• @Grendal:

    Normandy victory zombies: 2
    DiceRolling 2d6:
    (1, 2)

    France V zombies: 24
    DiceRolling 24d6:
    (1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 6, 6, 6, 6, 6, 6)

    S. France V zombies: 2
    DiceRolling 2d6:
    (6, 6)

    Slavic V zombies: 6
    DiceRolling 6d6:
    (1, 3, 4, 4, 6, 6)

    France should only have gotten 22 shots: the German fighter & French fighter aren’t land units. Otherwise cool!

    Perhaps a re-roll for Paris is in order?


  • France:

    DiceRolling 22d6:
    (1, 1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                3 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                2 fighters moved from Western Germany to France
                3 tactical_bombers moved from Western Germany to France
                1 fighter moved from Holland Belgium to France
                2 bombers moved from Germany to France
                1 fighter moved from Slovakia Hungary to France
                1 fighter moved from Norway to France
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Germany to Poland
                10 infantry moved from Germany to Poland
                1 tactical_bomber moved from Germany to France
                1 tactical_bomber moved from Poland to France
                1 armour moved from Romania to Poland
                1 armour moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 5 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 5 submarines in 109 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 5 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 3 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA fire in France :  1/3 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers in France, round 2 :  6/23 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  7/11 hits
                        5 infantry owned by the French , 5 infantry owned by the Germans , 1 aaGun owned by the French and 2 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in France, round 3 :  8/16 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  4/6 hits
                        1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 2 armour owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 3 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Germans attack with 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 :  3/8 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 2 artilleries and 5 infantry in Yugoslavia, round 3 :  2/7 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from 115 Sea Zone to Finland
                      Germans take Finland from Neutral_Axis
                1 artillery moved from 115 Sea Zone to Finland
                3 infantry moved from Norway to Finland
                3 aaGuns moved from Western Germany to France
                3 aaGuns moved from Germany to Western Germany
                1 infantry moved from Slovakia Hungary to Poland
                2 bombers, 4 fighters and 5 tactical_bombers moved from France to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 6 infantry
                EDIT: Adding units owned by Germans to Southern France: 2 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Germans collect 41 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 4 infantry
                EDIT: Turning off Edit Mode


  • don’t forget your DIE roll before your move (game turn) to see if an event is generated.  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 4 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 submarine moved from 124 Sea Zone to 109 Sea Zone
                1 submarine moved from 118 Sea Zone to 109 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 103 Sea Zone to 109 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone
                1 infantry moved from Germany to 114 Sea Zone
                1 artillery moved from Germany to 114 Sea Zone
                1 battleship moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Holland Belgium to France
                1 artillery moved from Western Germany to France
                3 infantry moved from Western Germany to France
                3 armour moved from Greater Southern Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                3 armour moved from Holland Belgium to France
                2 fighters moved from Western Germany to France
                3 tactical_bombers moved from Western Germany to France
                1 fighter moved from Holland Belgium to France
                2 bombers moved from Germany to France
                1 fighter moved from Slovakia Hungary to France
                1 fighter moved from Norway to France
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                6 infantry moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Germany to Poland
                10 infantry moved from Germany to Poland
                1 tactical_bomber moved from Germany to France
                1 tactical_bomber moved from Poland to France
                1 armour moved from Romania to Poland
                1 armour moved from Slovakia Hungary to Poland

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 5 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 5 submarines in 109 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
                    Germans win, taking 109 Sea Zone from Neutral with 5 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 :  1/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 :  1/4 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in France
                    Germans attack with 3 armour, 1 artillery, 2 bombers, 5 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA fire in France :  1/3 hits
                        1 fighter owned by the Germans lost in France
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers in France, round 2 :  6/23 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 :  7/11 hits
                        5 infantry owned by the French , 5 infantry owned by the Germans , 1 aaGun owned by the French and 2 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 3 armour, 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 5 tactical_bombers in France, round 3 :  8/16 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  4/6 hits
                        1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 2 armour owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 1 armour, 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Southern France
                    Germans attack with 3 armour and 1 mech_infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
                    Germans win, taking Southern France from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Yugoslavia
                    Germans attack with 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 :  3/8 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 2 artilleries and 5 infantry in Yugoslavia, round 3 :  2/7 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 infantry moved from 115 Sea Zone to Finland
                      Germans take Finland from Neutral_Axis
                1 artillery moved from 115 Sea Zone to Finland
                3 infantry moved from Norway to Finland
                3 aaGuns moved from Western Germany to France
                3 aaGuns moved from Germany to Western Germany
                1 infantry moved from Slovakia Hungary to Poland
                2 bombers, 4 fighters and 5 tactical_bombers moved from France to Western Germany

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to France: 6 infantry
                EDIT: Adding units owned by Germans to Southern France: 2 infantry
                EDIT: Adding units owned by Germans to Yugoslavia: 2 infantry
                EDIT: Turning off Edit Mode
                1 infantry placed in Germany
                1 bomber and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Germans collect 41 PUs (3 lost to blockades); end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Yugoslavia: 2 infantry
                EDIT: Adding units owned by Japanese to Yugoslavia: 2 infantry
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Removing units owned by Germans from Southern France: 2 infantry
                EDIT: Adding units owned by Japanese to France: 2 infantry
                EDIT: Adding units owned by Japanese to Southern France: 2 infantry
                EDIT: Turning off Edit Mode


  • Please forgive me: I’ve made a slight alteration.

    In order to preserve the special character of the ‘Zombie Corps’, I have given control of them to the most geographically distant ally.

    I think it just looks better and works better with the spirit of the rules.

    So for the Axis:

    German & Italian Zombies appear as Japanese.
    Japanese Zombies appear as either Germans or Italians (Japanese player’s choice, as they are equidistant).

    For the Allies:

    Russian Zombies appear as ANZAC.
    USA Zombies appear as ANZAC.
    Chinese Zombies appear as French.
    UK Zombies appear as Chinese.
    ANZAC Zombies appear as French.
    French Zombies appear as Chinese.

    It’s not perfect, but I think it’ll be more fun. Be sure to let me know what you think of playing this way as we go along.

    Thanks again for your patience in learning and adapting to the (changing) rules: I know it’s not easy being a playtester!

    Sincerely,

    Chris


  • Personally, I’d put those new Zombie Corps to work guarding the Atlantic Wall, or suppressing partisan activities behind the Eastern Front…  :wink:


  • no chinese zombies.

    They can not be allowed to exit chinese soil. Their country doesnt even have a capital. they could only appear on american homeland and not venture out or other american owned territories.


  • In other words only americans can generate chinese zombies and they stay in green territories as defenders. Or else they will gain a strategic advantage that they normally don’t have in the game. That is, ‘attacking outside of the PRC.’


  • Russian Zombies appear as ANZAC.
    USA Zombies appear as Chinese.
    Chinese Zombies appear US.
    UK Zombies appear as French.
    ANZAC Zombies appear Russians.
    French Zombies appear UK.

    How is this?


  • Also,

    We should be allowed to upgrade our zombie forces at initial placement. For example, two infantry zombies upgraded to one mech. inf. Only on even numbers. If you have five zombies then you can upgrade to two zombie mech inf. and the remaining one stays inf. This is allowed for chinese too since they can’t attack outside their territory but can relocate fast for defence.

    :evil:


  • @Grendal:

    In other words only americans can generate chinese zombies and they stay in green territories as defenders. Or else they will gain a strategic advantage that they normally don’t have in the game. That is, ‘attacking outside of the PRC.’

    I’m comfortable with giving the poor Chinese a little boost.

    For the Allies, Zombie Corps should only appear as Allied minors, i.e., ANZAC, France, China.

    This is because, unlike the Axis, the Allies actually do a fair bit of cross-theatre fighting, and it would be unbalancing to give the Allies majors units they can easily use, while denying the same to the Axis.

    So, please, for the moment let’s stick with the original proposal:

    Russian Zombies appear as ANZAC.
    USA Zombies appear as ANZAC.
    Chinese Zombies appear as French.
    UK Zombies appear as Chinese.
    ANZAC Zombies appear as French.
    French Zombies appear as Chinese.

    If it turns out that China is sh!tting all over the Japanese because of this, we may need to reconsider.

    But my guess is that it’ll be fine.


  • You’re up Carl! Please use my most recent gamesave on the previous page…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Vyborg to Karelia
                1 fighter moved from Russia to Novgorod
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Western Ukraine
                6 infantry moved from Sakha to Amur
                6 infantry moved from Buryatia to Amur
                1 infantry moved from Archangel to Novgorod
                2 infantry moved from Novgorod to Karelia

    Non Combat Move - Russians
                2 aaGuns moved from Sakha to Amur
                2 aaGuns moved from Russia to Smolensk

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • Hi Carl, before every move you should post a chaos roll to the forum.

    Like this: I’ll do one for your R1 move below.

    DiceRolling 1d6:
    (2)

    On the result of a ‘6’, something happens. If not, the moves proceeds as normal…


  • MATHEW ON CARLS COMPUTER:

    Japan
    DiceRolling 1d6:
    (5)


  • yunan
    DiceRolling 6d6:
    (2, 4, 5, 6, 6, 6)

    hunan
    DiceRolling 2d6:
    (1, 2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 2 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Jehol to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Jehol to Anhwe
                3 infantry moved from Shantung to Anhwe
                1 artillery moved from Shantung to Anhwe
                4 infantry moved from Korea to Manchuria
                1 mech_infantry moved from Manchuria to Anhwe
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 battleship moved from 19 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                1 fighter moved from 33 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 fighter moved from Formosa to Hunan
                2 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 artillery moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Yunnan
                1 tactical_bomber moved from Kiangsu to Yunnan
                3 infantry moved from Kiangsu to Anhwe
                1 bomber moved from Japan to Yunnan
                1 bomber moved from Japan to Yunnan
                1 tactical_bomber moved from Manchuria to Hunan
                2 fighters moved from Manchuria to Hunan
                1 tactical_bomber moved from Manchuria to Hunan
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in French Indo China
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  3/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 :  3/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking French Indo China from French, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Yunnan: 3 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Yunnan to Kwangsi
                2 fighters moved from Hunan to Kwangsi
                1 fighter moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter moved from Korea to Manchuria
                2 tactical_bombers moved from Japan to Manchuria

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 armour and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total


  • USA

    DiceRolling 1d6:
    (6)


  • @pr0c3ss:

    USA

    DiceRolling 1d6:
    (6)

    HAHAHAHAHAHA!!!  :evil:

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