Scramble and OOL in NSW?
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 bombers moved from Novosibirsk to Russia
Germans take Vologda from Russians
1 armour moved from Samara to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
9 armour and 12 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Germany to Russia
3 fighters moved from Novgorod to Smolensk
3 fighters moved from Smolensk to RussiaCombat - Germans
Battle in Syria
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 11 armour, 4 bombers, 3 fighters and 12 mech_infantrys
British defend with 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 14 infantry
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 9 armour, 2 bombers, 2 fighters and 12 mech_infantrys
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter and 14 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Romania
1 armour and 2 infantry placed in Novgorod
2 artilleries and 1 mech_infantry placed in France
1 artillery, 2 fighters and 2 mech_infantrys placed in Western Germany
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (4 lost to blockades); end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from French Equatorial Africa to EgyptCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kwangtung
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,5,4,5,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5
Japanese collect 16 PUs (10 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser, 9 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from Jehol to Korea
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 9 destroyers, 1 submarine and 3 transports
Italians defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 cruiser, 9 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 99 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Algeria
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to SzechwanNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Szechwan
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
4 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to Burma
1 infantry moved from Kansu to TimguskaCombat - British
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Syria
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Syria from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Kweichow
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 4 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrysNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Syria to EgyptPlace Units - British
3 armour placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,2,2
British collect 30 PUs (4 lost to blockades); end with 31 PUs total -
uh, again need your UK placements… :-P
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That’s funny. Most times, it doesn’t post the UK.
Either way, if it comes down to placement of India in the future, you can just deploy them for me. I mean, you must place all your units, and I doubt India will ever buy more than 10 units for the rest of the game. lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Place Units - UK_Pacific
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 5 artilleries, 2 fighters and 5 infantry
Americans defend with 3 artilleries and 2 infantry
Italians win, taking Algeria from Americans with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Americans: 3 artilleries and 2 infantryNon Combat Move - Italians
2 fighters moved from Algeria to 94 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 armour and 3 mech_infantrys moved from Alexandria to Libya
3 artilleries and 7 infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kwangtung
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 72 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from Kwangtung to 19 Sea Zone
EDIT: 2 infantry moved from 46 Sea Zone to New Guinea
EDIT: 2 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Shan State: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 fighter moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Germany to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Bryansk
1 armour moved from Smolensk to Bryansk
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 armour moved from Russia to Rostov
Germans take Rostov from Russians
1 fighter moved from Belarus to Bryansk
2 bombers moved from Novgorod to Bryansk
2 armour moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Germany to BessarabiaCombat - Germans
Battle in Bryansk
Germans attack with 2 armour, 2 bombers and 1 fighter
Russians defend with 1 armour and 2 infantry
Germans win, taking Bryansk from Russians with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour and 2 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Romania
2 bombers moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Novgorod to Karelia
2 mech_infantrys moved from Western Germany to Poland
1 artillery moved from Western Germany to France
1 infantry moved from France to Western Germany
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
2 fighters moved from Western Germany to 94 Sea Zone
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 armour placed in Romania
3 armour placed in Russia
3 armour placed in Novgorod
3 infantry placed in France
1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 57 PUs (5 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 mech_infantry moved from Egypt to IraqCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Hunan to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3,2,1,4,1,3,2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,1,5,4,1,4,6,6,1
Japanese collect 7 PUs (18 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 1 cruiser, 4 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Shan State to Burma
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea ZoneNon Combat Move - Americans
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
3 transports moved from 92 Sea Zone to 89 Sea Zone
2 aaGuns moved from Western United States to Central United States
2 infantry moved from 42 Sea Zone to JavaPlace Units - Americans
1 airfield placed in Morocco
1 cruiser, 4 destroyers and 1 transport placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs