Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNew A&A chaos game C vs S
-
Rus
Rolling 1d6:
(2) -
I am sorry Carl. You already made a zombie roll for BC on a previous page. You can edit out that zombie if you want or let it stay as a cost for wrong calculations.
SS Zombie Furor
-
Bryansk
Rolling 11d6:
(1, 1, 2, 2, 2, 2, 2, 3, 4, 6, 6)Suiyuyan
Rolling 1d6:
(3) -
BC?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Bryansk
5 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Bryansk
1 bomber moved from Novgorod to Bryansk
1 armour moved from Finland to Novgorod
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry; Germans defend with 3 armour and 3 infantry
Russians roll dice for 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/11 hits
Germans roll dice for 3 armour and 4 infantry in Bryansk, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 3/8 hits
Germans roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 4 : 2/7 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 4 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Novgorod
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Bryansk: 2 infantry
EDIT: Turning off Edit Mode -
Canadian short for Brutish Columbia (BC)
-
I put it in twice? I’m lost
-
scramble
-
JAPAN CHAOS
Rolling 1d6:
(6) -
CHAOS
Rolling 1d6:
(2)LEVEL
Rolling 1d3:
(2)CLASS
Rolling 1d3:
(3) -
On page 14 you did a roll for the units in British Columbia. I did not see this and did another roll, which produced an ANZAC zombie there. What I am saying is that it is up to you to remove it or not due to my error.
-
oh yeah baby. chaos roll rules. I smell victory.
-
you might as well wait for the results Carl, before you delegate scramble units.
-
Japanese STRATEGIC MASTERSTROKE!
Any units which SURVIVE COMBAT (i.e., must roll dice OR conquer territory) this turn get to make an EXTRA ATTACK move on the enemy in an adjacent territory or sea zone.
This additional attack phase and the resultant combats are conducted here, by forum.
After this is resolved, go back, edit in the results, and finish non-combat movement and placement as normal.

Example from current game: The Japanese in Chahar attack the Russians in Suiyuyan. Japan wins with 2 infantry left. These troops could then move on to make a second attack on the lone Russian in Tsagaam Olom, if they wish.
I hope this is clear; please let me know if you have any questions.
-
scramble
-
yes… take hits from carrier 1st
-
Alberta
Rolling 1d6:
(5)
Yunan
Rolling 13d6:
(2, 2, 2, 2, 2, 3, 3, 4, 4, 6, 6, 6, 6)
Suiyuyan Allied victory
Rolling 3d6:
(2, 6, 6)
Timguska
Rolling 2d6:
(4, 5)
Vologda
Rolling 1d6:
(4)
Samara
Rolling 1d6:
(2) -
Japanese Masterstroke move:
Artilery in Urals advances to Evenkiskiy
One Mech Inf in Volagda advances to Archangel
One Armour in Volagda advances to Smolensk
One Armour in Timguska advances to Yenisey for a battle with Russ inf.
One artilery from Samara advances to Tambov
One armour from Alberta advances to Central United States -
What if Zombies were generated in advancing territories? Would they advance together with the winner?
-
I attached the file for you Chris. Non combat move is not finished yet.





