantry in Japan, round 7 : 1/2 hits
Japanese roll dice for 2 infantry in Japan, round 7 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Americans roll dice for 1 artillery in Japan, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Japan, round 8 : 1/1 hits
1 artillery owned by the Americans lost in Japan
Japanese win with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 aaGuns and 1 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry
Battle in Central United States
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 artillery and 3 infantry in Central United States, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Central United States, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Central United States
Americans win, taking Central United States from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Alaska to Western United States
1 bomber moved from 6 Sea Zone to Midway
Place Units - Americans
4 submarines and 3 transports placed in 10 Sea Zone
1 armour and 2 infantry placed in Western United States
Americans undo move 2.
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 armour and 1 infantry placed in Western United States
1 armour and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
chinese
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
UK
Rolling 1d6:
(1)
Tambov
Rolling 1d6:
(2)
Yunnan
Rolling 7d6:
(1, 1, 1, 4, 4, 4, 6)
Kazakstan?
Rolling 2d6:
(1, 2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 106 Sea Zone to 108 Sea Zone
1 armour moved from Quebec to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Japanese
1 bomber moved from Egypt to 96 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
3 infantry moved from Burma to Yunnan
3 armour moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 armour moved from India to Yunnan
1 artillery moved from India to Burma
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Afghanistan to Kazakhstan
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 armour moved from Alexandria to Egypt
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the British and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser
Battle in Tambov
British attack with 3 infantry
Japanese defend with 1 artillery
British roll dice for 3 infantry in Tambov, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Tambov
British win, taking Tambov from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 5 armour, 1 fighter and 3 infantry
Japanese defend with 1 armour; Italians defend with 4 infantry
British roll dice for 5 armour, 1 fighter and 3 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 1 armour and 4 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
British roll dice for 5 armour, 1 fighter and 1 infantry in Yunnan, round 3 : 4/7 hits
Japanese roll dice for 1 armour and 2 infantry in Yunnan, round 3 : 0/3 hits
1 armour owned by the Japanese and 2 infantry owned by the Italians lost in Yunnan
British win, taking Yunnan from Japanese with 5 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour
Casualties for British: 2 infantry
Casualties for Italians: 4 infantry
Battle in Kazakhstan
British attack with 1 armour and 3 infantry
Italians defend with 2 infantry
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Kazakhstan
British roll dice for 1 armour and 3 infantry in Kazakhstan, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Yunnan to Burma
Place Units - British
1 artillery, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
4 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 4 infantry and 3 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Turning off Edit Mode
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?
american reroll option given…
early morning attack and read cruisers as carriers :cry:
President Roosevelt has infused his polio-crippled legs with Zombie tissue and become a Super-Necromancer.
The US Marines are now being trained down to the sergeant class in the dark arts, increasing the odds of producing Zombie Corps post-combat.
Also! The Americans have developed a new Spore-Bomb to be delivered by bombers, which can create up to 3 Zombie Corps when dropped on enemy territories.
How does this affect the game?
The USA produce Zombies at the end of their turn on rolls of ‘5’ OR ‘6’ (instead of just ‘6’).
When delivering Spore-Bombs, each USA bomber must attack alone, against territories that are not being attacked by friendly ground units. Bombers must survive anti-aircraft fire to deliver Spore-Bombs.
Roll <:>dice 3d6<:> in the forum here for every USA bomber dropping a Spore-Bomb.
On any result of 1, 2, 3, or 4, edit that many enemy ground units off the map, and replace them with Zombie Corps (ANZAC infantry).
Then, battle continues in that territory as normal (i.e., bomber can retreat if it survives the first round).
The White House has been painted and rebranded as ‘The Dark Crypt’. Chances for Roosevelt’s re-election look very strong indeed among his new zombie majority… Factories in Detroit are no doubt churning out new waves of bombers even as we speak…
Because America has a special zombie generation gift–never used so far–they get to make Zombie Corps on a ‘5’ OR ‘6’.
So Morocco should have a zombie unit edited in. That is all!
thought the zombie generation gift was only applicable to units killed via a bomber and bonber only?
2 different abilities.
The first gives the US better odds at making Zombie Corps in regular combat on ‘5’ and ‘6’.
The other gives the US ‘Spore Bombers’ in bomber-only combat, converting enemies to friendly zombies PRE-combat on ‘1’, ‘2’, ‘3’, or ‘4’ on 3d6 roll.
will add 1 zombie to morroco then… sure there’ll be more in the past but wont bother going back!
Italian chaos
Rolling 1d6:
(5)