@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
LOL. I’ve done the same thing myself. “Wait, you have internet? ….can I borrow your computer?”
Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from Yunnan to Shan State
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 armour; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Italian Somaliland to Belgian Congo
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 armour moved from Russia to Smolensk
10 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Smolensk
Place Units - Russians
5 armour placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 27 PUs
Japan 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Need scramble and kamikaze orders for SZ6
Scramble all and roll 3 kamikazee’s at each of the DD and Cruisers.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,4,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3,6
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 4 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 3 fighters
Americans win with 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 3 fighters
Casualties for Americans: 1 destroyer and 2 fighters
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
Place Units - Americans
2 fighters placed in Western United States
3 artilleries and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,2,4,2,4,1,5,6,2,1
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - British
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Syria
1 fighter moved from Persia to Syria
1 fighter moved from Persia to Syria
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Kweichow to Anhwe
4 infantry moved from Hunan to Kiangsi
3 mech_infantrys moved from India to Shan State
1 infantry moved from India to Burma
Combat - British
Battle in Syria
British attack with 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Syria from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Kiangsi
British attack with 4 infantry
Japanese defend with 1 artillery
British win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Syria to Egypt
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
Place Units - British
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 29 PUs (4 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Place Units - UK_Pacific
1 bomber and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 bomber and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
2 armour moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 armour moved from 98 Sea Zone to Alexandria
2 artilleries moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from 98 Sea Zone to Alexandria
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Italians undo move 1.
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: UK_Pacific takes 41 Sea Zone from Japanese
EDIT: UK_Pacific takes 37 Sea Zone from Japanese
EDIT: Turning off Edit Mode
EDIT: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery, 3 fighters and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Shan State to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from South Australia to New South Wales
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
NOTE! I had forgotten to NCM my Indian fleet on the UK turn. I edited in the move
Sorry! Totally thought it was your move for some reason…