Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNew A&A chaos game C vs S
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The US has been infiltrated by Nazi spies… And now that the Japanese have landed in North America, Axis saboteurs rise up across the country in an attempt to hinder American production!
For every unit you build this turn, roll a die on the forum. If you roll a ‘6’ for any units, you must leave those particular units unbuilt (DO NOT place them on the board). At the end of your next turn, you may place those units as normal (the game will remember your purchases for you).

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US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6) -
Tough turn for the Americans!
Invaded by the Japanese in the Pacific!
Held up by Italian diplomacy in Europe!
Sabotaged by Germans on their home soil!
And hindered by supernaturally long storms across the world!
Now we go to the scene on the ground in Brazil:

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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 destroyer, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Western United States to British Columbia
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to British Columbia
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 mech_infantrys moved from Central United States to British Columbia
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 11 Sea Zone
1 battleship moved from 101 Sea Zone to 88 Sea Zone
3 submarines moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Eastern United States to 88 Sea Zone
1 bomber moved from Eastern United States to Brazil
1 bomber moved from Wake Island to Philippines
1 transport moved from 33 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in British Columbia
Americans attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in British Columbia, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in British Columbia, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in British Columbia
Americans roll dice for 2 fighters and 1 mech_infantry in British Columbia, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in British Columbia
Americans win, taking British Columbia from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 fighters moved from British Columbia to Western United StatesPlace Units - Americans
3 infantry placed in Western United States
1 battleship, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
Chinese
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��Gotta roll for each unit separately… so that you know specifically what to build, what not to build.
So 5 inf:
Rolling 5d6:
(1, 2, 3, 3, 5)4 subs:
Rolling 4d6:
(2, 2, 3, 6)1 destroyer:
Rolling 1d6:
(5)1 battleship:
Rolling 1d6:
(4)1 bomber:
Rolling 1d6:
(6)Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.
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problem using chinese units as uk zombies…
chinese units arent allowed to move out of certain territories -
oh thats terrible!!! player should have choice what to remove from the build!
will edit accordingly
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US Build
Rolling 12d6:
(1, 2, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6)��Gotta roll for each unit separately… so that you know specifically what to build, what not to build.
So 5 inf:
Rolling 5d6:
(1, 2, 3, 3, 5)��4 subs:
Rolling 4d6:
(2, 2, 3, 6)��1 destroyer:
Rolling 1d6:
(5)��1 battleship:
Rolling 1d6:
(4)��1 bomber:
Rolling 1d6:
(6)��Please edit accordingly, and then add them back in the end of your next turn, since you’ve already posted savegame.
Only 1 sub & 1 bomber are affected (should be removed until the end of next turn).
Chinese zombie bug is noted, but so far it looks acceptable to me… if there are any big plays you wanted to do but couldn’t because of it, let me know.
Cheers, C
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UK
Rolling 1d6:
(5) -
oh thats terrible!!! player should have choice what to remove from the build!
will edit accordingly
In order to make things fair, half the things I added to the game must be ‘disbenefits’ to balance out the ‘benefits’ one sometimes gets by rolling good things…
There are basically three kinds of effects:
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Stuff that is indifferent to the rolling power, in that it effects everyone equally (for better or worse)
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Stuff that rewards the rolling power
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Stuff that punishes the rolling power
America’s just been getting the sh!tty end of the luck stick lately!
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Yunan
Rolling 4d6:
(1, 2, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 2 infantry
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Rostov
5 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
2 armour moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour moved from India to Afghanistan
3 armour moved from India to Burma
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Union of South Africa to Egypt
2 submarines moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 37 Sea Zone to 79 Sea Zone
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea ZoneCombat - British
Battle in Yunnan
British attack with 2 armour, 5 infantry and 1 mech_infantry
Italians defend with 2 infantry
British roll dice for 2 armour, 5 infantry and 1 mech_infantry in Yunnan, round 2 : 4/8 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer and 2 submarines
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British , 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 submarineNon Combat Move - British
Place Units - British
3 submarines placed in 106 Sea Zone
1 bomber and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3,5,3,4,4,6,1,4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,1
British collect 26 PUs (5 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 armour, 1 artillery and 1 fighter
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Turning off Edit Mode -
By the way, US can’t enter SZ 88 due to storms… anywhere else you want to put those cowboys?
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you forgot BC zombie roll
British Columbia
Rolling 3d6:
(1, 4, 6) -
will edit one ANZAC zombie in BC
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Malta
Rolling 2d6:
(5, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ulaanbaatar to Dzavhan
Italians take Dzavhan from Russians
3 infantry moved from Buyant-Uhaa to Central Mongolia
Italians take Central Mongolia from Russians
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kazakhstan to Caucasus
Italians take Caucasus from Russians
2 infantry moved from Sikang to Kazakhstan
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from Southern Italy to Malta
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Malta
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA fire in Malta : 0/2 hits
Italians roll dice for 1 cruiser in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
2 fighters moved from Malta to Tobruk
1 artillery moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to UkrainePlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malta: 1 infantry
EDIT: Adding units owned by ANZAC to British Columbia: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs





