TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Ok thanks. That was easy.
I have, if you’ve noticed, bought two infantry but placed only one, but I’ll do it the official way next time. Don’t want to ruffle any feathers.
:-D
It’s just easier to build and delete the infantry than remembering for the rest of the game that you have one infantry in stock that is never allowed to be built.
Can I save up my commandos for twenty rounds then ATTACK?
Nope. One attack per turn. Otherwise you could just pop up on Tokyo on turn six for a free win… pretty unbalanced.
This is your turn Carl. I’ve done the edits that Chris has mentioned earlier. And it’s easier to find the file now because a page has added onto the thread.
Ger
Rolling 1d6:
(6)
Ger
Rolling 1d6:
(6)
Germany Chaos:
Rolling 1d6:
(1)
Level:
Rolling 1d6:
(2)
Class:
Rolling 1d6:
(2)
Random currently aligned territories declares independence.
They cannot be functional capitals.
Add 1d4 neutral infantry +1 for each IPC value to its defense if it lacks them.
Rolling 3d158:
(7, 79, 109)
I ave not a clue what your talking about!
Gibraltar has declared independence and is out of the war.
As has Sakha
Rolling 1d4:
(1)
and the Solomon Islands
Rolling 1d4:
(1)
Partisan Uprisings!
Bands of rebels have used this opportunity overthrow local governments, seize arms, and separate from the countries of their former masters…
In order to retake these locations, war their former owners will need to be declared on the neutrals!
Use the attached savefile and carry on with the turn as normal…
There goes ANZAC National Objective.
With Gibraltar out of the game, the Allies are going to have to find another way into the Med… and the Italians are going to have to find another way out! :-D
Remember, subs can still pass through the sea zone by Gibraltar – although no surface vessels can – no matter who owns it, including the neutrals.
There goes ANZAC National Objective.
If you’re worried about the money, then break neutrality and reconquer the little sh!ts… :evil:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Turning on Edit Mode
EDIT: Changing ownership of Siam from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Gibraltar from British to Neutral_True
EDIT: Removing units owned by British from Gibraltar: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Neutral_True to Gibraltar: 1 armour, 1 fighter and 1 infantry
EDIT: Changing ownership of Sakha from Russians to Neutral_True
EDIT: Changing ownership of Solomon Islands from ANZAC to Neutral_True
EDIT: Adding units owned by Neutral_True to Solomon Islands: 1 infantry
EDIT: Adding units owned by Neutral_True to Sakha: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Germany to France
2 armour moved from Western Germany to France
2 bombers moved from Western Germany to France
3 fighters moved from Western Germany to France
3 tactical_bombers moved from Western Germany to France
1 tactical_bomber moved from Norway to France
1 fighter moved from Norway to France
2 infantry moved from Norway to Finland
11 infantry moved from Poland to Baltic States
3 artilleries moved from Poland to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Belarus
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Belarus
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in France
Germans attack with 2 armour, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters and 5 infantry; British defend with 3 fighters
Germans roll dice for 2 armour, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in France, round 2 : 5/16 hits
French roll dice for 1 armour, 2 artilleries, 5 fighters and 5 infantry in France, round 2 : 7/13 hits
5 infantry owned by the French , 4 infantry owned by the Germans , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in France
Germans roll dice for 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers in France, round 3 : 5/9 hits
French roll dice for 1 armour, 2 artilleries and 5 fighters in France, round 3 : 5/8 hits
1 armour owned by the French , 2 tactical_bombers owned by the Germans , 2 artilleries owned by the French , 1 fighter owned by the British , 1 fighter owned by the French and 3 fighters owned by the Germans lost in France
Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in France, round 4 : 4/4 hits
French roll dice for 3 fighters in France, round 4 : 3/3 hits
2 bombers owned by the Germans , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British and 1 fighter owned by the French lost in France
Germans captures 11PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour remaining. Battle score for attacker is -47
Casualties for Germans: 1 armour, 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
Casualties for French: 1 armour, 2 artilleries, 2 fighters and 5 infantry
Casualties for British: 3 fighters
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser and 1 transport; Americans defend with
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits
1 transport owned by the British and 1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 cruiser and 1 transport
Battle in 113 Sea Zone
Germans attack with 1 submarine and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Battle in Baltic States
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 3 artilleries and 11 infantry in Baltic States, round 2 : 3/14 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans winGermans win with 1 submarine and 1 transport remaining, taking Baltic States from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
Place Units - Germans
1 armour placed in Western Germany
1 destroyer and 2 transports placed in 113 Sea Zone
Germans undo move 2.
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
2 armour placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Russian Chaos
Rolling 1d6:
(6)
When it chaos rains it chaos pours! :-D
Rolling 1d6:
(3)
Level
Rolling 1d3:
(1)
Class
Rolling 1d3:
(1)
Rolling 1d34:
(30)
Rolling 1d34:
(20)
The Russians gain a National Advantage: Marshal Chuikov!
In one attack per turn, the Russians may choose the order of enemy casualties, instead of the enemy.
Make all the decisions that the enemy would make for that ONE attack, as well.
For example:
This is a great ability for really punishing your opponent’s carelessness…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Research Technology - Russians
Russians spend 0 on tech rolls
Russians roll 3 and gets 0 hits
Purchase Units - Russians
Russians buy 1 bomber, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Russians
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 artillery moved from Bessarabia to Romania
1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Romania
1 fighter moved from Ukraine to Belarus
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 fighter moved from Ukraine to Belarus
6 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Kansu
1 infantry moved from Northwest Persia to Caucasus
Combat - Russians
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Belarus, round 2 : 3/6 hits
Germans roll dice for 1 armour and 1 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 tactical_bomber in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 1 destroyer, 1 submarine and 1 transport
Battle in Romania
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 1 artillery and 8 infantry
Germans defend with 7 infantry
Russians roll dice for 1 artillery and 8 infantry in Finland, round 2 : 3/9 hits
Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 7 infantry in Finland, round 3 : 3/8 hits
Germans roll dice for 4 infantry in Finland, round 3 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 5 infantry in Finland, round 4 : 3/6 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from 113 Sea Zone to Holland Belgium
2 fighters moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to Archangel
1 armour moved from Ukraine to Romania
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
Place Units - Russians
2 infantry and 1 tactical_bomber placed in Novgorod
1 bomber and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs
So you mean in any turn I am being attacked I would take over that attack like a scramble but I would choose the casualties. Then save the game and hand it back to the opponent.