No problem
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Italians take Ulaanbaatar from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Shensi to Sikang
2 infantry moved from Szechwan to YunnanCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 cruiser placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Chaos ANZAC
Rolling 1d6:
(5)Chaos France
Rolling 1d6:
(3) -
Chris if your dying to play, set another cahos up and ill join ya :-D
Here’s the problem with that: you already think I’m cheating, in a game I’m not even playing!
So it would be a conflict of interest for me to play anyone personally until the rules have been playtested and solidified, i.e., before the point of publishing.
Afterwards, deffo! I’m excited to play this variant for myself.
How are you guys finding the play experience so far? Is the added complexity compensated for by added fun?
I love it….If I were a geek, I’d probably have a wank over it now
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ps…I knbow its your little game… but please stop rolling my dies! It will not make this go any quuicker!
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…you cunt :lol:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Baltic States to Belarus
1 infantry moved from Novgorod to KareliaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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German Chaos
Rolling 1d6:
(2) -
Baltic states
Rolling 4d6:
(2, 3, 4, 5)
Ukraine
Rolling 9d6:
(1, 1, 3, 5, 5, 5, 5, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 5 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Baltic States
1 artillery moved from 115 Sea Zone to Baltic States
3 bombers moved from Holland Belgium to Baltic States
1 fighter moved from Western Germany to Baltic States
5 armour moved from Eastern Poland to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 103 Sea Zone to 109 Sea Zone
2 cruisers moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 103 Sea Zone to 110 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 3 bombers, 1 fighter and 3 infantry
Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Baltic States, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 3 infantry in Baltic States, round 2 : 2/8 hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Baltic States
Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 3 infantry in Baltic States, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 3 : 0/2 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 3 bombers, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Ukraine
Germans attack with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; Russians defend with 3 armour and 1 factory_minor
Germans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Ukraine, round 2 : 1/9 hits
Russians roll dice for 3 armour and 2 infantry in Ukraine, round 2 : 2/5 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Germans lost in Ukraine
Germans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Ukraine, round 3 : 4/7 hits
Russians roll dice for 3 armour and 1 infantry in Ukraine, round 3 : 2/4 hits
3 armour owned by the Russians , 1 infantry owned by the ANZAC , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour remaining. Battle score for attacker is 10
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
1 armour moved from Germany to Eastern Poland
5 aaGuns moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 fighter moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
2 bombers moved from Baltic States to Germany
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Ukraine: 2 infantry
EDIT: Turning off Edit Mode
5 armour placed in Germany
2 fighters placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in France
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
Rus
Rolling 1d6:
(6) -
see that’s how u roll!
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Blessings for Mother Russia!
Rolling 1d6:
(4)Level
Rolling 1d3:
(1)Class
Rolling 1d3:
(2) -
Natural storms:
Choose 3x random territories / sea zones, and all territories and sea zones adjacent to them. No moves or attacks can take place within these areas for the next 1d8 turns. For each turn that the storms last, remove one unit from the territory that forms the center of the storm.
Storm hits:
Rolling 3d318:
(232, 248, 266)Storm durations:
Rolling 3d8:
(3, 4, 7) -
Western Australia storm: lasts for 3 turns.
No movement in or out of: W. Australia, S. Australia, N. Territory, SZ 56 UNTIL CHINA 5.
French Guiana storm: lasts for 4 turns.
No movement in or out of: F. Guiana, Brazil, Suriname, SZ 88 UNTIL UK 5.
Slovakia / Hungary storm: lasts for 7 turns.
No movement in or out of: Slovakia / Hungary, Germany, Poland, G. Southern Germany, Yugoslavia, Romania, Eastern Poland UNTIL FRANCE 5.
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Consequences:
1. US cannot move units out of Brazil this turn.
2. US cannot move fleet off of Australia this turn.
3. USSR cannot attack Eastern Poland this turn; nor can the Italian there move out.
4. The Italians cannot move across central / eastern Europe this turn. -
Good event Chris, but realistically I don’t think a storm could last eight turns. That’s about a year long, in game time. A (1d6) or (1d5) would be more realistic.
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I mean (3d6) or (3d5)
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Unless we have a post-apocalyptic nuclear winter.
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agree…that is a loooong time
Finland
Rolling 5d6:
(1, 1, 1, 5, 6)Ukraine
Rolling 13d6:
(1, 1, 1, 2, 2, 2, 2, 4, 4, 5, 5, 6, 6)Baltic
Rolling 7d6:
(1, 3, 3, 4, 5, 5, 6)