dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Innohub gametulip vs thunderfiend winsamagain 42 2E
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this is the topic for 1942 2E
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Test summary from TripleA, engine version: 1.7.0.3, time: 20:12:52
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to Soviet Far East: 1 infantry
EDIT: Turning off Edit Mode
Russians buy 2 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 fighter moved from Karelia S.S.R. to 5 Sea Zone
1 fighter moved from Russia to 5 Sea Zone
3 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Russia to Ukraine S.S.R.
1 artillery moved from Russia to West Russia
4 infantry moved from Russia to West Russia
3 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
3 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 3 infantry
Battle in 5 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 cruiser, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Russians win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in West Russia
Russians attack with 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 8 infantry
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Kazakh S.S.R. to Szechwan
2 infantry moved from Evenki National Okrug to Sinkiang
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Soviet Far East to Yakut S.S.R.
1 aaGun moved from Russia to West Russia
1 fighter moved from 5 Sea Zone to Archangel
1 armour moved from Archangel to Caucasus
1 fighter moved from 5 Sea Zone to Karelia S.S.R.Place Units - Russians
1 artillery placed in Russia
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Russia
1 infantry placed in Karelia S.S.R.
Russians undo move 4.
Russians undo move 2.
1 artillery and 1 infantry placed in Russia
3 infantry placed in Caucasus
Russians undo move 2.
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 cruiser, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
3 infantry moved from Belorussia to West Russia
1 submarine moved from 5 Sea Zone to 7 Sea Zone
2 submarines moved from 9 Sea Zone to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Northwestern Europe to 7 Sea Zone
1 fighter moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to West Russia
1 fighter moved from Poland to West Russia
1 armour moved from Bulgaria Romania to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 3 armour, 2 fighters and 3 infantry
Russians defend with 1 aaGun, 2 artilleries and 1 infantry
Germans win, taking West Russia from Russians with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 1 infantry
Battle in 7 Sea Zone
Germans attack with 2 fighters and 3 submarines
Russians defend with 1 submarine; British defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Units damaged: 1 battleship owned by the British
3 submarines owned by the Germans Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 27
Casualties for British: 1 battleship and 1 transport
Battle in Karelia S.S.R.
Germans attack with 1 armour and 4 infantry
Russians defend with 1 factory and 1 fighter
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighterNon Combat Move - Germans
2 fighters moved from 7 Sea Zone to France
2 infantry moved from Poland to Ukraine S.S.R.
2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
2 armour moved from France to Poland
3 infantry moved from Germany to Poland
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to Poland
2 fighters moved from West Russia to PolandPlace Units - Germans
1 cruiser placed in 15 Sea Zone
1 transport placed in 5 Sea Zone
1 fighter and 2 infantry placed in Germany
2 infantry placed in ItalyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 20:31:22
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - British
British buy 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to India
1 infantry moved from Western Canada to Alaska
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from United Kingdom to 7 Sea Zone
1 bomber moved from United Kingdom to 15 Sea Zone
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 destroyer moved from 17 Sea Zone to 15 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 cruiser moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 fighter moved from Egypt to 15 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Trans-Jordan to Egypt
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Persia to Caucasus
1 infantry moved from India to Persia
1 armour moved from Eastern Canada to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone
1 armour moved from 23 Sea Zone to French West AfricaCombat - British
Battle in 15 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 cruiser and 1 transport
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Casualties for British: 1 cruiser and 1 destroyer
Battle in 7 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt with
Germans defend with 3 submarines
1 destroyer owned by the British retreated to 2 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 7 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 2 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 bomber moved from 15 Sea Zone to Egypt
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 40 Sea Zone
1 infantry moved from New Zealand to 40 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 40 Sea Zone to 43 Sea Zone
2 fighters moved from 7 Sea Zone to IcelandPlace Units - British
1 fighter and 2 infantry placed in India
1 bomber and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 20:33:34
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from Kiangsu to Anhwei
1 infantry moved from Kwangtung to Szechwan
1 artillery moved from Kwangtung to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 fighter moved from Manchuria to Szechwan
1 fighter moved from Japan to Anhwei
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
1 artillery moved from French Indo-China Thailand to Yunnan
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
1 cruiser moved from 50 Sea Zone to 61 Sea Zone
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
2 fighters moved from 37 Sea Zone to YunnanCombat - Japanese
Battle in Anhwei
Japanese attack with 1 fighter and 7 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Russians defend with 1 infantry; Americans defend with 1 fighter and 2 infantry
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 48 Sea Zone
1 battleship moved from 60 Sea Zone to 48 Sea Zone
1 destroyer moved from 60 Sea Zone to 48 Sea Zone
1 carrier moved from 50 Sea Zone to 48 Sea Zone
1 carrier moved from 37 Sea Zone to 61 Sea Zone
2 fighters moved from Yunnan to 61 Sea Zone
1 infantry moved from Malaya to French Indo-China Thailand
2 fighters moved from Szechwan to French Indo-China Thailand
1 fighter moved from 50 Sea Zone to French Indo-China Thailand
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 bomber moved from Szechwan to French Indo-China Thailand
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Anhwei to ManchuriaPlace Units - Japanese
1 factory placed in East Indies
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 submarine moved from 53 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 battleship moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from 53 Sea Zone to Solomon Islands
1 fighter moved from Hawaiian Islands to Solomon Islands
1 infantry moved from 44 Sea Zone to Solomon Islands
1 destroyer moved from 53 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Solomon Islands
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Western United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 11 Sea ZoneCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from Solomon Islands to 44 Sea Zone
1 fighter moved from 11 Sea Zone to Eastern CanadaPlace Units - Americans
1 carrier placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 submarine placed in 56 Sea Zone
2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Archangel to West Russia
3 infantry moved from Caucasus to Ukraine S.S.R.
4 armour moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 4 armour, 1 artillery and 3 infantry
Germans defend with 2 armour and 4 infantry
1 infantry owned by the Russians , 4 armour owned by the Russians and 1 artillery owned by the Russians retreated to Caucasus
Germans win with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in West Russia
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 armour and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 2 artilleries and 2 infantry
1 fighter moved from West Russia to Russia
6 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Sinkiang to Novosibirsk
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
1 infantry placed in Caucasus
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 armour, 1 cruiser, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Germany to CaucasusCombat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 2 and costs: 2 production.
Bombing raid costs 2 production in CaucasusNon Combat Move - Germans
1 bomber moved from Caucasus to Germany
2 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
3 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Poland to West Russia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Italy to Germany
2 infantry moved from Germany to Poland
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Italy to Germany
1 armour moved from Italy to Poland
2 fighters moved from France to Germany
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Morocco to Algeria
3 fighters moved from Poland to Karelia S.S.R.Place Units - Germans
1 cruiser and 1 submarine placed in 15 Sea Zone
2 armour and 1 fighter placed in Germany
1 infantry placed in ItalyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:15:53
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from Iceland to Russia
1 bomber moved from United Kingdom to Libya
2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 cruiser moved from 43 Sea Zone to 21 Sea Zone
1 submarine moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 bomber and 2 infantry moved from Egypt to Libya
1 infantry moved from 34 Sea Zone to Egypt
1 armour moved from French West Africa to Anglo-Egyptian Sudan
1 transport moved from 23 Sea Zone to 11 Sea Zone
1 fighter moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from Persia to India
1 carrier moved from 17 Sea Zone to 34 Sea Zone
1 cruiser moved from 17 Sea Zone to 34 Sea Zone
2 fighters moved from 17 Sea Zone to LibyaCombat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Libya
British attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
British win, taking Libya from Germans with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters moved from Libya to 34 Sea Zone
1 bomber moved from Libya to India
1 fighter moved from Burma to India
1 bomber moved from Libya to EgyptPlace Units - British
1 artillery and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 47 Sea Zone to 44 Sea Zone
2 battleships moved from 48 Sea Zone to 44 Sea Zone
1 destroyer moved from 48 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo-China Thailand to 44 Sea Zone
2 fighters moved from 61 Sea Zone to 44 Sea Zone
1 bomber moved from Japan to 44 Sea Zone
1 bomber moved from French Indo-China Thailand to 44 Sea Zone
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from French Indo-China Thailand to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from RussiansCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits
British roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 2 bombers, 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 7/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 4/6 hits
Units damaged: 2 battleships owned by the Japanese
1 submarine owned by the Americans , 2 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers and 3 fighters in 44 Sea Zone, round 3 : 7/7 hits
Americans roll dice for 1 battleship and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 44 Sea Zone
Japanese win with 2 battleships, 2 bombers and 2 fighters remaining. Battle score for attacker is 59
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transportNon Combat Move - Japanese
1 carrier moved from 61 Sea Zone to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 fighter moved from Manchuria to 37 Sea Zone
1 cruiser moved from 61 Sea Zone to 37 Sea Zone
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
1 artillery moved from Szechwan to Yunnan
2 bombers moved from 44 Sea Zone to Caroline Islands
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
5 infantry moved from Anhwei to Kwangtung
1 artillery moved from Yunnan to 61 Sea Zone
1 artillery and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from Yunnan to Kwangtung
1 carrier moved from 48 Sea Zone to 49 Sea Zone
2 fighters moved from 44 Sea Zone to 49 Sea ZonePlace Units - Japanese
1 carrier, 1 fighter and 1 submarine placed in 37 Sea Zone
1 artillery placed in East IndiesTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
2 units repaired.Territory Summary for Japanese :
37 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
44 Sea Zone : 2 battleships
49 Sea Zone : 1 carrier and 2 fighters
62 Sea Zone : 2 transports
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag, 2 artilleries and 2 infantry
Caroline Islands : 2 bombers and 1 infantry
East Indies : 1 artillery, 1 factory and 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kwangtung : 1 armour and 5 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artilleryProduction/PUs Summary :
Russians : 18 / 21
Germans : 43 / 44
British : 31 / 33
Japanese : 38 / 39
Americans : 38 / 39 -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Eastern Canada to United Kingdom
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 fighter moved from Eastern Canada to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Eastern United States -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 fighter moved from Eastern Canada to United Kingdom
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 fighter moved from Eastern Canada to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
1 cruiser moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 artillery moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Eastern United StatesCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 submarine placed in 56 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians repair 2 damage on 2 factories; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Evenki National Okrug to Archangel
2 infantry moved from Russia to West Russia
2 infantry moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
1 fighter moved from Russia to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to Sinkiang
1 infantry moved from Novosibirsk to SinkiangCombat - Russians
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians roll dice for 4 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Archangel, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 3 infantry in Archangel, round 4 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Archangel, round 5 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Archangel, round 6 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Russians roll dice for 3 infantry in Archangel, round 7 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 armour and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 3 armour and 2 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in West Russia, round 3 : 1/6 hits
Germans roll dice for 3 armour in West Russia, round 3 : 3/3 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 1 fighter in West Russia, round 4 : 1/3 hits
Germans roll dice for 2 armour in West Russia, round 4 : 1/2 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in West Russia
Russians roll dice for 1 armour and 1 fighter in West Russia, round 5 : 2/2 hits
Germans roll dice for 1 armour in West Russia, round 5 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Russians lost in West Russia
Russians win, taking West Russia from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 1 artillery, 1 fighter and 4 infantry
Battle in Sinkiang
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Sinkiang, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
5 infantry moved from Russia to Caucasus
1 aaGun moved from Russia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
5 Sea Zone : 1 submarine
Archangel : 2 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 12 infantry
Evenki National Okrug : 2 infantry
Russia : 1 artillery, 1 factory and 1 infantry
Sinkiang : 1 armour and 1 infantry
West Russia : 1 flag, 1 armourProduction/PUs Summary :
Russians : 21 / 21
Germans : 39 / 44
British : 31 / 33
Japanese : 37 / 39
Americans : 40 / 41Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.638
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 58Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.588
Median : 4.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.600
Median : 3.500
Variance : 1.128
Standard Deviation : 1.062
Total rolls : 40 -
Edited for American
EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
EDIT: Removing units owned by Americans from 13 Sea Zone: 2 armour, 2 infantry and 2 transports
EDIT: Adding units owned by Americans to 13 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Bulgaria Romania to West Russia -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to West Russia
1 armour moved from Poland to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Bulgaria Romania to West RussiaCombat - Germans
Battle in West Russia
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 armour
Germans win, taking West Russia from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from West Russia to Poland
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Poland to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour placed in Italy
2 armour, 1 fighter and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 42 PUs total





