Sub hit plus 5 more hits in 110. Keep the BB or a fighter?
c1934102-71c4-4537-8ddd-f51601e025d3-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 airfields and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Shan State
2 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
6 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 6 fighters, 4 infantry and 5 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in French Indo China
Non Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 38 Sea Zone
1 fighter moved from 42 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 submarine moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
3 fighters and 1 tactical_bomber moved from Shan State to 38 Sea Zone
3 tactical_bombers moved from Shan State to Siam
3 fighters moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 aaGun, 6 infantry and 1 mech_infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from 42 Sea Zone to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
1 artillery moved from Chahar to Anhwe
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 mech_infantry moved from Anhwe to Hunan
2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 airfield placed in Siam
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
hey bold,
you have left tokyo undefended. would you like to edit your move? or was this purposefully part of an ALL in europe strategy?
Oh yeah I better edit. Was planning not to dow until last min then didnt alter to defend.
hey bold,
you have left tokyo undefended. would you like to edit your move? or was this purposefully part of an ALL in europe strategy?
I dont know how much u can attack with but I guess if I leave 2 inf there its enough? So instead of 2 inf arm in jehol just have 1 inf in jehol and take inf arm to fic.
hey bold,
you have left tokyo undefended. would you like to edit your move? or was this purposefully part of an ALL in europe strategy?
Ha thats funny awn… :wink: sorry bout that.
I should never be allowed to move on the weekends. U wouldnt believe my weekends.
hey bold,
you have left tokyo undefended. would you like to edit your move? or was this purposefully part of an ALL in europe strategy?
Ha thats funny awn… :wink: sorry bout that.
no problem. i’m not sure what you want to do with your transports. maybe it is best you edit and i download it.
Sure maybe later tnite out with fam.
here’s your edit - fire away.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Korea
Non Combat Move - Americans
1 fighter moved from Guam to Java
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Korea : 1 flag, 2 infantry
Queensland : 1 artillery, 1 bomber, 2 fighters and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 fighter
26 Sea Zone : 1 carrier and 2 submarines
10 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 transport
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 33 / 36
Americans : 57 / 83
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 20 / 21
Italians : 13 / 10
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Hopei
1 fighter and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
3 infantry moved from Shensi to Sikang
Place Units - Chinese
3 infantry placed in Tsinghai
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 4 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 3 infantry
Sikang : 5 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 31 / 36
Americans : 57 / 83
Chinese : 7 / 7
British : 28 / 35
UK_Pacific : 20 / 21
Italians : 13 / 10
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Malta to 98 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery and 1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery and 1 bomber in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Union of South Africa
1 fighter and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,3,2,3,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Kiangsi : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Rhodesia : 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 artillery
79 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Persia : 1 flag
91 Sea Zone : 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 30 / 36
Americans : 57 / 83
Chinese : 8 / 7
British : 30 / 32
UK_Pacific : 20 / 22
Italians : 13 / 10
ANZAC : 14 / 17
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i made a noncombat edit from rhodesia to congo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery and 1 infantry moved from Kenya to Belgian Congo
Combat - Italians
Battle in Belgian Congo
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Belgian Congo from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Libya
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern France to Northern Italy
2 armour moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from British Somaliland to Ethiopia
2 infantry moved from France to Northern Italy
4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to India
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
ANZAC collect 13 PUs (1 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for ANZAC :
India : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 30 / 36
Americans : 57 / 83
Chinese : 8 / 7
British : 27 / 32
UK_Pacific : 20 / 22
Italians : 17 / 27
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Combat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 1/1 hits
1 infantry owned by the French lost in French Equatorial Africa
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Iraq : 1 infantry
Production/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 30 / 36
Americans : 57 / 83
Chinese : 8 / 7
British : 27 / 32
UK_Pacific : 20 / 22
Italians : 17 / 27
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
tough decision here
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
2 aaGuns moved from Western Germany to Germany
1 bomber moved from Western Germany to Normandy Bordeaux
2 armour, 1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
3 aaGuns and 6 infantry moved from Slovakia Hungary to Germany
2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Alexandria to Southern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
3 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to Bulgaria
1 armour moved from Normandy Bordeaux to Northern Italy
1 tactical_bomber moved from Alexandria to 98 Sea Zone
Place Units - Germans
5 artilleries and 4 infantry placed in Western Germany
1 artillery placed in Germany
3 mech_infantrys placed in Normandy Bordeaux
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Amur to Korea
2 artilleries and 1 infantry moved from Novgorod to Baltic States
3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
2 artilleries and 3 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Belarus to Bessarabia
1 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
1 aaGun, 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
4 mech_infantrys moved from Russia to Belarus
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Korea : 2 aaGuns and 17 infantry
Manchuria : 1 infantry
Belarus : 4 mech_infantrys
Baltic States : 1 aaGun, 2 artilleries and 5 infantry
Eastern Poland : 2 aaGuns, 1 armour, 9 artilleries and 20 infantry
Bessarabia : 1 aaGun, 2 artilleries, 4 infantry and 4 mech_infantrys
Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 46 / 61
Russians : 37 / 37
Japanese : 27 / 36
Americans : 57 / 83
Chinese : 11 / 7
British : 27 / 32
UK_Pacific : 20 / 22
Italians : 17 / 27
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0