@Avner Still need your email to put into the game to get dice rolls
G40L Playoff Odonis (Axis) vs Whackamatt (Allies +11) No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall Islands -
scramble in sz6?
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scramble all fighters!
Max defense with the FTRs last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Egypt to 96 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
2 infantry moved from 32 Sea Zone to Marshall IslandsCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 fighter
Italians defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Marshall Islands
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 5 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans Submerged
Japanese win, taking Marshall Islands from Japanese with 1 fighter remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier, 1 cruiser, 4 fighters and 1 transport
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter moved from 98 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kwangsi
Chinese undo move 1.
2 artilleries and 2 infantry placed in ManchuriaTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Kansu from Japanese to Chinese
EDIT: Removing units owned by British from Suiyuyan: 1 infantry
EDIT: Adding units owned by British to Kansu: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Iraq to Syria
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Syria
1 tactical_bomber moved from Persia to Syria
7 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Siam to French Indo China
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to IraqCombat - British
Battle in Hainan
Battle in Trans-Jordan
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Hainan from Japanese with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Syria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Syria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Syria to Egypt
3 aaGuns moved from Shan State to YunnanPlace Units - British
1 aaGun, 1 fighter and 1 infantry placed in Egypt
1 fighter placed in PersiaTurn Complete - British
British collect 32 PUs; end with 34 PUs total -
bump
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you haven’t finished your turn… placements for UK India?
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Wow, that’s very odd. Sorry about that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 armour and 1 artillery moved from Northern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
2 fighters moved from Alexandria to 98 Sea Zone
1 mech_infantry moved from Tobruk to Alexandria
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 carrier and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 submarine moved from 21 Sea Zone to 17 Sea Zone
1 carrier and 1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea ZoneCombat - ANZAC
Battle in 17 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 17 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 19 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
ANZAC attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
ANZAC win, taking Kiangsu from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 factory_minor placed in French Indo China
1 bomber placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 bombers moved from Novosibirsk to Russia
Germans take Vologda from Russians
1 armour moved from Samara to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
9 armour and 12 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Germany to Russia
3 fighters moved from Novgorod to Smolensk
3 fighters moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 2 bombers moved from Novosibirsk to Russia
Germans take Vologda from Russians
1 armour moved from Samara to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
9 armour and 12 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Germany to Russia
3 fighters moved from Novgorod to Smolensk
3 fighters moved from Smolensk to RussiaCombat - Germans
Battle in Syria
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Syria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Russia
Germans attack with 11 armour, 4 bombers, 3 fighters and 12 mech_infantrys
British defend with 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter and 14 infantry
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
Casualties for Germans: 9 armour, 2 bombers, 2 fighters and 12 mech_infantrys
Casualties for British: 7 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 5 artilleries, 1 fighter and 14 infantryNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Belarus
1 armour moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 mech_infantry placed in Romania
1 armour and 2 infantry placed in Novgorod
2 artilleries and 1 mech_infantry placed in France
1 artillery, 2 fighters and 2 mech_infantrys placed in Western Germany
1 fighter placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 59 PUs (4 lost to blockades); end with 97 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 112 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Samara
Russians take Samara from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 mech_infantry moved from French Equatorial Africa to EgyptCombat - Russians
Battle in Bryansk
Russians attack with 1 armour and 2 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 mech_infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Shantung to Kwangtung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 fighters moved from Japan to 17 Sea Zone
1 tactical_bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese win, taking Kiangsu from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Kwangtung
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 17 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 bomber moved from Kiangsu to Japan
1 tactical_bomber moved from Kwangtung to KiangsiPlace Units - Japanese
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2,3,5,4,5,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,5
Japanese collect 16 PUs (10 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 cruiser, 9 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to 92 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour moved from Jehol to Korea
2 infantry moved from Marshall Islands to 32 Sea Zone
2 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Egypt to 99 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 9 destroyers, 1 submarine and 3 transports
Italians defend with 1 destroyer and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 1 cruiser, 9 destroyers and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in 99 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Algeria
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from 99 Sea Zone to Egypt
1 bomber moved from 92 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea ZonePlace Units - Americans
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs