dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
anzac chaos
Rolling 1d6:
(5) -
Ptarodak burger
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(5) -
Ptarodak burger in SZ 47
33-1
48-2
49-3
46-4
new brit-5
Rolling 1d5:
(1) -
Ptarodak burger in SZ 33
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(1) -
Ptarodak burger in SZ 22 (final for anzac ptarodak burger roll) next roll is for france.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total -
french chaos
Rolling 1d6:
(3) -
tarodakylus burger
18-1
17-2
23-3
33-4
34-5
21-6
Marianas-7
Rolling 1d7:
(3) -
tarodakylus burger in SZ 23
17-1
24-2
31-3
32-4
33-5
22-6
Rolling 1d6:
(4) -
tarodakylus burger in SZ 32
23-1
31-2
26-3
30-4
48-5
33-6
Marshall Is.-7
Rolling 1d7:
(7) -
tarodakylus burger in Marshall Islands. So it move out to SZ 32 for it final move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
did that bird thing not die?
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Germany
Rolling 1d6:
(4)Crazy Bird
1:23/2:31/3:26/4:30/5:48/6:33
Rolling 1d6:
(1) -
Crazy Bird
1:17/2:24/3:31/4:32/5:/6:22
Rolling 1d6:
(2) -
Crazy Bird
1:17/2:16/3:25/4:31/5:23
Rolling 1d5:
(5) -
Crazy Bird
1:17/2:24/3:31/4:32/5:33/6:22
Rolling 1d6:
(1) -
germans cant move into western germany owned by neutral true?





