• 5 IPCs… so basically one artillery or mech inf. Not that impressive a gift!  :-D

    BTW: I forgot that TripleA has the ability to give Chinese other units… so let’s edit these extra units in as CHINESE, not Russian.

    That way they might actually be of some use to the poor buggers!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total


  • Chris…

    I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!


  • UK
    DiceRolling 1d6:
    (3)


  • Sikang
    DiceRolling 1d6:
    (3)

    Yunnan
    DiceRolling 7d6:
    (1, 1, 2, 2, 4, 4, 5)

    Turkey
    DiceRolling 1d6:
    (4)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 mech_infantry and 5 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Scotland to United Kingdom
                6 infantry moved from Syria to Turkey
                1 cruiser moved from 81 Sea Zone to 95 Sea Zone
                1 destroyer moved from 81 Sea Zone to 95 Sea Zone
                1 carrier moved from 81 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 95 Sea Zone
                1 fighter moved from Egypt to 95 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 artillery moved from Ethiopia to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 armour moved from Trans-Jordan to Alexandria
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Kazakhstan to Novosibirsk
                3 infantry moved from Kazakhstan to Sikang
                1 fighter moved from Burma to Sikang
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                3 mech_infantrys moved from India to Yunnan
                1 fighter moved from Burma to Yunnan
                1 tactical_bomber moved from Burma to Yunnan
                1 infantry moved from Malaya to Shan State
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 58 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 44 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Syria to Turkey
                1 infantry moved from West India to Afghanistan

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Sikang
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 3 infantry in Sikang, round 2 :  2/4 hits
                        Japanese roll dice for 1 artillery in Sikang, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sikang
                    British win, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 95 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 2 cruisers and 2 transports
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 2 cruisers and 2 transports in 95 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 95 Sea Zone
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 :  3/3 hits
                        Italians roll dice for 1 cruiser and 2 transports in 95 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
                    British win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 2 cruisers and 2 transports
                Battle in 112 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 destroyer and 3 fighters
                        British roll dice for 1 bomber in 112 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 2 :  2/4 hits
                        1 bomber owned by the British and 1 destroyer owned by the Germans lost in 112 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 bomber
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry; Italians defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  2/4 hits
                        2 infantry owned by the British , 1 infantry owned by the Japanese and 1 infantry owned by the Italians lost in Yunnan
                        British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British , 1 infantry owned by the Italians and 1 artillery owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Turkey
                    British attack with 8 infantry
                    Italians defend with 1 armour
                        British roll dice for 8 infantry in Turkey, round 2 :  0/8 hits
                        Italians roll dice for 1 armour in Turkey, round 2 :  0/1 hits
                        British roll dice for 8 infantry in Turkey, round 3 :  1/8 hits
                        Italians roll dice for 1 armour in Turkey, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Turkey
                    British win, taking Turkey from Italians with 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 artillery moved from 81 Sea Zone to Egypt
                2 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 tactical_bomber moved from Yunnan to Tsinghai
                1 fighter moved from Yunnan to Tsinghai
                1 fighter moved from Sikang to Tsinghai

    Place Units - British
                3 submarines placed in 106 Sea Zone
                2 submarines placed in 71 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,1,2,2,5,2,5,3,6,2,2,6,2
                British collect 25 PUs (8 lost to blockades); end with 26 PUs total

    Place Units - UK_Pacific
                2 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 28 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
                Some Units in India change ownership: 2 armour, 5 infantry and 1 mech_infantry


  • @pr0c3ss:

    Chris…

    I’ve not put any units in yet because if adding Chinese units, they are worth 1ipc each…meaning with the current roll I could get 5 tanks or planes!

    Use normal costs.

    I assume you’ll want to edit in a Chinese artillery to Tsinghai? That’s pretty much all it’s good for at this point…


  • yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1


  • @pr0c3ss:

    yeah… Matt can do that next round… may be a good idea to put russian units in then cause chinese units show to be costing 1

    Won’t make any difference what the Chinese prices show up as. We’re editing them in, not really building them.


  • Alexandria
    DiceRolling 9d6:
    (1, 2, 2, 3, 3, 4, 5, 6, 6)


  • oooops again.

    Italy
    DiceRolling 1d6:
    (5)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Chahar to Buyant-Uhaa
                      Italians take Buyant-Uhaa from Russians
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Kweichow to Shensi
                3 infantry moved from Korea to Manchuria
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 battleship moved from 92 Sea Zone to 95 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                3 infantry moved from Tobruk to Alexandria
                1 artillery moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 battleship
                    British defend with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                        Italians roll dice for 1 battleship in 95 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  3/4 hits
                        1 battleship owned by the Italians lost in 95 Sea Zone
                    British win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -20
                    Casualties for Italians: 1 battleship
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 armour and 3 infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Alexandria, round 2 :  0/6 hits
                        British roll dice for 1 armour and 3 infantry in Alexandria, round 2 :  2/4 hits
                        2 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Alexandria, round 3 :  2/4 hits
                        British roll dice for 1 armour and 3 infantry in Alexandria, round 3 :  3/4 hits
                        2 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
                        Italians roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in Alexandria, round 4 :  0/2 hits
                        Italians roll dice for 1 armour in Alexandria, round 5 :  1/1 hits
                        British roll dice for 1 armour and 1 infantry in Alexandria, round 5 :  1/2 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
                    British win with 1 armour remaining. Battle score for attacker is -13
                    Casualties for British: 3 infantry
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Tsinghai: 1 artillery
                EDIT: Adding units owned by Chinese to Alexandria: 2 infantry
                EDIT: Turning off Edit Mode

    Place Units - Italians
                1 armour placed in Northern Italy
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • Italianos declare Cease Fire with the Americanos
    DiceRolling 1d4:
    (2)


  • American turn round 6 cease fire is over.


  • Anzac

    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 carrier moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 fighter moved from New South Wales to 33 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Western Australia to Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • French
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • Germany
    DiceRolling 1d6:
    (3)


  • Finland
    DiceRolling 2d6:
    (5, 6)  
    W. Ukraine
    DiceRolling 2d6:
    (2, 2)  
    Ukraine
    DiceRolling 12d6:
    (1, 2, 2, 3, 4, 4, 4, 4, 5, 5, 5, 6)

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