@Avner Still need your email to put into the game to get dice rolls
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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bump - i think the next round is waiting on us. :-D
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Go Germany
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bump
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Sorry bro - was away at a conference for a week…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour moved from Vologda to Urals
1 armour moved from Vologda to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Urals
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour moved from Vologda to Urals
1 armour moved from Vologda to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Urals
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to KazakhstanCombat - Germans
Battle in Urals
Germans attack with 2 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Urals to Caucasus
1 bomber moved from Kazakhstan to Russia
3 armour moved from Russia to Volgograd
4 armour moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Romania to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
4 fighters moved from Alexandria to Caucasus
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from France to Southern Italy
1 infantry moved from Vyborg to FinlandPlace Units - Germans
2 artilleries placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
1 fighter placed in Western Germany
2 fighters placed in Russia
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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sorry, i always do that…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
1 bomber, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1,1,6,2,2,5,6,5,6,6,3,5,2,3,4,2,2,5,4,6,4
Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Egypt to 94 Sea Zone
4 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Syria
4 fighters and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone -
Do you scramble in SZ95?
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scramble 3 ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 bomber moved from Egypt to 94 Sea Zone
4 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Egypt to Syria
4 fighters and 1 tactical_bomber moved from Egypt to Syria
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 bomber and 4 destroyers
Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 5 transports
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 55
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 5 transports
Casualties for Americans: 2 destroyers
Battle in 95 Sea Zone
Americans attack with 2 cruisers and 11 destroyers
Germans defend with 1 carrier, 1 cruiser and 1 destroyer; Italians defend with 1 destroyer and 3 fighters
Americans win with 2 cruisers and 6 destroyers remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 3 fighters
Casualties for Americans: 5 destroyers
Battle in Syria
Americans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Americans win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
1 bomber moved from 94 Sea Zone to Morocco
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Eastern United States to Morocco
2 infantry moved from 80 Sea Zone to Persia
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 infantry moved from India to West India
1 fighter moved from Egypt to Northwest Persia
1 submarine moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
2 armour, 3 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Shensi
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Place Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Algeria to Morocco -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 2 artilleries and 4 infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 3 armour, 2 artilleries and 4 infantry
Americans defend with 1 airfield, 2 armour, 4 artilleries, 1 bomber, 3 fighters and 8 infantry
1 armour owned by the Italians retreated to Algeria
Americans win with 2 armour, 4 artilleries, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is -17
Casualties for Italians: 2 armour, 2 artilleries and 4 infantry
Casualties for Americans: 5 infantryNon Combat Move - Italians
3 mech_infantrys moved from Libya to Algeria
6 artilleries moved from Tobruk to Libya
1 aaGun, 3 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 infantry moved from Tobruk to LibyaPlace Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 14 PUs;Combat Move - ANZAC
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
1 armour and 1 mech_infantry moved from Kansu to Urals
1 armour moved from Kansu to Novosibirsk
1 bomber moved from Persia to Novosibirsk
1 bomber moved from Shan State to Novosibirsk
1 artillery and 1 infantry moved from Iraq to Northwest Persia
2 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 55 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to SzechwanCombat - ANZAC
Battle in Novosibirsk
ANZAC attack with 1 armour and 2 bombers
Germans defend with 2 armour
ANZAC win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour
Casualties for ANZAC: 1 armour and 1 bomber
Battle in Urals
ANZAC attack with 1 armour and 1 mech_infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 armour and 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Novosibirsk to Evenkiyskiy
1 infantry moved from Korea to Amur
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 bomber and 1 mech_infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Shan State: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 39 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 44 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - French
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French