G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Alexandria to 98 Sea Zone
                3 armour and 2 artilleries moved from Alexandria to 98 Sea Zone
                3 armour, 2 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 94 Sea Zone
                2 fighters moved from 98 Sea Zone to 94 Sea Zone
                1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 94 Sea Zone
                5 infantry moved from 94 Sea Zone to Algeria
                3 armour moved from 94 Sea Zone to Algeria
                2 artilleries moved from 94 Sea Zone to Algeria
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 infantry moved from Alexandria to 98 Sea Zone
                3 armour and 2 artilleries moved from Alexandria to 98 Sea Zone
                3 armour, 2 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 94 Sea Zone
                2 fighters moved from 98 Sea Zone to 94 Sea Zone
                1 cruiser moved from 98 Sea Zone to 94 Sea Zone
                1 carrier moved from 98 Sea Zone to 94 Sea Zone
                5 infantry moved from 94 Sea Zone to Algeria
                3 armour moved from 94 Sea Zone to Algeria
                2 artilleries moved from 94 Sea Zone to Algeria
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria

    Combat - Italians
                Battle in Syria
                Battle in 94 Sea Zone
                    Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the Italians
                    Italians win, taking Syria from British with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Algeria
                    Italians attack with 3 armour, 2 artilleries and 5 infantry
                    Americans defend with 1 armour, 2 artilleries and 2 infantry
                    Italians win, taking Algeria from Americans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 17
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour, 2 artilleries and 2 infantry

    Non Combat Move - Italians
                3 mech_infantrys moved from Alexandria to Libya
                6 artilleries moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk
                2 fighters moved from 94 Sea Zone to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 11 PUs;

    Combat Move - ANZAC
                1 bomber moved from Iraq to 99 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                2 armour and 1 mech_infantry moved from Szechwan to Kansu
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 infantry moved from Formosa to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from New South Wales to Shan State

    Combat - ANZAC
                Battle in 99 Sea Zone
                    ANZAC attack with 1 bomber
                    Italians defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from 39 Sea Zone to India
                1 bomber moved from 99 Sea Zone to Persia

    Place Units - ANZAC
                1 armour and 2 mech_infantrys placed in French Indo China
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 36 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    bump - i think the next round is waiting on us.  :-D

  • '20 '18 '17 '15

    Go Germany

  • '20 '18 '17 '15

    bump

  • '20 '19 '18 '15 '13

    Sorry bro - was away at a conference for a week…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                1 armour moved from Vologda to Urals
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Samara to Novosibirsk
                1 armour moved from Samara to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                1 fighter moved from Russia to Urals
                1 bomber moved from Russia to Novosibirsk
                1 bomber moved from Russia to Kazakhstan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Vologda to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                1 armour moved from Vologda to Urals
                1 armour moved from Vologda to Novosibirsk
                1 armour moved from Samara to Novosibirsk
                1 armour moved from Samara to Kazakhstan
                1 mech_infantry moved from Rostov to Kazakhstan
                1 fighter moved from Russia to Urals
                1 bomber moved from Russia to Novosibirsk
                1 bomber moved from Russia to Kazakhstan

    Combat - Germans
                Battle in Urals
                    Germans attack with 2 armour and 1 fighter
                    British defend with 1 infantry
                    Germans win, taking Urals from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                    Germans win, taking Kazakhstan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Novosibirsk
                    Germans attack with 2 armour and 1 bomber
                    British defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Russia
                1 fighter moved from Urals to Caucasus
                1 bomber moved from Kazakhstan to Russia
                3 armour moved from Russia to Volgograd
                4 armour moved from Volgograd to Caucasus
                2 armour moved from Rostov to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 tactical_bomber moved from Romania to Caucasus
                2 fighters moved from 98 Sea Zone to Caucasus
                4 fighters moved from Alexandria to Caucasus
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from France to Southern Italy
                1 infantry moved from Vyborg to Finland

    Place Units - Germans
                2 artilleries placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                1 fighter placed in Western Germany
                2 fighters placed in Russia
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    sorry, i always do that…

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber, 5 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Non Combat Move - Japanese
                1 bomber, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,2,1,1,6,2,2,5,6,5,6,6,3,5,2,3,4,2,2,5,4,6,4
                Japanese collect 0 PUs (8 lost to blockades); end with 1 PU total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Egypt to 94 Sea Zone
                4 destroyers moved from 91 Sea Zone to 94 Sea Zone
                1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                4 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

  • '20 '18 '17 '15

    Do you scramble in SZ95?

  • '20 '19 '18 '15 '13

    scramble 3 ftr

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 3 armour, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 bomber moved from Egypt to 94 Sea Zone
                4 destroyers moved from 91 Sea Zone to 94 Sea Zone
                1 cruiser and 11 destroyers moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                4 fighters and 1 tactical_bomber moved from Egypt to Syria
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 94 Sea Zone
                    Americans attack with 1 bomber and 4 destroyers
                    Italians defend with 1 carrier, 1 cruiser, 1 destroyer and 5 transports
                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 55
                    Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer and 5 transports
                    Casualties for Americans: 2 destroyers
                Battle in 95 Sea Zone
                    Americans attack with 2 cruisers and 11 destroyers
                    Germans defend with 1 carrier, 1 cruiser and 1 destroyer; Italians defend with 1 destroyer and 3 fighters
                    Americans win with 2 cruisers and 6 destroyers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 3 fighters
                    Casualties for Americans: 5 destroyers
                Battle in Syria
                    Americans attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 1 infantry
                    Americans win, taking Syria from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Syria to Northwest Persia
                1 bomber moved from 94 Sea Zone to Morocco
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                4 artilleries, 6 infantry, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from Eastern United States to Morocco
                2 infantry moved from 80 Sea Zone to Persia
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 infantry moved from India to West India
                1 fighter moved from Egypt to Northwest Persia
                1 submarine moved from 105 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 destroyers and 1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                2 armour, 3 fighters and 2 infantry placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                1 artillery moved from Szechwan to Shensi
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu
                2 infantry moved from Hopei to Shensi
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Shantung to Anhwe
                1 artillery and 1 infantry moved from Manchuria to Jehol

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Sikang
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round: 13

    Place Units - UK_Pacific
                1 armour and 5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 1 armour and 5 mech_infantrys

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