@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Me1945 (Axis) vs. AlexGreat (Allies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 bomber moved from United Kingdom to France
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 125 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 61 Sea Zone to 56 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 destroyer moved from 61 Sea Zone to 56 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 submarine
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 56 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 61 Sea Zone to 55 Sea Zone
1 fighter moved from 26 Sea Zone to 55 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from 26 Sea Zone to Wake Island
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from France to United Kingdom
1 infantry moved from Normandy Bordeaux to Holland BelgiumPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 factory_minor, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Burma to Eastern Persia
1 armour moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter moved from Caucasus to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Libya to Tobruk
2 aaGuns, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier, 4 destroyers, 1 fighter, 1 submarine and 3 transports moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 aaGuns and 1 artillery moved from 110 Sea Zone to Holland BelgiumPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Egypt
1 factory_minor placed in Iraq
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
French defend with 1 infantry; British defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 aaGun, 2 armour and 1 infantry moved from Northern Italy to France
1 infantry moved from Southern France to FrancePlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
France : 1 aaGun, 2 armour and 2 infantry
Northern Italy : 1 armour, 1 factory_major and 1 mech_infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 47 / 60
Russians : 28 / 30
Japanese : 68 / 74
Americans : 55 / 75
Chinese : 0 / 3
British : 33 / 40
UK_Pacific : 6 / 8
Italians : 11 / 12
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 bomber moved from Queensland to Northern Territory
1 armour moved from Queensland to Northern Territory
1 mech_infantry moved from South Australia to Northern Territory
1 mech_infantry moved from Western Australia to Northern Territory
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 airfield placed in Northern TerritoryTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Trans-Jordan to IraqCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Smolensk to Bryansk
14 armour, 4 artilleries, 10 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to 98 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 artilleries in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 10 infantry and 15 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 14 armour, 5 artilleries, 10 infantry and 15 mech_infantrys in Bryansk, round 2 : 14/44 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 9 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 112 Sea Zone
Germans attack with 2 carriers, 3 destroyers, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 carriers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Southern France to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 artillery and 3 infantry moved from Southern France to France
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 5 mech_infantrys
Germany : 1 factory_major
Norway : 1 infantry
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 16 armour, 5 artilleries, 9 infantry and 18 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries
Eastern Poland : 1 aaGun, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
112 Sea Zone : 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 57
Russians : 25 / 30
Japanese : 68 / 74
Americans : 55 / 75
Chinese : 0 / 3
British : 33 / 40
UK_Pacific : 6 / 8
Italians : 11 / 12
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot inf Norw - Fin.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 artilleries moved from Novgorod to Archangel
1 artillery moved from Smolensk to Bryansk
14 armour, 4 artilleries, 10 infantry and 15 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Western Germany to 98 Sea Zone
2 carriers, 3 destroyers, 2 fighters and 1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries
Russians defend with 1 infantry
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 2 artilleries in Archangel, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 10 infantry and 15 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 14 armour, 5 artilleries, 10 infantry and 15 mech_infantrys in Bryansk, round 2 : 14/44 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits
4 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 9 infantry and 15 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 112 Sea Zone
Germans attack with 2 carriers, 3 destroyers, 2 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 carriers, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 2 carriers, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 fighter moved from Southern France to Eastern Poland
1 aaGun moved from Belarus to Eastern Poland
2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Southern France to Western Germany
1 artillery and 3 infantry moved from Southern France to France
1 tactical_bomber moved from Belarus to Eastern Poland
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from 98 Sea Zone to Southern Italy
1 mech_infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 destroyer placed in 112 Sea Zone
2 fighters placed in Western Germany
3 artilleries and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
EDIT: Adding units owned by Germans to Bryansk: 1 aaGun
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 5 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 1 bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 4 aaGuns, 16 armour, 5 artilleries, 9 infantry and 19 mech_infantrys
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 artilleries
Vologda : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
112 Sea Zone : 2 carriers, 4 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 57
Russians : 25 / 30
Japanese : 68 / 74
Americans : 55 / 75
Chinese : 0 / 3
British : 33 / 40
UK_Pacific : 6 / 8
Italians : 11 / 12
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
More edits in the last version. Sorry.
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Ok, I am tempted. Thats what you want, of course. :)
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Before rolling
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2 AA gun shots open the battle
Rolls: 2@1; Total Hits: 02@1: (6, 3)
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Attack Rd1
Rolls: 1@4 2@3 34@2 22@1; Total Hits: 101@4: (1)2@3: (1, 2)34@2: (6, 3, 6, 6, 5, 3, 3, 5, 6, 3, 5, 2, 6, 3, 6, 4, 3, 5, 6, 4, 4, 2, 6, 3, 1, 6, 5, 5, 6, 5, 6, 5, 2, 5)22@1: (5, 6, 2, 2, 4, 2, 4, 3, 3, 4, 5, 3, 1, 2, 2, 1, 6, 5, 2, 5, 1, 3)
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4 aas, 6 inf down
Def Rd1
Rolls: 16@3 33@2; Total Hits: 2216@3: (2, 3, 6, 1, 5, 1, 3, 4, 2, 1, 1, 1, 2, 1, 1, 6)33@2: (4, 5, 3, 5, 1, 6, 4, 6, 5, 5, 5, 5, 6, 2, 6, 1, 4, 5, 2, 3, 5, 4, 6, 1, 5, 1, 2, 6, 2, 2, 6, 5, 1)
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Rd 2
Rolls: 1@4 2@3 34@2; Total Hits: 121@4: (6)2@3: (3, 4)34@2: (2, 4, 5, 1, 2, 6, 5, 3, 3, 3, 3, 4, 1, 1, 5, 3, 2, 4, 4, 2, 6, 6, 6, 2, 5, 6, 1, 2, 6, 3, 6, 1, 6, 4)
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Rd 2 Def
Rolls: 16@3 27@2; Total Hits: 2016@3: (1, 2, 5, 1, 1, 2, 3, 1, 4, 4, 3, 6, 1, 5, 3, 5)27@2: (2, 6, 1, 4, 6, 2, 6, 3, 5, 1, 2, 2, 3, 1, 4, 3, 2, 3, 4, 3, 5, 6, 3, 2, 3, 6, 1)
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Lets keep it at that :-D
GG, I really enjoyed it. Congrats Me!
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For completeness, though
Rd 3
Rolls: 1@4 2@3 7@2; Total Hits: 51@4: (2)2@3: (2, 5)7@2: (6, 1, 4, 1, 6, 4, 1)
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Rd 3 Def
Rolls: 16@3 15@2; Total Hits: 1316@3: (6, 3, 4, 5, 2, 4, 6, 1, 4, 1, 2, 3, 4, 1, 3, 3)15@2: (4, 4, 5, 1, 4, 3, 1, 6, 4, 4, 3, 6, 6, 2, 2)