New A&A chaos game C vs S
-
Baltis States
Rolling 6d6:
(1, 1, 3, 4, 4, 6)
Bryansk
Rolling 6d6:
(1, 3, 5, 5, 5, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Poland to Baltic States
5 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Bryansk
1 armour moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 1 infantry; Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 2 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 3 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 bomber and 5 infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bryansk, round 2 : 5/9 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Baltic States to Ukraine
2 fighters moved from Baltic States to Eastern Poland
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
3 armour moved from Germany to Eastern Poland
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 cruiser and 1 transport placed in 113 Sea Zone
2 armour placed in Germany
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Baltic States: 1 infantry
EDIT: Adding units owned by Japanese to Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
German chaos:
Rolling 1d6:
(3) -
Shiyze!!
-
Rus
Rolling 1d6:
(2) -
I am sorry Carl. You already made a zombie roll for BC on a previous page. You can edit out that zombie if you want or let it stay as a cost for wrong calculations.
SS Zombie Furor
-
Bryansk
Rolling 11d6:
(1, 1, 2, 2, 2, 2, 2, 3, 4, 6, 6)Suiyuyan
Rolling 1d6:
(3) -
BC?
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour moved from Novgorod to Bryansk
5 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 mech_infantry moved from Russia to Bryansk
1 bomber moved from Novgorod to Bryansk
1 armour moved from Finland to Novgorod
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Bryansk
Russians attack with 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys
Japanese defend with 1 infantry; Germans defend with 3 armour and 3 infantry
Russians roll dice for 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys in Bryansk, round 2 : 3/11 hits
Germans roll dice for 3 armour and 4 infantry in Bryansk, round 2 : 3/7 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 bomber, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 3/8 hits
Germans roll dice for 3 armour and 1 infantry in Bryansk, round 3 : 1/4 hits
1 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Bryansk, round 4 : 2/7 hits
Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 armour, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 4 infantry
Battle in Suiyuyan
Russians attack with 3 infantry
Italians defend with 1 infantry
Russians roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in Novgorod
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Bryansk: 2 infantry
EDIT: Turning off Edit Mode -
Canadian short for Brutish Columbia (BC)
-
I put it in twice? I’m lost
-
scramble
-
JAPAN CHAOS
Rolling 1d6:
(6) -
CHAOS
Rolling 1d6:
(2)LEVEL
Rolling 1d3:
(2)CLASS
Rolling 1d3:
(3) -
On page 14 you did a roll for the units in British Columbia. I did not see this and did another roll, which produced an ANZAC zombie there. What I am saying is that it is up to you to remove it or not due to my error.
-
oh yeah baby. chaos roll rules. I smell victory.
-
you might as well wait for the results Carl, before you delegate scramble units.
-
Japanese STRATEGIC MASTERSTROKE!
Any units which SURVIVE COMBAT (i.e., must roll dice OR conquer territory) this turn get to make an EXTRA ATTACK move on the enemy in an adjacent territory or sea zone.
This additional attack phase and the resultant combats are conducted here, by forum.
After this is resolved, go back, edit in the results, and finish non-combat movement and placement as normal.
Example from current game: The Japanese in Chahar attack the Russians in Suiyuyan. Japan wins with 2 infantry left. These troops could then move on to make a second attack on the lone Russian in Tsagaam Olom, if they wish.
I hope this is clear; please let me know if you have any questions.
-
scramble
-
yes… take hits from carrier 1st