@Avner Still need your email to put into the game to get dice rolls
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Vologda
1 armour moved from Russia to Samara
1 bomber and 1 fighter moved from Russia to Samara
1 armour moved from Bryansk to Caucasus
1 armour moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Samara
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Novgorod to Vologda
1 armour moved from Russia to Samara
1 bomber and 1 fighter moved from Russia to Samara
1 armour moved from Bryansk to Caucasus
1 armour moved from Rostov to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 armour moved from Russia to Samara
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Vologda
Germans attack with 3 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 2 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Russia
1 bomber moved from Samara to Russia
2 armour moved from Bessarabia to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
2 armour moved from Romania to Ukraine
1 fighter moved from Romania to Alexandria
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Western Germany to Russia
1 infantry moved from Karelia to Finland
1 armour moved from Russia to Volgograd
1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to France
2 mech_infantrys moved from Poland to Western Germany
3 fighters moved from Western Germany to AlexandriaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
1 artillery and 2 infantry placed in France
2 fighters placed in Western Germany
1 tactical_bomber placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - Russians
1 mech_infantry moved from Iraq to Northwest PersiaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,5,4,5,1,3,3,2,1,5,2,5,4,4,3,4,3,1,2,2,6
Japanese collect 1 PU (8 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
3 fighters moved from Morocco to Egypt
2 fighters moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 cruiser, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 infantry moved from Burma to India
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea ZoneCombat - Americans
Battle in 94 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Algeria
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from 94 Sea Zone to Egypt
1 bomber moved from 93 Sea Zone to EgyptPlace Units - Americans
3 submarines placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 2.
4 artilleries and 6 infantry placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Kweichow to Shensi
2 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from Sikang to Tsinghai
1 artillery and 1 infantry moved from Tsinghai to KansuNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Tsinghai
1 artillery and 3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Novosibirsk to Urals
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour moved from Sikang to Kazakhstan
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Persia to Northwest Persia
4 infantry moved from Iraq to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia
3 armour moved from India to Eastern Persia
EDIT: 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
EDIT: 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Celebes to 44 Sea Zone
1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Szechwan
1 mech_infantry moved from Kiangsu to JeholCombat - British
Non Combat Move - British
1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - British
3 armour placed in Iraq
3 infantry placed in Persia
1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,2,6,3,6,1,2,3,2,5
British collect 30 PUs (4 lost to blockades); end with 30 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Alexandria to 98 Sea Zone
3 armour and 2 artilleries moved from Alexandria to 98 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
5 infantry moved from 94 Sea Zone to Algeria
3 armour moved from 94 Sea Zone to Algeria
2 artilleries moved from 94 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Alexandria to 98 Sea Zone
3 armour and 2 artilleries moved from Alexandria to 98 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
5 infantry moved from 94 Sea Zone to Algeria
3 armour moved from 94 Sea Zone to Algeria
2 artilleries moved from 94 Sea Zone to Algeria
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Italians
Italians win, taking Syria from British with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Algeria
Italians attack with 3 armour, 2 artilleries and 5 infantry
Americans defend with 1 armour, 2 artilleries and 2 infantry
Italians win, taking Algeria from Americans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 17
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Italians
3 mech_infantrys moved from Alexandria to Libya
6 artilleries moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
2 fighters moved from 94 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 11 PUs;Combat Move - ANZAC
1 bomber moved from Iraq to 99 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 armour and 1 mech_infantry moved from Szechwan to Kansu
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from New South Wales to Shan StateCombat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 bomber
Italians defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in OkinawaNon Combat Move - ANZAC
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from 39 Sea Zone to India
1 bomber moved from 99 Sea Zone to PersiaPlace Units - ANZAC
1 armour and 2 mech_infantrys placed in French Indo China
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 36 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 41 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 12
Combat Move - French
Non Combat Move - French
Turn Complete - French
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bump - i think the next round is waiting on us. :-D
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Go Germany
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bump
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Sorry bro - was away at a conference for a week…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour moved from Vologda to Urals
1 armour moved from Vologda to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Urals
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 3 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
1 armour moved from Vologda to Urals
1 armour moved from Vologda to Novosibirsk
1 armour moved from Samara to Novosibirsk
1 armour moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Urals
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to KazakhstanCombat - Germans
Battle in Urals
Germans attack with 2 armour and 1 fighter
British defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans win, taking Kazakhstan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Novosibirsk to Russia
1 fighter moved from Urals to Caucasus
1 bomber moved from Kazakhstan to Russia
3 armour moved from Russia to Volgograd
4 armour moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
3 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Romania to Caucasus
2 fighters moved from 98 Sea Zone to Caucasus
4 fighters moved from Alexandria to Caucasus
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 tactical_bomber moved from France to Southern Italy
1 infantry moved from Vyborg to FinlandPlace Units - Germans
2 artilleries placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Ukraine
1 fighter placed in Western Germany
2 fighters placed in Russia
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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sorry, i always do that…