@barnee Thanks so much Play Well!!
New Global War Expansion Sets need voting on.
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It’s really too bad about FMG. I saw some of thier American stuff and it would’ve been really cool.
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i saw them unfortunately FMG says there molds got stolen so they don’t have them going anymore :(. I got there Italian set and they were pretty good. The subs could have been better but other than that I have no complaints.
You know, that’s something I don’t quite get. I can understand the thieves making off with FMG’s money, but why steal the molds? I know the molds were expensive to make, but what good would they do for a bunch of unscrupulous businessmen?
It makes me wonder if we might see FMG German and Italian pieces popping up from somewhere else in the future. -
i saw them unfortunately FMG says there molds got stolen so they don’t have them going anymore :(. I got there Italian set and they were pretty good. The subs could have been better but other than that I have no complaints.
You know, that’s something I don’t quite get. I can understand the thieves making off with FMG’s money, but why steal the molds? I know the molds were expensive to make, but what good would they do for a bunch of unscrupulous businessmen?
It makes me wonder if we might see FMG German and Italian pieces popping up from somewhere else in the future.that’s the part i’m not getting either but it’s the company line
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“Coach”,
––As far as the Island Warfare set in your Global Warfare-1939 series sets goes,….Do you have plans for making,…or could you PLEASE include an APD Attack Transport? These were the WW1 era 4-piper Destroyers that were rebuilt into Attack Transports for the Marine Raiders and other units. The Japanese also had simular Attack Transports and both were seen starting in the Guadalcanal campaign.
––My Marine Raiders are anxiously awaiting their rides into battle.––I’m including a drawing & some pics, below.
“Tall Paul”


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And a couple more pics.
“Tall Paul”


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now if I could get a KV-1 in the conversation we’ll be in business
They do have them already. If you’re talking about the Russian heavy tank. They come in four colors. I have a ton of them.
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No, that’s a KV-2.
But it’s pretty much the same thing, with exception to the turret and gun.
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No, that’s a KV-2.
But it’s pretty much the same thing, with exception to the turret and gun.
Doh!
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@Tall:
“Coach”,
––As far as the Island Warfare set in your Global Warfare-1939 series sets goes,….Do you have plans for making,…or could you PLEASE include an APD Attack Transport? These were the WW1 era 4-piper Destroyers that were rebuilt into Attack Transports for the Marine Raiders and other units. The Japanese also had simular Attack Transports and both were seen starting in the Guadalcanal campaign.
––My Marine Raiders are anxiously awaiting their rides into battle.––I’m including a drawing & some pics, below.
“Tall Paul”







_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












