No problem
New A&A chaos game C vs S
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US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��Gotta roll for each unit separately… so that you know specifically what to build, what not to build.
So 5 inf:
Rolling 5d6:
(1, 2, 3, 3, 5)4 subs:
Rolling 4d6:
(2, 2, 3, 6)1 destroyer:
Rolling 1d6:
(5)1 battleship:
Rolling 1d6:
(4)1 bomber:
Rolling 1d6:
(6)Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.
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problem using chinese units as uk zombies…
chinese units arent allowed to move out of certain territories -
oh thats terrible!!! player should have choice what to remove from the build!
will edit accordingly
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US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��Gotta roll for each unit separately… so that you know specifically what to build, what not to build.
So 5 inf:
Rolling 5d6:
(1, 2, 3, 3, 5)��4 subs:
Rolling 4d6:
(2, 2, 3, 6)��1 destroyer:
Rolling 1d6:
(5)��1 battleship:
Rolling 1d6:
(4)��1 bomber:
Rolling 1d6:
(6)��Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.
Only 1 sub & 1 bomber are affected (should be removed until the end of next turn).
Chinese zombie bug is noted, but so far it looks acceptable to me… if there are any big plays you wanted to do but couldn’t because of it, let me know.
Cheers, C
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UK
Rolling 1d6:
(5) -
oh thats terrible!!! player should have choice what to remove from the build!
will edit accordingly
In order to make things fair, half the things I added to the game must be ‘disbenefits’ to balance out the ‘benefits’ one sometimes gets by rolling good things…
There are basically three kinds of effects:
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Stuff that is indifferent to the rolling power, in that it effects everyone equally (for better or worse)
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Stuff that rewards the rolling power
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Stuff that punishes the rolling power
America’s just been getting the sh!tty end of the luck stick lately!
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Yunan
Rolling 4d6:
(1, 2, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Rostov
5 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 armour moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Afghanistan
3 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Union of South Africa to Egypt
2 submarines moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 armour, 5 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 submarineNon Combat Move - British
Place Units - British
3 submarines placed in 106 Sea Zone
1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3,5,3,4,4,6,1,4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 1 fighter
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Turning off Edit Mode -
By the way, US can’t enter SZ 88 due to storms… anywhere else you want to put those cowboys?
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you forgot BC zombie roll
British Columbia
Rolling 3d6:
(1, 4, 6) -
will edit one ANZAC zombie in BC
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Malta
Rolling 2d6:
(5, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ulaanbaatar to Dzavhan
Italians take Dzavhan from Russians
3 infantry moved from Buyant-Uhaa to Central Mongolia
Italians take Central Mongolia from Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kazakhstan to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Sikang to Kazakhstan
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Malta
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malta: 1 infantry
EDIT: Adding units owned by ANZAC to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Anzak
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 destroyers moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
French
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Baltis States
Rolling 6d6:
(1, 1, 3, 4, 4, 6)
Bryansk
Rolling 6d6:
(1, 3, 5, 5, 5, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 1 cruiser, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Germany to 114 Sea Zone
1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from Poland to Baltic States
5 infantry moved from Western Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
1 fighter moved from Germany to Baltic States
1 bomber moved from Germany to Bryansk
1 armour moved from Germany to Baltic States
1 fighter moved from Western Germany to Baltic States
1 bomber moved from Germany to Baltic StatesCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
ANZAC defend with 1 infantry; Russians defend with 1 armour and 2 infantry
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 2 : 2/7 hits
Russians roll dice for 1 armour and 3 infantry in Baltic States, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Baltic States, round 3 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Baltic States, round 3 : 2/2 hits
1 armour owned by the Russians , 1 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Bryansk
Germans attack with 3 armour, 1 bomber and 5 infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bryansk, round 2 : 5/9 hits
Russians roll dice for 4 infantry in Bryansk, round 2 : 2/4 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Cleaning up after movement phases
1 bomber moved from Bryansk to Ukraine
1 bomber moved from Baltic States to Ukraine
2 fighters moved from Baltic States to Eastern Poland
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
3 armour moved from Germany to Eastern Poland
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 cruiser and 1 transport placed in 113 Sea Zone
2 armour placed in Germany
1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Baltic States: 1 infantry
EDIT: Adding units owned by Japanese to Bryansk: 1 infantry
EDIT: Turning off Edit Mode