Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Combat Move - British
5 fighters moved from Persia to Russia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Germans
3 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from French Central Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour and 1 mech_infantry moved from India to Yunnan
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
6 infantry moved from Shan State to Yunnan
3 aaGuns and 4 infantry moved from Burma to Yunnan
EDIT: 1 mech_infantry moved from Yunnan to India
EDIT: 1 mech_infantry moved from India to 39 Sea Zone
1 mech_infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 carrier and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
EDIT: 1 infantry moved from Egypt to Iraq
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,1,5,1,6,3,2,3
British collect 29 PUs (4 lost to blockades); end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,3,5,6,2,6,6
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
Place Units - Italians
2 transports placed in 97 Sea Zone
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Americans takes Brazil from Neutral_Allies
EDIT: Changing PUs for Americans from 70 to 72
EDIT: Turning off Edit Mode
EDIT: 1 mech_infantry and 1 transport moved from 65 Sea Zone to 85 Sea Zone
EDIT: 1 mech_infantry moved from 85 Sea Zone to Brazil
1 fighter moved from New South Wales to 62 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from British
1 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
6 fighters moved from Bryansk to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from French West Africa to French Central Africa
Germans take French Central Africa from British
1 armour moved from Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
3 tactical_bombers moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
6 fighters moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 6 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 6 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 fighters moved from Tambov to Bryansk
3 tactical_bombers moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
1 infantry and 2 mech_infantrys moved from Belarus to Bryansk
6 artilleries moved from Eastern Poland to Belarus
3 tactical_bombers moved from Novgorod to Bryansk
1 bomber moved from Western Germany to Novgorod
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
3 fighters placed in Western Germany
2 infantry placed in France
Germans undo move 3.
Germans undo move 2.
3 fighters placed in Novgorod
3 armour placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
6 infantry moved from Vologda to Russia
Combat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Italian Somaliland from Italians to Russians
EDIT: Turning off Edit Mode
2 infantry moved from Yenisey to Timguska
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Ethiopia to Italian Somaliland
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Bumped so i don’t forget about it. don’t worry, i’m not a bump counter. :-D
Sorry bro, I’m overseas for the holidays and have no access to my PC to play. Will be able to re-start first week of January. Apologies especially since this is a league playoff game…
Hah - downloaded Triple|A on my in-laws PC and got a move in!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 cruiser, 6 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 infantry and 1 mech_infantry moved from Brazil to French Guiana
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 6 destroyers, 3 submarines and 2 transports
Germans defend with 1 destroyer
Americans win with 1 cruiser, 6 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in Morocco
Non Combat Move - Americans
1 fighter moved from Eastern United States to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Changing ownership of Szechwan from Japanese to Chinese
EDIT: Cleaning up after movement phases
EDIT: 2 infantry moved from Kwangsi to Szechwan
EDIT: 1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
EDIT: Changing ownership of Kwangsi from Chinese to Japanese
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Combat Move - British
3 mech_infantrys moved from India to Shan State
4 infantry moved from Yunnan to Kweichow
4 infantry moved from Yunnan to Hunan
4 infantry moved from Yunnan to Kwangsi
4 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Japanese
1 transport moved from 80 Sea Zone to 76 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to Tsinghai
1 fighter moved from Persia to Russia
4 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Syria to Iraq
Combat - British
Battle in Tsinghai
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter
Battle in Kwangsi
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 4 fighters and 1 tactical_bomber
Germans defend with 1 armour
British win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Shan State
British attack with 1 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British win, taking French Indo China from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kweichow
British attack with 4 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
British attack with 4 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French West Africa from Germans to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 74 to 75
EDIT: Turning off Edit Mode
2 aaGuns moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
4 fighters and 1 tactical_bomber moved from Rostov to Russia
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
EDIT: 1 transport moved from 85 Sea Zone to 88 Sea Zone
EDIT: British undo move 6.
EDIT: 1 transport moved from 85 Sea Zone to 86 Sea Zone
EDIT: 1 infantry and 1 mech_infantry moved from French Guiana to Brazil
EDIT: 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
EDIT: 1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
Place Units - British
3 infantry placed in Egypt
2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,3,3,4
British collect 28 PUs (4 lost to blockades); end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrys
LOL. I’ve done the same thing myself. “Wait, you have internet? ….can I borrow your computer?”
Italy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from New South Wales to South Australia
1 infantry moved from Yunnan to Shan State
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Germany