@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
you haven’t finished your turn… placements for UK India?
Wow, that’s very odd. Sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 submarine moved from 21 Sea Zone to 17 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Combat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 factory_minor placed in French Indo China
1 bomber placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 bombers moved from Novosibirsk to Russia
Germans take Vologda from Russians
1 armour moved from Samara to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
9 armour and 12 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Germany to Russia
3 fighters moved from Novgorod to Smolensk
3 fighters moved from Smolensk to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 bombers moved from Novosibirsk to Russia
Germans take Vologda from Russians
1 armour moved from Samara to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
9 armour and 12 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Germany to Russia
3 fighters moved from Novgorod to Smolensk
3 fighters moved from Smolensk to Russia
Combat - Germans
Battle in Syria
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 11 armour, 4 bombers, 3 fighters and 12 mech_infantrys
British defend with 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 14 infantry
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 9 armour, 2 bombers, 2 fighters and 12 mech_infantrys
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter and 14 infantry
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
1 armour and 2 infantry placed in Novgorod
2 artilleries and 1 mech_infantry placed in France
1 artillery, 2 fighters and 2 mech_infantrys placed in Western Germany
1 fighter placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (4 lost to blockades); end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from French Equatorial Africa to Egypt
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kwangtung
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kwangtung to Kiangsi
Place Units - Japanese
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,5,4,5,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5
Japanese collect 16 PUs (10 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 cruiser, 9 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from Jehol to Korea
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 9 destroyers, 1 submarine and 3 transports
Italians defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 cruiser, 9 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 99 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Algeria
Battle in Morocco
Non Combat Move - Americans
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Manchuria to Jehol
Place Units - Chinese
1 artillery placed in Shensi
1 artillery placed in Szechwan
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - British
1 unit repaired.
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
3 fighters and 1 tactical_bomber moved from Egypt to Syria
1 fighter moved from Persia to Syria
1 infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
4 mech_infantrys moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to Yunnan
1 armour moved from India to Yunnan
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to Burma
1 infantry moved from Kansu to Timguska
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
British win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 infantry
Battle in Syria
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British win, taking Syria from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Kweichow
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kweichow from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 4 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Syria to Egypt
Place Units - British
3 armour placed in Egypt
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,2,2
British collect 30 PUs (4 lost to blockades); end with 31 PUs total
uh, again need your UK placements… :-P
That’s funny. Most times, it doesn’t post the UK.
Either way, if it comes down to placement of India in the future, you can just deploy them for me. I mean, you must place all your units, and I doubt India will ever buy more than 10 units for the rest of the game. lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Place Units - UK_Pacific
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour, 2 mech_infantrys and 1 tactical_bomber
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Alexandria to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 94 Sea Zone
3 artilleries and 3 infantry moved from 94 Sea Zone to Algeria
2 fighters moved from 98 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Italians attack with 5 artilleries, 2 fighters and 5 infantry
Americans defend with 3 artilleries and 2 infantry
Italians win, taking Algeria from Americans with 5 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 4 infantry
Casualties for Americans: 3 artilleries and 2 infantry
Non Combat Move - Italians
2 fighters moved from Algeria to 94 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 armour and 3 mech_infantrys moved from Alexandria to Libya
3 artilleries and 7 infantry moved from Alexandria to Tobruk
1 fighter moved from Alexandria to Southern Italy
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
1 mech_infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total