@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
14L - G40 BOLD (axis) vs. Trajan (allies +14) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from South Australia to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter and 1 mech_infantry
EDIT: Changing PUs for ANZAC from 7 to 1
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 fighter moved from South Australia to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter and 1 mech_infantry
EDIT: Changing PUs for ANZAC from 7 to 1
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 4 artilleries, 4 infantry and 2 transports
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 transports
EDIT: Adding units owned by ANZAC to Caroline Islands: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode -
FrenFrench?
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here are the french!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 3 fighters, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Turkey to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Trans-Jordan to Egypt
Germans take Egypt from British
1 mech_infantry moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Novgorod to Archangel
1 bomber moved from Baltic States to Archangel
3 fighters and 4 tactical_bombers moved from Turkey to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 3 fighters and 4 tactical_bombers
Russians defend with 3 artilleries and 1 factory_minor
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Volgograd to Turkey
2 fighters moved from 98 Sea Zone to Turkey
1 carrier and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Turkey
4 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour, 2 infantry and 3 mech_infantrys moved from Spain to Gibraltar
2 fighters moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 bomber moved from Archangel to Bryansk
3 aaGuns, 18 artilleries and 23 infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Baltic States to Bryansk
1 infantry moved from Karelia to Novgorod
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
2 infantry and 1 mech_infantry placed in Turkey
3 mech_infantrys placed in Southern France
3 infantry placed in Novgorod
3 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Caucasus to Rostov
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Smolensk to Rostov
1 fighter moved from Smolensk to Archangel
4 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Caucasus to Iraq
2 armour, 4 artilleries, 5 infantry and 13 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Russians
Battle in Iraq
Russians attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Iraq, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Iraq
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Northwest Persia
Russians attack with 2 armour, 4 artilleries, 5 infantry and 13 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 5 infantry and 13 mech_infantrys in Northwest Persia, round 2 : 4/24 hits
Germans roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 2 armour, 4 artilleries, 5 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 infantry moved from Urals to Timguska
1 fighter moved from Archangel to Russia
6 aaGuns, 1 armour, 8 artilleries, 22 infantry and 11 mech_infantrys moved from Smolensk to Russia
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 5 mech_infantrys moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
2 fighters moved from Iraq to PersiaPlace Units - Russians
3 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 23 PUs total -
could get a bit of luck in either Ros or Irq…not what i need when trying to fight back…
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Japanese decision points
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I don’t have the resources to defend everywhere fully.
But are the openings worth the risk for you? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 bombers moved from Philippines to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 bombers moved from Java to 46 Sea Zone
4 fighters and 1 tactical_bomber moved from Java to 55 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Central Mongolia
Japanese take Central Mongolia from Russians
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in 46 Sea Zone
Japanese attack with 5 bombers and 1 destroyer
Americans defend with 1 destroyer
Japanese win, taking Dutch New Guinea from ANZAC with 5 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
4 mech_infantrys moved from Malaya to French Indo China
1 artillery moved from Siam to Shan State
1 aaGun moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from 35 Sea Zone to Shantung
1 fighter moved from Amur to Japan
1 infantry moved from Buryatia to Amur
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
1 destroyer and 2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from Siam to Shantung
1 tactical_bomber moved from Siam to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
1 fighter and 1 tactical_bomber moved from Borneo to Philippines
2 battleships, 4 carriers, 2 cruisers, 5 submarines and 2 transports moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
1 fighter and 2 tactical_bombers moved from Java to Philippines
1 fighter moved from Sumatra to Kwangsi
3 bombers moved from 46 Sea Zone to Kwangsi
2 bombers moved from 46 Sea Zone to Philippines
2 mech_infantrys moved from Malaya to Yunnan
3 mech_infantrys moved from Kweichow to Szechwan
6 mech_infantrys moved from Shensi to SzechwanPlace Units - Japanese
3 submarines placed in 37 Sea Zone
1 destroyer and 2 transports placed in 36 Sea Zone
3 fighters placed in Japan
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 4 destroyers, 4 infantry and 3 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 4 destroyers moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
6 infantry moved from Morocco to 91 Sea Zone
1 armour, 6 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 6 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux -
Scramble or Kami in z6?
Also, I’m not sure what OOL you would want in Norm (it is significantly < 100% for me) -
no scramble or kami in z6. let me know how many hits you get in r1 of normandy and i will specify my losses.
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Got it. I’ll roll Normandy first, and in the forum.
AAs:
Rolls: 3@1; Total Hits: 03@1: (2, 2, 2) -
No hits.
A: 6 Inf, 2 Mec, Tk, 3 Ftr, Bom
Rolls: 8@1 4@3 1@4; Total Hits: 58@1: (2, 6, 2, 1, 1, 2, 6, 3)4@3: (2, 6, 2, 5)1@4: (3) -
5 hits pls.
I needed that…no AA hits and 1 above expectations… -
Lose a a then all inf then mech. Italian before german.
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Too bad those weren’t three 1’s :-P
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yes - I was right at the edge of disaster!
D: 7 Inf, 3 Mec
:aaa 10@2" -
Oops:
D:
Rolls: 10@2; Total Hits: 410@2: (2, 2, 4, 5, 6, 5, 1, 3, 6, 2)





