@donutgold scramble to sz 97?
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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sorry, i always do that…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 bomber, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1,1,6,2,2,5,6,5,6,6,3,5,2,3,4,2,2,5,4,6,4
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Egypt to 94 Sea Zone
4 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Syria
4 fighters and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone -
Do you scramble in SZ95?
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scramble 3 ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Egypt to 94 Sea Zone
4 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Syria
4 fighters and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 bomber and 4 destroyers
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 5 transports
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 55
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 5 transports
Casualties for Americans: 2 destroyers
Battle in 95 Sea Zone
Americans attack with 2 cruisers and 11 destroyers
Germans defend with 1 carrier, 1 cruiser and 1 destroyer; Italians defend with 1 destroyer and 3 fighters
Americans win with 2 cruisers and 6 destroyers remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 3 fighters
Casualties for Americans: 5 destroyers
Battle in Syria
Americans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
1 bomber moved from 94 Sea Zone to Morocco
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Morocco
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from India to West India
1 fighter moved from Egypt to Northwest Persia
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 armour, 3 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Algeria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 3 armour, 2 artilleries and 4 infantry
Americans defend with 1 airfield, 2 armour, 4 artilleries, 1 bomber, 3 fighters and 8 infantry
1 armour owned by the Italians retreated to Algeria
Americans win with 2 armour, 4 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 5 infantryNon Combat Move - Italians
3 mech_infantrys moved from Libya to Algeria
6 artilleries moved from Tobruk to Libya
1 aaGun, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to LibyaPlace Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 14 PUs;Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Urals
1 armour moved from Kansu to Novosibirsk
1 bomber moved from Persia to Novosibirsk
1 bomber moved from Shan State to Novosibirsk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to SzechwanCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 1 armour and 2 bombers
Germans defend with 2 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour and 1 bomber
Battle in Urals
ANZAC attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Korea to Amur
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 bomber and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Shan State: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Volgograd to Kazakhstan
12 armour moved from Caucasus to Kazakhstan
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Russia to Evenkiyskiy
7 fighters and 1 tactical_bomber moved from Caucasus to Sikang
2 bombers moved from Russia to Sikang
2 fighters moved from Russia to Kazakhstan
3 fighters moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Volgograd to Kazakhstan
12 armour moved from Caucasus to Kazakhstan
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 bomber moved from Russia to Evenkiyskiy
7 fighters and 1 tactical_bomber moved from Caucasus to Sikang
2 bombers moved from Russia to Sikang
2 fighters moved from Russia to Kazakhstan
3 fighters moved from Western Germany to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to 94 Sea ZoneCombat - Germans
Battle in Sikang
Germans attack with 2 bombers, 7 fighters and 1 tactical_bomber
Chinese defend with 6 infantry
Germans win with 2 bombers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Chinese: 6 infantry
Battle in 94 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 2 destroyers
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Battle in Evenkiyskiy
Germans attack with 1 bomber
ANZAC defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 bomber
Battle in Kazakhstan
Germans attack with 18 armour and 2 fighters
ANZAC defend with 2 armour and 1 mech_infantry; British defend with 4 armour
Germans win, taking Kazakhstan from British with 16 armour remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 armour and 1 mech_infantry
Casualties for Germans: 2 armour and 2 fighters
Casualties for British: 4 armourNon Combat Move - Germans
1 armour moved from Ukraine to Caucasus
2 armour moved from Ukraine to Volgograd
1 bomber moved from Evenkiyskiy to Russia
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 fighters moved from 94 Sea Zone to Southern Italy
1 tactical_bomber moved from 94 Sea Zone to Southern Italy
2 bombers moved from Sikang to Russia
3 fighters moved from Sikang to Volgograd
4 fighters moved from Sikang to Volgograd
1 tactical_bomber moved from Sikang to VolgogradPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 tactical_bombers placed in Russia
Germans undo move 3.
3 tactical_bombers placed in Romania
3 mech_infantrys placed in Russia
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 69 PUs (3 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 3 infantry and 4 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
2 cruisers and 6 destroyers moved from 95 Sea Zone to 96 Sea Zone
1 bomber moved from Morocco to Libya
1 armour, 1 artillery and 3 fighters moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to Morocco
1 mech_infantry moved from Syria to Northwest PersiaCombat - Americans
Battle in 110 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 3 fighters
Italians defend with 1 armour and 3 mech_infantrys
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 armour and 3 mech_infantrys
Casualties for Americans: 1 armour and 1 artillery
Battle in Libya
Americans attack with 1 armour, 3 artilleries, 1 bomber and 3 infantry
Italians defend with 6 artilleries and 1 infantry
Americans win, taking Libya from Italians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 10
Casualties for Italians: 6 artilleries and 1 infantry
Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Americans
1 bomber moved from Libya to Egypt
3 fighters moved from Algeria to Egypt
3 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 fighters, 1 infantry and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 artillery moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Jehol to Chahar
3 artilleries and 6 infantry moved from Kansu to Tsinghai
4 artilleries and 7 infantry moved from Tsinghai to SikangNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Combat Move - British
1 armour moved from Eastern Persia to Turkmenistan
3 infantry moved from Iraq to Persia
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour and 5 mech_infantrys moved from India to West India
1 infantry moved from Yunnan to Szechwan
1 artillery, 1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Amur to Yakut S.S.R.
1 transport moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 aaGun, 2 artilleries and 14 infantry moved from Alexandria to Egypt
3 aaGuns moved from Szechwan to SikangPlace Units - British
3 artilleries placed in Persia
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total