G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 bomber and 1 tactical_bomber moved from Japan to Korea
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                2 fighters moved from Kiangsu to Korea
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters moved from Japan to Korea
                1 bomber and 1 tactical_bomber moved from Japan to Korea
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 infantry moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Kwangtung to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                2 fighters moved from Kiangsu to Korea
                1 cruiser moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese win, taking Korea from Americans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Kiangsi
                    Japanese attack with 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                    Japanese win, taking Kiangsi from Chinese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan
                1 fighter moved from Korea to 6 Sea Zone
                2 fighters moved from Korea to Japan
                1 fighter moved from Korea to Japan
                1 tactical_bomber moved from Kiangsi to Shantung
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 fighters and 1 infantry placed in Japan
                1 artillery placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,2,6,2,3
                Japanese collect 23 PUs (5 lost to blockades); end with 23 PUs total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

  • '20 '18 '17 '15

    scramble in sz6?

  • '20 '19 '18 '15 '13

    scramble all fighters!

    Max defense with the FTRs last

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                1 fighter moved from Egypt to 96 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                1 mech_infantry moved from French Central Africa to French Equatorial Africa
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Johnston Island to 30 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                2 infantry moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 1 submarine
                    Italians defend with 2 transports
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 2 artilleries, 1 harbour and 1 infantry
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 2 transports
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Marshall Islands
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 cruiser, 5 fighters and 1 transport
                    Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the Americans Submerged
                    Japanese win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier, 1 cruiser, 4 fighters and 1 transport
                    Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter
                    Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 fighter moved from 98 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Egypt
                1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
                1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 infantry moved from Jehol to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 1 infantry
                    Japanese defend with 1 tactical_bomber
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Kwangsi
                Chinese undo move 1.
                2 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Kansu from Japanese to Chinese
                EDIT: Removing units owned by British from Suiyuyan: 1 infantry
                EDIT: Adding units owned by British to Kansu: 1 infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Iraq to Syria
                1 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from Egypt to Syria
                1 tactical_bomber moved from Persia to Syria
                7 fighters moved from Persia to Russia
                1 tactical_bomber moved from Persia to Russia
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                1 cruiser moved from 35 Sea Zone to 36 Sea Zone
                1 battleship moved from 35 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq

    Combat - British
                Battle in Hainan
                Battle in Trans-Jordan
                    British attack with 2 fighters and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Syria
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                    British win, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 fighter moved from Syria to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Syria to Egypt
                3 aaGuns moved from Shan State to Yunnan

    Place Units - British
                1 aaGun, 1 fighter and 1 infantry placed in Egypt
                1 fighter placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 34 PUs total

  • '20 '18 '17 '15

    bump

  • '20 '19 '18 '15 '13

    you haven’t finished your turn… placements for UK India?

  • '20 '18 '17 '15

    Wow, that’s very odd.  Sorry about that.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Italians
                1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
                2 fighters moved from Alexandria to 98 Sea Zone
                1 mech_infantry moved from Tobruk to Alexandria
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
                3 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
                1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 20 Sea Zone to 17 Sea Zone
                1 submarine moved from 21 Sea Zone to 17 Sea Zone
                1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 72 Sea Zone

    Combat - ANZAC
                Battle in 17 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    ANZAC win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 19 Sea Zone
                    ANZAC attack with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 19 Sea Zone from Japanese with 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsu
                    ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                    ANZAC win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                1 factory_minor placed in French Indo China
                1 bomber placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 bombers moved from Novosibirsk to Russia
                      Germans take Vologda from Russians
                1 armour moved from Samara to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                9 armour and 12 mech_infantrys moved from Samara to Russia
                1 mech_infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                2 bombers moved from Germany to Russia
                3 fighters moved from Novgorod to Smolensk
                3 fighters moved from Smolensk to Russia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 bombers moved from Novosibirsk to Russia
                      Germans take Vologda from Russians
                1 armour moved from Samara to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Russia
                9 armour and 12 mech_infantrys moved from Samara to Russia
                1 mech_infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                2 bombers moved from Germany to Russia
                3 fighters moved from Novgorod to Smolensk
                3 fighters moved from Smolensk to Russia

    Combat - Germans
                Battle in Syria
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Germans win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Russia
                    Germans attack with 11 armour, 4 bombers, 3 fighters and 12 mech_infantrys
                    British defend with 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 14 infantry
                    Germans captures 38PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 9 armour, 2 bombers, 2 fighters and 12 mech_infantrys
                    Casualties for British: 7 fighters and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter and 14 infantry

    Non Combat Move - Germans
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Belarus
                1 armour moved from Novgorod to Finland
                1 armour moved from Novgorod to Finland
                1 aaGun moved from Belarus to Bryansk
                3 artilleries moved from Western Germany to France
                2 infantry moved from Western Germany to Denmark
                3 infantry moved from Western Germany to France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Romania
                1 armour and 2 infantry placed in Novgorod
                2 artilleries and 1 mech_infantry placed in France
                1 artillery, 2 fighters and 2 mech_infantrys placed in Western Germany
                1 fighter placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 59 PUs (4 lost to blockades); end with 97 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 armour moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Volgograd to Samara
                      Russians take Samara from Germans
                1 infantry moved from Timguska to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 mech_infantry moved from French Equatorial Africa to Egypt

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 aaGun and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 aaGun and 1 mech_infantry

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 infantry moved from Kiangsi to Kwangtung
                1 tactical_bomber moved from Shantung to Kwangtung
                1 bomber moved from Japan to Kiangsu
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 fighters moved from Japan to 17 Sea Zone
                1 tactical_bomber moved from Japan to 17 Sea Zone

Suggested Topics

  • 17
  • 15
  • 244
  • 108
  • 276
  • 238
  • 180
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.4k

Topics

1.8m

Posts