• British Chaos
    DiceRolling 1d6:
    (4)


  • kamakazis


  • ooops here you go

    kamakazi.tsvg


  • 1 on the destroyer attackin transport
    and 1 on the ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 3,3 and gets 0 hits

    Purchase Units - British
                British buy 1 artillery, 1 battleship and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 bomber moved from United Kingdom to Normandy Bordeaux
                4 infantry moved from Scotland to United Kingdom
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 battleship moved from 81 Sea Zone to 98 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 tactical_bomber moved from Egypt to 98 Sea Zone
                2 infantry moved from Greece to Bulgaria
                      British take Bulgaria from Italians
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from India to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                3 armour moved from Shan State to Kwangsi
                1 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 artillery moved from India to Burma
                2 infantry moved from Celebes to 44 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                      UK_Pacific take 35 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                3 infantry moved from Malaya to Shan State
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - British
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits.  Rolls: 3
                Battle in 20 Sea Zone
                    Japanese defend with 1 transport
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 98 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 98 Sea Zone
                        British roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British winJapanese win with 1 transport remaining, taking 98 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Strategic bombing raid in Normandy Bordeaux
                        AA fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 5 damage total.
                Battle in Kwangsi
                    British attack with 3 armour and 2 infantry
                    Japanese defend with 2 fighters and 3 tactical_bombers
                        British roll dice for 3 armour and 2 infantry in Kwangsi, round 2 :  2/5 hits
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 3 :  0/3 hits
                        1 tactical_bomber owned by the Japanese lost in Kwangsi
                        British roll dice for 3 armour in Kwangsi, round 4 :  0/3 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 4 :  2/2 hits
                        2 armour owned by the British lost in Kwangsi
                        British roll dice for 1 armour in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 2 fighters in Kwangsi, round 5 :  2/2 hits
                        1 armour owned by the British lost in Kwangsi
                    Japanese win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 tactical_bombers
                    Casualties for British: 3 armour and 2 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        British roll dice for 1 armour, 1 fighter and 1 infantry in Yunnan, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Denmark
                Battle in Philippines
                    British attack with 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        British roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Philippines, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                        British roll dice for 1 infantry in Philippines, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 9 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 9 :  0/1 hits
                        British roll dice for 1 infantry in Philippines, round 10 :  0/1 hits
                        Japanese roll dice for 1 artillery in Philippines, round 10 :  1/1 hits
                        1 infantry owned by the British lost in Philippines
                    Japanese win, taking Denmark from Germans with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to 35 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from 98 Sea Zone to Greece
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 battleship and 1 transport placed in 110 Sea Zone
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total

    Place Units - UK_Pacific
                3 armour and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 3 armour and 1 infantry


  • Italy
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 battleship moved from 95 Sea Zone to 98 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 armour moved from Alexandria to Egypt
                3 infantry moved from Alexandria to Egypt
                1 armour moved from Normandy Bordeaux to Northern Italy
                3 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 2 submarines and 1 transport
                    British defend with 1 battleship and 1 transport
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 battleship and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British lost in 98 Sea Zone
                        Italians roll dice for 2 submarines in 98 Sea Zone, round 3 :  1/2 hits
                    Italians win, taking 98 Sea Zone from British with 1 battleship, 2 submarines and 1 transport remaining. Battle score for attacker is 23
                    Casualties for British: 1 battleship and 1 transport
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 harbour and 6 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 2 :  2/11 hits
                        British roll dice for 2 armour, 1 artillery and 8 infantry in Egypt, round 2 :  4/11 hits
                        2 infantry owned by the ANZAC and 4 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 3 :  2/7 hits
                        British roll dice for 2 armour, 1 artillery and 6 infantry in Egypt, round 3 :  4/9 hits
                        2 infantry owned by the British , 3 artilleries owned by the Italians and 1 mech_infantry owned by the Italians lost in Egypt
                        Italians roll dice for 1 armour and 2 fighters in Egypt, round 4 :  1/3 hits
                        British roll dice for 2 armour, 1 artillery and 4 infantry in Egypt, round 4 :  1/7 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
                    British win with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is -19
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
                    2 fighters owned by the Italians retreated
                Battle in Morocco
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 :  1/2 hits
                        Americans roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Egypt to Libya

    Place Units - Italians
                2 armour and 4 infantry placed in Northern Italy
                Italians undo move 1.
                1 infantry placed in Southern France
                2 infantry placed in Southern Italy
                2 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 54 Sea Zone to Dutch New Guinea

    Non Combat Move - ANZAC
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Holland Belgium: 1 infantry
                EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French


  • ANZAC Chaos

    DiceRolling 1d6:
    (2)

    France Chaos

    DiceRolling 1d6:
    (2)

    And since I’m online now, forgive me Carl, Germany chaos

    DiceRolling 1d6:
    (4)


  • scum"!

    DiceRolling 1d6:
    (5)


  • ok forgiven  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Denmark
                1 artillery moved from Western Germany to Denmark
                1 armour moved from France to Holland Belgium
                2 armour moved from France to Greater Southern Germany
                4 infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Slovakia Hungary to Romania
                3 artilleries and 9 infantry moved from Poland to Eastern Poland
                2 infantry moved from Germany to Poland
                1 artillery moved from Germany to Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 3 artilleries and 9 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Germans roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 2 :  4/12 hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/3 hits
                        ANZAC roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Denmark
                    Germans win, taking Denmark from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Eastern Poland

    Place Units - Germans
                1 armour and 2 infantry placed in Germany
                1 fighter and 6 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total


  • USSR
    DiceRolling 1d6:
    (6)


  • Mutha Russia

    DiceRolling 1d6:
    (6)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (1)


  • Level III Kaiju:

    Class C:

    Move per turn

    DiceRolling 1d4:
    (1)

    Number of attacks per combat roll

    DiceRolling 1d4:
    (4)

    Attack value (hits at # or less):

    DiceRolling 1d4:
    (3)

    Takes ? hits to kill:

    DiceRolling 1d4:
    (4)

    Auto-heals at end of turn of every turn.

    Has 1x special ability from the following list:

    1. First strike (hits preemptively)
    2. Submerge (can retreat underwater or burrow to avoid being destroyed)
    3. Heavy armor (ignore first hit per combat)
    4. Flying (if land Kaiju, can leave land territories; if ocean Kaiju, can leave sea zones)
    5. Intimidation [1d4] (up to 4 units cannot fire back per combat)
    6. Lays offspring at end of turn [1d4]
    7. Targeting (chooses which enemy units to destroy)
    8. Rampage (destroys all infrastructure after winning)

    DiceRolling 1d8:
    (2)


  • Starting position:

    DiceRolling 1d318:
    (229)


  • A GIANT KRAKEN has emerged from the oceanic depths of the coast of Burma.

    It must be moved randomly at the beginning of every turn 1 space, but only moves through sea zones.

    So at the beginning of each turn, you must do a KRAKEN ROLL in the same post as the normal CHAOS ROLL.

    For example! Next turn, KRAKEN can move to 1. SZ 39; 2. SZ 41; 3. SZ 37.

    So! I would post these three numbers, list the available SZs beside them, and then roll 1d3 in the forum to see where the KRAKEN goes. Edit him there accordingly (he is represented on the board by the WHITE BATTLESHIP).

    If KRAKEN encounters ANY UNITS, Axis or Allies, combat starts immediately.

    Leave it to me, and I will do the battle on the forum for you. It looks like it’ll be a few turns before he gets somebody.

    Fun facts:

    KRAKEN has the ‘submerge’ ability of a submarine. So if you want to kill him for good, you’d better bring destroyers or roll lucky.

    KRAKEN must fight for at least one round before submerging.

    KRAKEN attacks with 4 TENTACLES at a time, and hits on a 3 OR LESS.

    KRAKEN must be HIT 4 TIMES in one battle in order to be killed.

    KRAKEN heals automatically at the end of every turn.

    Stupid KRAKEN!

    Kaiju.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Research Technology - Russians
                Russians spend 0 on tech rolls

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;

    Combat Move - Russians
                3 submarines moved from 111 Sea Zone to 105 Sea Zone
                10 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Baltic States to Eastern Poland
                1 infantry moved from Baltic States to Eastern Poland
                2 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bessarabia to Eastern Poland
                1 armour moved from Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                3 infantry moved from Ukraine to Bessarabia
                4 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 armour moved from Novgorod to Eastern Poland
                1 bomber moved from Norway to France
                2 fighters moved from Norway to United Kingdom
                1 tactical_bomber moved from Norway to United Kingdom
                2 infantry moved from Vologda to Novosibirsk
                2 armour moved from Russia to Novosibirsk
                1 fighter moved from Russia to Olgiy
                2 infantry moved from Bryansk to Western Ukraine
                2 infantry moved from Smolensk to Belarus
                3 infantry moved from Caucasus to Kazakhstan

    Combat - Russians
                Strategic bombing raid in France
                    Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Eastern Poland
                    Russians attack with 3 armour, 1 artillery and 14 infantry
                    Germans defend with 3 aaGuns, 3 artilleries and 8 infantry
                    Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns, 3 artilleries and 8 infantry
                    Casualties for Russians: 12 infantry

    Non Combat Move - Russians
                1 bomber moved from France to United Kingdom
                4 aaGuns moved from Novgorod to Baltic States

    Place Units - Russians
                1 armour, 1 bomber and 1 infantry placed in Russia
                1 armour and 2 infantry placed in Ukraine
                1 infantry placed in Russia
                Russians undo move 3.
                Russians undo move 2.
                1 transport placed in 127 Sea Zone
                1 armour and 1 infantry placed in Novgorod
                2 infantry placed in Ukraine
                Russians undo move 1.
                1 infantry placed in Ukraine
                1 armour and 1 bomber placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 39 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs

    Production/PUs Summary :

    Germans : 31 / 32
        Russians : 38 / 45
        Japanese : 40 / 41
        Americans : 52 / 73
        Chinese : 7 / 8
        British : 37 / 39
        UK_Pacific : 21 / 21
        Italians : 18 / 28
        ANZAC : 11 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 19 / 0


  • label your rolls Carl.

    one for kraken
    one for chaos (nationality indicated too)

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