That’s what I thought. Thanks for clarifying!
New A&A chaos game C vs S
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ye go on max…gunna lose, but I’ll be taking some of your planes too :x
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Karlia Russians roll for zombies (13)
Rolling 13d6:
(1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 6, 6)Baltic Germans roll for zombies (1)
Rolling 1d6:
(1)E. Poland Germans roll for zombies (1)
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hitsPurchase Units - Germans
Germans buy 4 armour, 1 cruiser, 2 destroyers and 2 submarines; Remaining resources: 1 PUs; 1 techTokens;Combat Move - Germans
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 tactical_bomber moved from Western Germany to 92 Sea Zone
1 fighter moved from Western Germany to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 14 infantry moved from Poland to Baltic States
1 infantry moved from Germany to Poland
3 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from France to Germany
2 artilleries moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Denmark to 113 Sea Zone
8 infantry moved from Finland to Karelia
1 artillery moved from Finland to KareliaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers, 4 fighters and 4 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 2 battleships, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
2 submarines owned by the British Submerged
Germans roll dice for 3 bombers, 4 fighters and 4 tactical_bombers in 109 Sea Zone, round 2 : 8/11 hits
British roll dice for 2 battleships, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 5/10 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 3 fighters owned by the British , 1 fighter owned by the French , 4 fighters owned by the Germans and 2 destroyers owned by the British lost in 109 Sea Zone
Germans roll dice for 3 bombers and 3 tactical_bombers in 109 Sea Zone, round 3 : 4/6 hits
British roll dice for 2 battleships and 1 transport in 109 Sea Zone, round 3 : 2/2 hits
1 transport owned by the British , 2 tactical_bombers owned by the Germans and 2 battleships owned by the British lost in 109 Sea Zone
Germans win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 4 fighters and 3 tactical_bombers
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 2 battleships, 1 cruiser, 2 destroyers, 3 fighters and 1 transport
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans lost in 92 Sea Zone
Germans roll dice for 1 tactical_bomber in 92 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Germans lost in 92 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is -21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in Karelia
Germans attack with 1 artillery and 8 infantry
Russians defend with 7 infantry
Germans roll dice for 1 artillery and 8 infantry in Karelia, round 2 : 0/9 hits
Russians roll dice for 7 infantry in Karelia, round 2 : 2/7 hits
2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 6 infantry in Karelia, round 3 : 0/7 hits
Russians roll dice for 7 infantry in Karelia, round 3 : 2/7 hits
2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 4 infantry in Karelia, round 4 : 1/5 hits
Russians roll dice for 7 infantry in Karelia, round 4 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 3 infantry in Karelia, round 5 : 1/4 hits
Russians roll dice for 6 infantry in Karelia, round 5 : 2/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery and 1 infantry in Karelia, round 6 : 1/2 hits
Russians roll dice for 5 infantry in Karelia, round 6 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 7 : 1/1 hits
Russians roll dice for 4 infantry in Karelia, round 7 : 0/4 hits
1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 artillery in Karelia, round 8 : 0/1 hits
Russians roll dice for 3 infantry in Karelia, round 8 : 1/3 hits
1 artillery owned by the Germans lost in Karelia
Russians win with 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 3 armour, 2 artilleries and 14 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 2 artilleries and 14 infantry in Baltic States, round 2 : 6/19 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from 109 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
2 aaGuns moved from France to Western GermanyPlace Units - Germans
4 armour placed in Germany
1 cruiser, 2 destroyers and 2 submarines placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Karelia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buryatia
16 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Bryansk to Novgorod
1 armour moved from Russia to Archangel
1 armour moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Karelia to Novgorod
4 infantry moved from Russia to Smolensk
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 2 cruisers, 2 destroyers, 2 infantry, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 113 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 2 cruisers, 2 destroyers and 1 transport in 113 Sea Zone, round 3 : 3/5 hits
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 2 cruisers, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
2 aaGuns moved from Amur to Korea
2 aaGuns moved from Smolensk to Archangel
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_AlliesPlace Units - Russians
3 armour placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,5,4,4,3,1,1,4,4,3,3,3
Russians collect 38 PUs (3 lost to blockades); end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs -
Poland Zombies
Rolling 2d6:
(2, 5) -
shoulda done it before posting move, but no edit needed anyway
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re-roll Carl. 3 units died, so (3d6) roll.
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I’ll edit if need be.
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:|@Grendal:
re-roll Carl. 3 units died, so (3d6) roll.
Where you see errors, feel free to roll for him in the forum and edit… it’s all public, so no foul play!
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re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men? or do I roll for all losses - being 3?
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Oh no…I took E Poland losing 1 man… so I should have rolled my 1 loss…or all the losses for both sides (3)?
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re-roll Carl. 3 units died, so (3d6) roll.
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryI won taking eastern poland with the loss of 2 men, so I roll for my 2 men?� or do I roll for all losses - being 3?
All losses. Yours AND others. The winner gets to play with ALL the dead bodies, thus increasing their chance of generating successful Zombie Corps trainees.
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well I be damned! Will roll for 1 more than :-D
Rolling 1d6:
(4) -
Japan
Rolling 1d6:
(2) -
Hopi
Rolling 1d6:
(5)
Kweichow
Rolling 2d6:
(5, 6)
Szechwan
Rolling 10d6:
(1, 1, 2, 3, 4, 5, 5, 5, 6, 6)
Korea
Rolling 27d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Research Technology - Japanese
Japanese roll 5 and gets 0 hitsPurchase Units - Japanese
Japanese buy 3 armour and 1 cruiser; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
3 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Hopei
3 artilleries moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
5 fighters moved from Kwangsi to Szechwan
3 tactical_bombers moved from Kwangsi to Szechwan
2 bombers moved from Kwangsi to Szechwan
1 armour moved from French Indo China to Szechwan
1 infantry moved from Siam to French Indo China
1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 fighter moved from 36 Sea Zone to Szechwan
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Korea
2 fighters moved from 6 Sea Zone to Korea
2 tactical_bombers moved from 6 Sea Zone to Korea
8 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Korea
1 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from Manchuria to KoreaCombat - Japanese
Battle in Hopei
Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 : 9/15 hits
Chinese roll dice for 9 infantry in Szechwan, round 2 : 1/9 hits
1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Chinese: 9 infantry
Battle in Korea
Japanese attack with 3 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits
Japanese roll dice for 3 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers in Korea, round 2 : 7/21 hits
Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 : 6/16 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 : 5/15 hits
Russians roll dice for 10 infantry in Korea, round 3 : 2/10 hits
5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Korea, round 4 : 3/13 hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 5 : 7/12 hits
Russians roll dice for 2 infantry in Korea, round 5 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 10 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Korea to Jehol
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 fighter moved from Korea to Manchuria
1 carrier moved from 36 Sea Zone to 19 Sea Zone
5 fighters moved from Szechwan to Kwangsi
1 fighter moved from Szechwan to Yunnan
1 tactical_bomber moved from Szechwan to Yunnan
2 bombers moved from Szechwan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
1 destroyer moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 cruiser placed in 6 Sea Zone
3 armour placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Italians to Hopei: 1 infantry
EDIT: Removing units owned by Italians from Hopei: 1 infantry
EDIT: Adding units owned by Italians to Kweichow: 1 infantry
EDIT: Adding units owned by Italians to Szechwan: 2 infantry
EDIT: Adding units owned by Italians to Korea: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total -
Rolling 1d6:
(2) -
doh!!! I already rolled tech and bought then realised I shoulda bought something I never…so closed and reopened then realised before I bought tech! So I’ll buy the tech again and if I hit, I’ll remove it
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing Technology AA Radar for Americans
EDIT: Turning off Edit Mode
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
Place Units - Americans
1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 battleship and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total