TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
UK
Rolling 1d6:
(6)
boom!
Oh the humanity! :-D
Rolling 1d6:
(3)
National Boosts!
Level
Rolling 1d3:
(2)
Class
Rolling 1d3:
(3)
Churchill has had a breakthrough in negotiations with certain formerly neutral nations in:
1 = South America
2 = Africa
3 = Middle East
4 = Europe
Rolling 1d4:
(3)
Please use the attached gamesave which reflects the new political reality of the Middle East.
Might Mussolini want to use this particular moment to wave his ceasefire flag?
Not if Winnie gets his move in before a decision is made… Stay tuned!
Ethiopia
Rolling 6d6:
(1, 3, 4, 4, 4, 4)
Yunnan
Rolling 9d6:
(1, 1, 2, 5, 5, 5, 6, 6, 6)
Trans Jordan
Rolling 3d6:
(1, 3, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 artillery, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
2 infantry moved from Saudi Arabia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
8 infantry moved from Turkey to Syria
1 tactical_bomber moved from Egypt to Syria
1 armour moved from Egypt to Trans-Jordan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 cruiser moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
6 infantry moved from Burma to Yunnan
2 fighters moved from Burma to Yunnan
1 infantry moved from Eastern Persia to West India
1 infantry moved from India to Burma
1 artillery moved from Burma to Yunnan
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Burma to Yunnan
2 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Afghanistan to Kazakhstan
1 destroyer moved from 71 Sea Zone to 58 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Ethiopia, round 2 : 1/4 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in 112 Sea Zone
British attack with 2 submarines
Germans defend with 3 submarines
3 submarines owned by the Germans Submerged
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 infantry
British roll dice for 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/11 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
4 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 3 infantry owned by the Italians lost in Yunnan
British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/7 hits
Japanese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
1 fighter owned by the Japanese lost in Yunnan
British winBritish win with 2 submarines remaining, taking Yunnan from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 4 infantry
Casualties for Italians: 3 infantry
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport
British roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the British and 1 submarine owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits
2 destroyers owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 5 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 0/1 hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese and 1 infantry owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 42
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Casualties for British: 2 destroyers and 1 submarine
Battle in Trans-Jordan
British attack with 1 armour, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 armour, 1 fighter and 2 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangtung: 1 infantry
EDIT: Changing ownership of Kiangsi from Japanese to British
EDIT: Adding units owned by British to Kiangsi: 1 infantry
EDIT: Turning off Edit Mode
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Syria to Egypt
1 tactical_bomber moved from Yunnan to Burma
2 fighters moved from Yunnan to Burma
3 aaGuns moved from India to Burma
Place Units - British
1 destroyer and 2 submarines placed in 109 Sea Zone
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 34 PUs; end with 35 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Units Change Ownership
Some Units in India change ownership: 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
EDIT: Adding units owned by Chinese to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Re-Roll for Yunnan (air units don’t count towards Zombie Corps):
Rolling 7d6:
(2, 4, 4, 4, 5, 5, 6)
Next player, please edit accordingly. Cheers!
Russian Zombies appear as ANZAC.
USA Zombies appear as ANZAC.
Chinese Zombies appear as French.
UK Zombies appear as Chinese.
ANZAC Zombies appear as French.
French Zombies appear as Chinese.
OK the re-roll produced one chinese zombie will edit now.
Morroco
Rolling 2d6:
(3, 5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 artillery moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Turkey
Italians take Turkey from British
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship and 1 transport
French defend with 1 cruiser
Italians roll dice for 1 battleship and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Morocco
Italians attack with 1 armour and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 2/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Tunisia to Morocco
1 artillery moved from Tunisia to Algeria
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 cruiser and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
oops!
Anzac
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Western Australia to New South Wales
2 infantry moved from Karelia to Novgorod
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
French
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 70 Sea Zone to 83 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Belarus
Rolling 1d6:
(6)
E. Poland
Rolling 2d6:
(3, 4)
Bassarabia
Rolling 11d6:
(1, 1, 2, 2, 2, 3, 4, 4, 5, 6, 6)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Research Technology - Germans
Germans roll 1 and gets 0 hits
Purchase Units - Germans
Germans buy 1 armour, 1 cruiser, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
1 battleship moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
2 submarines moved from 113 Sea Zone to 109 Sea Zone
2 armour moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Yugoslavia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 109 Sea Zone
1 infantry moved from Poland to Eastern Poland
5 armour moved from Germany to Eastern Poland
3 armour moved from Baltic States to Eastern Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 artillery moved from Baltic States to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Eastern Poland
10 infantry moved from Baltic States to Eastern Poland
2 artilleries moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 9 armour, 1 artillery, 13 infantry and 1 mech_infantry in Eastern Poland, round 2 : 7/24 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 1 artillery, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Russians defend with 1 artillery, 6 infantry and 1 tactical_bomber
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Bessarabia, round 2 : 3/12 hits
Russians roll dice for 1 artillery, 6 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 3 : 1/10 hits
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/5 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Bessarabia, round 4 : 2/10 hits
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 5 infantry in Bessarabia, round 5 : 0/9 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Bessarabia, round 6 : 2/8 hits
Russians roll dice for 1 artillery and 1 tactical_bomber in Bessarabia, round 6 : 1/2 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery, 6 infantry and 1 tactical_bomber
Battle in 112 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 2 submarines
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 bombers and 1 destroyer in 112 Sea Zone, round 2 : 3/4 hits
2 submarines owned by the British lost in 112 Sea Zone
Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber
British defend with 1 destroyer and 2 submarines
Germans roll dice for 5 submarines in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from British with 1 battleship, 2 cruisers, 1 destroyer, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 destroyer and 2 submarines
Non Combat Move - Germans
2 infantry moved from 113 Sea Zone to Norway
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
Place Units - Germans
1 cruiser placed in 113 Sea Zone
1 armour and 1 mech_infantry placed in Germany
3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Belarus: 1 infantry
EDIT: Adding units owned by Japanese to Bessarabia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Bassarabia
Rolling 1d6:
(6)
bassarabia had 12 dead not eleven. sorry. I’m rolling one more die.