No problem
New A&A chaos game C vs S
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Ukraine
Rolling 13d6:
(1, 1, 1, 1, 1, 2, 2, 2, 3, 3, 5, 6, 6)Baltic
Rolling 1d6:
(6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
2 armour moved from Belarus to Ukraine
7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Nenetsia
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Central Mongolia to Dzavhan
3 infantry moved from Tsagaan Olom to Olgiy
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 armour moved from Belarus to NovgorodCombat - Russians
Battle in Ukraine
Russians attack with 3 armour and 8 infantry
Japanese defend with 1 infantry; Germans defend with 4 armour and 1 factory_minor
Russians roll dice for 3 armour and 8 infantry in Ukraine, round 2 : 2/11 hits
Germans roll dice for 4 armour and 1 infantry in Ukraine, round 2 : 4/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 3 armour and 4 infantry in Ukraine, round 3 : 1/7 hits
Germans roll dice for 3 armour in Ukraine, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians roll dice for 3 armour and 2 infantry in Ukraine, round 4 : 2/5 hits
Germans roll dice for 2 armour in Ukraine, round 4 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Germans: 4 armour
Casualties for Russians: 8 infantry
Battle in Baltic States
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Place Units - Russians
3 armour placed in Novgorod
Russians undo move 1.
2 armour and 1 infantry placed in Volgograd
1 armour and 2 infantry placed in Novgorod
1 bomber placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Ukraine: 2 infantry
EDIT: Adding units owned by ANZAC to Baltic States: 1 infantry
EDIT: Turning off Edit Mode -
Japan
Rolling 1d6:
(2) -
Kwangtung
Rolling 2d6:
(2, 4)
Yunan
Rolling 2d6:
(3, 5)
Sikang
Rolling 3d6:
(1, 2, 6)
Tsinghai
Rolling 3d6:
(2, 2, 2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese roll 2 and gets 0 hitsPurchase Units - Japanese
Japanese buy 1 bomber, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;Combat Move - Japanese
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
1 infantry moved from Libya to Tobruk
3 infantry moved from Romania to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Finland to Vyborg
Japanese take Vyborg from Russians
1 armour moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 armour moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Tsinghai
2 artilleries moved from Suiyuyan to Kansu
1 armour moved from Chahar to Kansu
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
5 fighters moved from Kwangsi to Sikang
2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Sikang
3 artilleries moved from Manchuria to Jehol
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 6 Sea Zone
2 armour moved from Kiangsu to Hunan
1 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour and 2 infantry
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 3 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
Japanese roll dice for 1 armour and 2 infantry in Kwangtung, round 4 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 1 armour, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits
2 mech_infantrys owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Sikang
Japanese attack with 5 fighters and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 5 fighters and 1 tactical_bomber in Sikang, round 2 : 2/6 hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Sikang
Japanese roll dice for 4 fighters and 1 tactical_bomber in Sikang, round 3 : 2/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the British lost in Sikang
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 2 : 3/7 hits
Chinese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/6 hits
1 artillery owned by the Chinese , 2 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 3 : 3/6 hits
Chinese roll dice for 2 fighters and 1 tactical_bomber in Tsinghai, round 3 : 2/3 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 2 fighters owned by the British and 1 fighter owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
4 fighters moved from Sikang to Szechwan
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Yunnan to Kiangsu
1 aaGun moved from Jehol to Anhwe
3 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Yunnan to KiangsuPlace Units - Japanese
1 bomber and 1 fighter placed in Japan
1 mech_infantry placed in Kiangsu
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Sikang: 1 infantry
EDIT: Changing ownership of Sikang from Chinese to Italians
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
Since I checked in here, let me roll for the USA in case in need to do something:
Rolling 1d6:
(2) -
Proceed! :-D
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cheating barstool
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 fighter, 5 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Wake Island
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 battleship and 5 submarines placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
Still chaos roll with no units on map?
Chinese
Rolling 16d:
(2, 2, 2, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 6, 6) -
haha ignore above
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
UK
Rolling 1d6:
(2) -
Siam
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Afghanistan to Kazakhstan
5 infantry moved from India to Burma
2 armour moved from India to Burma
1 mech_infantry moved from India to Burma
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Shan State to Siam
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 submarines moved from 71 Sea Zone to 83 Sea Zone
8 infantry moved from Turkey to Caucasus
3 submarines moved from 106 Sea Zone to 103 Sea Zone
1 infantry moved from Ontario to Quebec
1 artillery moved from Ontario to QuebecCombat - British
Battle in Siam
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 battleship in Siam, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 103 Sea Zone
British attack with 3 submarines
Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 3 submarines
Germans roll dice for 3 submarines in 103 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the British lost in 103 Sea Zone
British roll dice for 2 submarines in 103 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 103 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the British and 1 submarine owned by the Germans lost in 103 Sea Zone
Germans win with 1 battleship, 2 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is -12
Casualties for Germans: 1 submarine
Casualties for British: 3 submarinesNon Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Some Units in India change ownership: 4 armour and 3 infantry -
ITALY CHAOS… The Gods are restless! :-D
Rolling 1d6:
(5) -
Chris if your dying to play, set another cahos up and ill join ya :-D
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Chris if your dying to play, set another cahos up and ill join ya :-D
Here’s the problem with that: you already think I’m cheating, in a game I’m not even playing!
So it would be a conflict of interest for me to play anyone personally until the rules have been playtested and solidified, i.e., before the point of publishing.
Afterwards, deffo! I’m excited to play this variant for myself.
How are you guys finding the play experience so far? Is the added complexity compensated for by added fun?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Italians take Ulaanbaatar from Russians
3 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Shensi to Sikang
2 infantry moved from Szechwan to YunnanCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 cruiser placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Chaos ANZAC
Rolling 1d6:
(5)Chaos France
Rolling 1d6:
(3)