• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 bomber, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Central United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser moved from 10 Sea Zone to 26 Sea Zone
                1 battleship moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 4 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 :  3/9 hits
                    Units damaged: 1 battleship owned by the Americans
                        2 fighters owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  5/6 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 tactical_bombers in 26 Sea Zone, round 3 :  3/4 hits
                        2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 carrier owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 63
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
                    Casualties for Americans: 4 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                1 bomber moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 infantry moved from 86 Sea Zone to Brazil
                1 mech_infantry moved from Western United States to Alaska
                2 mech_infantrys moved from Central United States to Western United States
                1 armour moved from Central United States to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Western United States
                2 mech_infantrys moved from Western United States to British Columbia

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • Chinese Chaos
    DiceRolling 1d6:
    (1)


  • British Chaos
    DiceRolling 1d6:
    (2)

    sorry forgot to post Chinese turn. They just ate rice. Nothing major.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - British
                British spend 5 on tech rolls
                    British roll 6 and gets 1 hit
                British removing all Technology Tokens after successful research.
                British discover Shipyards

    Activate Technology - British
                British activating Shipyards
                British giving technology to UK_Pacific: Shipyards

    Purchase Units - British
                British buy 1 armour and 1 battleship; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 battleship; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Ontario to Quebec
                1 infantry moved from Ontario to Quebec
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour moved from France to Holland Belgium
                      British take Holland Belgium from Germans
                1 artillery moved from France to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 fighter moved from Scotland to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 carrier moved from 98 Sea Zone to 76 Sea Zone
                1 carrier moved from 76 Sea Zone to 80 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                1 fighter moved from Malta to Southern France
                1 fighter moved from Gibraltar to Southern France
                2 infantry moved from Burma to Shan State
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 1 armour, 1 artillery, 1 bomber and 3 fighters
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Normandy Bordeaux, round 2 :  1/6 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/3 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 armour, 1 artillery, 1 bomber and 3 fighters in Normandy Bordeaux, round 3 :  2/6 hits
                        Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 :  2/2 hits
                        1 bomber owned by the British , 1 armour owned by the Germans , 1 artillery owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for British: 1 artillery and 1 bomber

    Non Combat Move - British
                3 fighters moved from Normandy Bordeaux to France
                2 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from Scotland to United Kingdom
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 tactical_bomber moved from India to 80 Sea Zone
                1 fighter moved from Burma to 80 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 aaGuns moved from India to Burma
                1 armour moved from Alexandria to Egypt
                2 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies

    Place Units - British
                1 armour placed in Union of South Africa
                1 battleship placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
                British collect 28 PUs (5 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                1 battleship placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in 39 Sea Zone change ownership: 1 battleship


  • Italy
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 99 Sea Zone
                1 cruiser moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Ethiopia
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 99 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 armour moved from Northern Italy to Southern France
                1 battleship moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                3 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria
                1 armour moved from Tobruk to Alexandria
                1 mech_infantry moved from Tobruk to Alexandria
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 2 :  1/4 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 1 cruiser, 1 destroyer and 2 fighters in 93 Sea Zone, round 3 :  1/4 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Morocco
                    Italians attack with 4 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship in Morocco, round 2 :  1/1 hits
                        French roll dice for 1 infantry in Morocco, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from French with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 :  1/6 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 :  1/5 hits
                        British roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser and 1 destroyer
                    British defend with 1 cruiser, 1 destroyer and 1 transport
                        Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 99 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 cruiser, 1 destroyer and 1 transport in 99 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
                        Italians roll dice for 1 bomber in 99 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 cruiser and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the British and 1 bomber owned by the Italians lost in 99 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is -16
                    Casualties for British: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 bomber, 1 cruiser and 1 destroyer
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Algeria
                    Italians attack with 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        Italians roll dice for 2 infantry in Algeria, round 3 :  1/2 hits
                        French roll dice for 1 infantry in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                    Italians win, taking Algeria from French with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 armour, 2 artilleries and 2 infantry
                    French defend with 1 factory_minor and 1 harbour; British defend with 2 fighters
                        Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 :  3/5 hits
                        French roll dice for 2 fighters in Southern France, round 2 :  1/2 hits
                        2 fighters owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 17
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 mech_infantry and 1 tactical_bomber
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 :  0/3 hits
                        British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 4 :  0/3 hits
                        British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 5 :  0/2 hits
                        British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 5 :  1/1 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 :  1/1 hits
                        British roll dice for 1 tactical_bomber in Anglo Egyptian Sudan, round 6 :  1/1 hits
                        1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win with no units remaining. Battle score for attacker is 5
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Albania to Bulgaria
                      Italians take Bulgaria from Neutral_Axis
                1 armour moved from Albania to Bulgaria

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • kiwis chaos
    DiceRolling 1d6:
    (6)


  • wooo whoooo !!

    yeah baby


  • @Grendal:

    kiwis chaos
    DiceRolling 1d6:
    (6)

    ANZAC Chaos

    DiceRolling 1d6:
    (2)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (1)


  • ANZAC Special Commando Raids!

    At the end of each of your turns, choose ANY 1 enemy coastal territory or island on the map.

    Place one of your infantry that you would have placed on your industrial complex in that territory instead, then end your turn as normal.

    Good luck, mate!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser moved from 63 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea
                2 fighters moved from New Zealand to Dutch New Guinea
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Siam: 1 infantry
                EDIT: Changing ownership of Siam from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • French Chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - French
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 fighter moved from United Kingdom to France
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 70 Sea Zone

    Non Combat Move - French

    Place Units - French
                1 artillery and 5 infantry placed in France

    Turn Complete - French
                French collect 11 PUs; end with 11 PUs total


  • @Grendal:

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 cruiser moved from 63 Sea Zone to 45 Sea Zone
                1 fighter moved from Queensland to Dutch New Guinea
                2 fighters moved from New Zealand to Dutch New Guinea
                1 infantry moved from Malaya to Shan State

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Siam: 1 infantry
                EDIT: Changing ownership of Siam from Japanese to ANZAC
                EDIT: Turning off Edit Mode
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Two corrections in your application of the rules:

    1. You must subtract one infantry from your home IC… in essence, you need to PAY for these Commandos.

    2. You must NOT change the territory ownership… Combat has already occurred by the time you edit these guys in.

    If the next player could make these corrections, that’d be greatly appreciated.

    Cheers!


  • Is the anzac unit a commando unit? 2-2-1


  • @Grendal:

    Is the anzac unit a commando unit? 2-2-1

    Regular inf, with surprise attack ability.


  • So throw me a bone here. Walk me through Chris. I have 21 PU the next Anzac turn. What do I do to use a commando?


  • @Grendal:

    So throw me a bone here. Walk me through Chris. I have 21 PU the next Anzac turn. What do I do to use a commando?

    You’re allowed to take 1 infantry per turn off the board, after you build it normally at the end of your turn.

    Then you edit it onto any enemy coastal territory or island, and post your turn.

    That’s it.

    Combat resolves on the enemy’s turn (thus, your infantry defends on a ‘2’ instead of attacking on a ‘1’).

    If you win, the territory becomes yours at that point.

    The rest of your money is yours to spend however you like.


  • Ok thanks. That was easy.

    I have, if you’ve noticed, bought two infantry but placed only one, but I’ll do it the official way next time. Don’t want to ruffle any feathers.

    :-D


  • Can I save up my commandos for twenty rounds then ATTACK?

Suggested Topics

  • 11
  • 13
  • 40
  • 8
  • 196
  • 95
  • 118
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

74

Online

17.8k

Users

40.4k

Topics

1.8m

Posts