Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bulgaria to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 cruiser moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
6 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
thanks for getting to this so quickly Bold. Art, how do you wish to proceed? And going forward I guess we should roll naval battles on the forum, do you know how to do this?
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Not sure how to roll naval battles on the forum, but would be glad to learn.
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Not sure how to roll naval battles on the forum, but would be glad to learn.
My two attacking dd
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Your D rolls: 1 BB, 2CR + 3 fgt, 2cv & dd and your one ss.
Rolls: 1@4 3@2 2@2 1@1; Total Hits: 31@4: (2)3@2: (6, 6, 1)2@2: (1, 6)1@1: (4)
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it’s pretty simple.
you typically type what you are rolling, offensive or defensive rolls and then the formula.
attacking with a BMB, 2 fgt, 2inf & 2art & 4 inf
;aaa 1@4 2@3 4@2 4@1; etc……
simply replace the ; symbol with the : and you are good…give it a try…
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I think I understand the coding, but what does the aaa indicate?
Also, where am I typing this?
Forgive my ignorance.
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I think I understand the coding, but what does the aaa indicate?
Also, where am I typing this?
Forgive my ignorance.
no worries man, all last year I played global and just screwed around trying to get the hang of the new game and triple a. I didn’t really play a lot of attention to the triple a game mechanics etc…this year I am trying to be a bit more focused, improve my record etc…so, in the past all games here were simply played on this forum using battlemap and all dice were simply recorded here in these posts, so just as I wrote that my attack into sz110 w/fgt, tac & 2 ss’s rolls are
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 3)1@3: (5)1@4: (5)
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I would then roll your defending units, BB, CR & 2 dd
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (3)2@2: (3, 6)
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So are the rolls still being generating by Marti, and I am simply specifying the results I see with Marti?
Or is there another dice-rolling mechanism that is used?
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so I had zero hits and you had one and the combat sequence would continue right here on this site.
So for triple A I have just been told that we need to roll multiple targeted (IC, Airbase or Harbor) BMB & TAC strategic attacks here in the forum….i.e…3 bmb’s strat attacks on the IC…3 aa guns fire
Rolls: 3@1; Total Hits: 13@1: (1, 5, 3)& 1 tac strat bombing run on airbase aa fire
Rolls: 1@1; Total Hits: 01@1: (6)
because triple a doesn’t handle this correctly either, it rolls all aa fire at once and the attacker can then choose to lose the tac when, perhaps the aa fire should have taken out a bmb.
This is also true for naval battles, as triple a doesn’t roll these correctly when ss are involved or when there is naval and air involved with a battle. This kind of really stinks as we will need to forgo the triple a dice or supercede and edit the results after we use the forum dice. Many of the tops players do this now and in close games, such as ours when the triple a system screws you out of a fgt I can see why it’s done.
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So are the rolls still being generating by Marti, and I am simply specifying the results I see with Marti?
Or is there another dice-rolling mechanism that is used?
We would forgo the Marti dice results and utilize the “in-house” dice
Rolls: 3@4; Total Hits: 13@4: (6, 5, 1)etc….and follow the in house results and the correct gaming rules combat process.
Then edit the results into triple a.
Do you understand. I know this stinks…
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Have to hit the road; will be on out of contact for 4 to 5 hours. Get back to you late this PM or early evening.
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It’s beginning to make sense.
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Have to hit the road; will be on out of contact for 4 to 5 hours. Get back to you late this PM or early evening.
I have asked “gamerman”, who is running the league to share with me/us his list of triple A issues and problems so we can both better understand going forward.
Speak soon.
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https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1
here is a link to the report….it would be in our best interest to review and follow these procedures going forward.
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My head reels. Fortunately, most of triple A problems are not relevant to our game.
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How does AA work if a defender, say, has 2 AA gun and the attacker attacks 3 fighters, 3 tacs, and 3 bombers? As only 6 aircraft can be targeted for an AA roll @1, how are six of the nine attacking aircraft targeted/chosen?
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How does AA work if a defender, say, has 2 AA gun and the attacker attacks 3 fighters, 3 tacs, and 3 bombers? As only 6 aircraft can be targeted for an AA roll @1, how are six of the nine attacking aircraft targeted/chosen?
The attacker allocates the hits however he wishes.
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Hello Art, I woke up this morning thinking about the last UK turn, and attack in z110. Crazy huh, :roll: anyways, I did figure things incorrectly. Although the sequence of the sz110 attack was incorrect, the proper amount of dice were “thrown”, somehow when it all happened I thought the german dd had a sort of sneak attack on the fgt and this wasn’t the case.
This is probably good for me because it made me delve into the triple a irregularities which is something I need to be more cognizant of. So, I will try to use the in-house dice for AA guns in instances where triple A doesn’t do it right and the same for naval battles, please bear with me.
Other than that I will continue, thanks for your patience.