@Avner Still need your email to put into the game to get dice rolls
14L G40 ArtofWar1947 (Axis) vs JWW (Allies + 10)
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Jim: Thanks for the clarification on where Major ICs can be built by Japan and where to find this information in triplea. The rule in the written rulebook is ambiguous. As written, “original territory” could be interpreted either as “possessed at the beginning of the game” or historically–specifically–before 1931, when Japan invaded Manchuria. It would help novices if the written rule book were more specific.
I made a couple of minor edits in the Japanese-7 non-com move, which I reposted.
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Jim: Thanks for the clarification on where Major ICs can be built by Japan and where to find this information in triplea. The rule in the written rulebook is ambiguous. As written, “original territory” could be interpreted either as “possessed at the beginning of the game” or historically–specifically–before 1931, when Japan invaded Manchuria. It would help novices if the written rule book were more specific.
agreed, there are a few players here who are very knowledgable about the rules. If you have any questions you should contact gamerman01.
I am enjoying this game. It is challenging and I don’t know what to do here…….oh no
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Thanks for the tip about Gamerman01.
Playing better opponents such as yourself is a real challenge–puts my mind to work overtime, but I enjoy the excitement.
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I will be attack z42 jpn ss & dd and rolling in the a&a org thread so the jpn doesn’t get the incorrect sneak (i’m bringing a usa dd)
I will be attacking Denmark w/a lone inf and bringing 4 usa fgt.'s & 3 usa bmb’s to protect the trn. Does Germany want to scramble?
thanks
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A scramble would be extremely unwise.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 109 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
3 bombers moved from Eire to 112 Sea Zone
4 fighters moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea Zone -
sz42 usa attack dd & 4 fgt
Rolls: 4@3 1@2; Total Hits: 44@3: (5, 1, 3, 2)1@2: (2)vs JPN ss & dd
Rolls: 1@1 1@2; Total Hits: 11@1: (3)1@2: (1)
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z42 cleared w/loss of usa dd
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Did you mean with the lost of a US DD? The defending Japanese DD rolled a 2.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 109 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
3 bombers moved from Eire to 112 Sea Zone
4 fighters moved from 109 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
4 fighters moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking Denmark from Germans, taking 42 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
4 fighters moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Hawaiian Islands
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
4 fighters moved from 112 Sea Zone to 109 Sea Zone
3 bombers moved from 112 Sea Zone to Eire
4 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
4 infantry and 2 transports moved from 108 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to Eire
1 fighter moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 artillery moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 aaGun, 7 infantry and 1 mech_infantry moved from Eastern United States to New Brunswick Nova Scotia
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Tobruk to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
1 aaGun, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 fighter moved from 91 Sea Zone to Eire
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
26 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer, 1 submarine and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 2 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry
Egypt : 1 armour
Scotland : 1 flag, 1 airfield
Morocco : 1 infantry
Tunisia : 1 flag, 1 mech_infantry
Denmark : 1 flag, 1 infantry
Libya : 1 flag
112 Sea Zone : 1 transport
106 Sea Zone : 5 transports
Eire : 1 flag, 1 artillery, 3 bombers, 4 fighters, 1 harbour, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
109 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 4 fighters and 2 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 58
Russians : 28 / 42
Japanese : 56 / 58
Americans : 58 / 80
Chinese : 10 / 19
British : 24 / 0
UK_Pacific : 8 / 7
Italians : 9 / 5
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
1 artillery, 1 fighter and 7 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Hopei -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
1 artillery, 1 fighter and 7 infantry moved from Kweichow to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 8 infantry
Japanese defend with 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 aaGun, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Chinese: 5 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in Yunnan
1 infantry placed in Hunan
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 1 artillery, 1 fighter and 8 infantry
Hunan : 1 infantry
Hopei : 3 infantry
Chahar : 1 infantry
Anhwe : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 55 / 58
Russians : 28 / 42
Japanese : 53 / 58
Americans : 58 / 80
Chinese : 13 / 19
British : 24 / 0
UK_Pacific : 8 / 7
Italians : 9 / 5
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
JPN ss submerge?
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JPN SS submerges.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - British
1 unit repaired.
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Yunnan to French Indo China
2 infantry moved from Yunnan to Shan State
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 bomber moved from Yunnan to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in 43 Sea Zone
British attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 mech_infantry moved from Szechwan to Kweichow
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to Yunnan
1 bomber moved from 43 Sea Zone to Yunnan
1 aaGun and 1 infantry moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eire to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 carrier, 2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Eire to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Eastern PersiaPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,3,1,4,6,3,5,1,5,1,1,6,3,4,6,5,2,3
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 3 aaGuns, 3 artilleries, 1 bomber, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Kweichow : 2 infantry and 1 mech_infantry
Shan State : 3 infantry
India : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Algeria : 1 flag
Tobruk : 1 flag
106 Sea Zone : 1 flag
Eire : 1 artillery and 1 infantry
109 Sea Zone : 1 carrier, 1 fighter and 1 transport
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Eastern Persia : 1 flag, 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 55 / 58
Russians : 28 / 42
Japanese : 51 / 58
Americans : 58 / 80
Chinese : 13 / 19
British : 24 / 0
UK_Pacific : 10 / 8
Italians : 9 / 5
ANZAC : 11 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 fighter moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to Greece
Italians take Greece from British
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
1 fighter moved from Western Germany to 112 Sea ZoneCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
retreated to Ukraine
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from Ukraine to Eastern Poland
1 bomber moved from Ukraine to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Albania to Bulgaria
1 fighter moved from Northern Italy to Western Germany
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 10 PUs (2 lost to blockades); end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 42 Sea Zone