TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Switzerland
Rolling 1d6:
(6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Americans
EDIT: Adding units owned by Americans to Switzerland: 2 infantry
EDIT: Turning off Edit Mode
Research Technology - Americans
Americans roll 3 and gets 0 hits
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
2 infantry moved from Switzerland to France
French take France from Germans
French take French Indo China from UK_Pacific
1 armour moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Eastern United States to 26 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour
Italians defend with 2 artilleries
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Chinese chaos
Rolling 1d6:
(4)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
UK Chaos
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British roll 2 and gets 0 hits
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
3 armour moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Combat - British
Non Combat Move - British
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
1 artillery and 1 bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 armour, 1 artillery and 1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter
HAHHAAHHAA France!!! Now THAT is funny. :-D
Break out the croissants!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 7 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery and 7 infantry in Yugoslavia, round 2 : 3/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 5/5 hits
3 infantry owned by the Neutral_Allies and 5 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 4 : 3/3 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 2/2 hits
2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -10
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 artillery and 7 infantry
Non Combat Move - Italians
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
HAHHAAHHAA France!!! Now THAT is funny. :-D
Hillarious :roll:
Italy
Rolling 1d6:
(4)
ANZAC
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Siam to French Indo China
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode
French Chaos
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
French collect 10 PUs (1 lost to blockades); end with 10 PUs total
Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.
ger
Rolling 1d6:
(4)
this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
It’s really fun to watch.
Like a bear getting stung by hundreds of bees, and flailing around all confused. :-D
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 armour moved from Denmark to France
1 mech_infantry moved from Germany to France
8 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
3 artilleries moved from Baltic States to Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in France
Germans attack with 4 armour, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 : 1/7 hits
French roll dice for 6 infantry in France, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 : 3/5 hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits
2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour in France, round 4 : 3/3 hits
French roll dice for 2 infantry in France, round 4 : 0/2 hits
2 infantry owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Poland
Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Non Combat Move - Germans
Place Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 43 PUs total
next cahos roll is a 4 or 5…prob a 5!